Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

git-svn-id: https://svn.eduke32.com/eduke32@8029 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-16 04:58:47 +00:00 committed by Christoph Oelckers
parent a8f621a989
commit b9e61fcb7f

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@ -644,24 +644,21 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
g_visibility = (j>>1) + (j>>2);
//backup original camera position
int32_t origCamX = CAMERA(pos.x);
int32_t origCamY = CAMERA(pos.y);
int32_t origCamZ = CAMERA(pos.z);
auto origCam = CAMERA(pos);
fix16_t origCamq16ang = CAMERA(q16ang);
fix16_t origCamq16horiz = CAMERA(q16horiz);
//set the camera inside the mirror facing out
CAMERA(pos.x) = tposx;
CAMERA(pos.y) = tposy;
CAMERA(pos.z) = z;
CAMERA(pos) = { tposx, tposy, z };
CAMERA(q16ang) = tang;
CAMERA(q16horiz) = q16horiz;
display_mirror = 1;
VM_OnEventWithReturn(EVENT_DISPLAYROOMS, g_player[0].ps->i, 0, 0);
display_mirror = 0;
//reset the camera position
CAMERA(pos.x) = origCamX;
CAMERA(pos.y) = origCamY;
CAMERA(pos.z) = origCamZ;
CAMERA(pos) = origCam;
CAMERA(q16ang) = origCamq16ang;
CAMERA(q16horiz) = origCamq16horiz;