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https://github.com/ZDoom/raze-gles.git
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- disable the weapon in SW's savepics.
The way the weapon drawer is implemented does not work well with save pictures.
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2 changed files with 9 additions and 8 deletions
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@ -339,6 +339,7 @@ void WriteSavePic(FileWriter* file, int width, int height)
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RenderState.EnableDrawBuffers(1, true);
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RenderState.EnableDrawBuffers(1, true);
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screen->SetViewportRects(&bounds);
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screen->SetViewportRects(&bounds);
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twodpsp.Clear();
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bool didit = gi->GenerateSavePic();
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bool didit = gi->GenerateSavePic();
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float Brightness = 8.f / (r_scenebrightness + 8.f);
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float Brightness = 8.f / (r_scenebrightness + 8.f);
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@ -1766,7 +1766,7 @@ drawscreen(PLAYERp pp, double smoothratio)
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renderSetAspect(viewingRange, divscale16(ydim * 8, xdim * 5));
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renderSetAspect(viewingRange, divscale16(ydim * 8, xdim * 5));
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UpdatePanel(smoothratio);
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if (!ScreenSavePic) UpdatePanel(smoothratio);
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#define SLIME 2305
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#define SLIME 2305
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// Only animate lava if its picnum is on screen
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// Only animate lava if its picnum is on screen
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@ -1782,6 +1782,13 @@ drawscreen(PLAYERp pp, double smoothratio)
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}
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}
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#endif
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#endif
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// if doing a screen save don't need to process the rest
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if (ScreenSavePic)
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{
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DrawScreen = false;
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return;
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}
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MarkSectorSeen(pp->cursectnum);
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MarkSectorSeen(pp->cursectnum);
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@ -1810,13 +1817,6 @@ drawscreen(PLAYERp pp, double smoothratio)
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}
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}
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// if doing a screen save don't need to process the rest
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if (ScreenSavePic)
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{
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DrawScreen = false;
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return;
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}
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//PrintLocationInfo(pp);
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//PrintLocationInfo(pp);
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//PrintSpriteInfo(pp);
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//PrintSpriteInfo(pp);
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