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Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
git-svn-id: https://svn.eduke32.com/eduke32@6503 1a8010ca-5511-0410-912e-c29ae57300e0
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67e3166fb3
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4 changed files with 6 additions and 7 deletions
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@ -65,7 +65,7 @@ weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS];
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static intptr_t g_parsingActorPtr;
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static intptr_t g_parsingEventPtr;
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static intptr_t g_parsingEventBreakPtr;
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static intptr_t apScriptGameEventEnd[MAXGAMEEVENTS];
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static intptr_t apScriptGameEventEnd[MAXEVENTS];
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static char *textptr;
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#endif
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@ -3588,7 +3588,7 @@ DO_DEFSTATE:
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g_currentEvent = j;
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//Bsprintf(g_szBuf,"Adding Event for %d at %lX",j, g_parsingEventPtr);
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//AddLog(g_szBuf);
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if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXGAMEEVENTS-1))
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if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXEVENTS-1))
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{
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initprintf("%s:%d: error: invalid event ID.\n",g_scriptFileName,g_lineNumber);
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g_errorCnt++;
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@ -6326,7 +6326,7 @@ void C_PrintStats(void)
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if (j) initprintf("%d strings, ", j);
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for (i=MAXGAMEEVENTS-1, j=0; i>=0; i--)
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for (i=MAXEVENTS-1, j=0; i>=0; i--)
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{
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if (apScriptEvents[i])
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j++;
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@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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extern "C" {
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#endif
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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@ -100,7 +99,8 @@ enum QuickStructureAccess_t
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extern int32_t g_structVarIDs;
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extern intptr_t apScriptEvents[MAXGAMEEVENTS];
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#include "events_defs.h"
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extern intptr_t apScriptEvents[MAXEVENTS];
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#endif
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extern char CheatStrings[][MAXCHEATLEN];
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@ -132,7 +132,7 @@ static void VM_DeleteSprite(int const spriteNum, int const playerNum)
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A_DeleteSprite(spriteNum);
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}
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intptr_t apScriptEvents[MAXGAMEEVENTS];
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intptr_t apScriptEvents[MAXEVENTS];
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// May recurse, e.g. through EVENT_XXX -> ... -> EVENT_KILLIT
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#ifdef LUNATIC
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@ -1113,7 +1113,6 @@ static const dataspec_t svgm_script[] =
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#if !defined LUNATIC
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{ DS_LOADFN|DS_NOCHK, (void *)&sv_prescriptload_once, 0, 1 },
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{ DS_DYNAMIC|DS_CNT(g_scriptSize)|DS_NOCHK, &apScript, sizeof(apScript[0]), (intptr_t)&g_scriptSize },
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// { DS_NOCHK, &apScriptGameEvent[0], sizeof(apScriptGameEvent[0]), MAXGAMEEVENTS },
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{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_postscript_once, 0, 1 },
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#endif
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{ DS_SAVEFN, (void *)&sv_preactordatasave, 0, 1 },
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