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Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now
git-svn-id: https://svn.eduke32.com/eduke32@8192 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/sdlayer.cpp # source/duke3d/src/gamedef.cpp
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4 changed files with 2 additions and 3 deletions
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@ -4,7 +4,6 @@
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#define LIBDIVIDE_BODY
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#include "compat.h"
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#include "debugbreak.h"
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#ifdef _WIN32
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# define NEED_SHLOBJ_H
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@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common.h"
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#include "common_game.h"
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#include "crc32_.h"
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#include "debugbreak.h"
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#include "duke3d.h"
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#include "gameexec.h"
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#include "namesdyn.h"
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@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "cmdline.h"
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#include "colmatch.h"
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#include "compat.h"
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#include "debugbreak.h"
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#include "duke3d.h"
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#include "input.h"
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#include "menus.h"
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2
source/thirdparty/include/debugbreak.h
vendored
2
source/thirdparty/include/debugbreak.h
vendored
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@ -25,6 +25,8 @@
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*/
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#ifndef DEBUG_BREAK_H
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#pragma once
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#ifdef _MSC_VER
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#define debug_break __debugbreak
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