- fixed summary screen properly this time.

Fixes #195
This commit is contained in:
Christoph Oelckers 2020-08-17 21:19:18 +02:00
parent 55de06ab2f
commit ba2ff12f5b
1 changed files with 4 additions and 3 deletions

View File

@ -387,10 +387,11 @@ private:
{
nextclock += synctics;
if (State >= s_BonusRest && State < &s_BonusRest[countof(s_BonusRest)])
if (skiprequest && State >= s_BonusRest && State < &s_BonusRest[countof(s_BonusRest)])
{
State = s_BonusAnim[STD_RANDOM_RANGE(countof(s_BonusAnim))];
Tics = 0;
skiprequest = false;
}
gStateControl(&State, &Tics);
}
@ -422,7 +423,7 @@ private:
}
// always read secrets and kills from the first player
ds.Format("%s: %d / %d", GStrings("SECRETS"), Player->SecretsFound, LevelSecrets);
ds.Format("%s: %d / %d", GStrings("TXT_SECRETS"), Player->SecretsFound, LevelSecrets);
MNU_DrawString(60, BONUS_LINE(line++), ds, 1, 16);
ds.Format("%s: %d / %d", GStrings("KILLS"), Player->Kills, TotalKillable);
@ -430,7 +431,7 @@ private:
MNU_DrawString(160, 185, GStrings("PRESSKEY"), 1, 19, 0);
int ret = skiprequest ? -1 : 1;
int ret = (State == State->NextState)? 0 : skiprequest ? -1 : 1;
if (ret != 1) StopSound();
return ret;
}