mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
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parent
8e10bb8856
commit
b9038db433
3 changed files with 56 additions and 48 deletions
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@ -116,16 +116,18 @@ public:
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void FullscreenHUD1(struct player_struct* p, int snum)
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{
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double imgScale = (scale * numberFont.mFont->GetHeight()) * 0.7;
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FString format;
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FGameTexture* img;
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double imgScale;
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double baseScale = (scale * numberFont.mFont->GetHeight()) * 0.7;
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//
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// Health
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//
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auto imgHealth = tileGetTexture(COLA);
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auto healthScale = imgScale / imgHealth->GetDisplayHeight();
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DrawGraphic(imgHealth, 2, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, healthScale, healthScale);
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img = tileGetTexture(COLA);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 2, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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FString format;
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if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
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{
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int s = -8;
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@ -140,9 +142,9 @@ public:
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//
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// Armor
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//
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auto imgArmor = tileGetTexture(SHIELD);
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auto armorScale = imgScale / imgArmor->GetDisplayHeight();
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DrawGraphic(imgArmor, 67.375, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, armorScale, armorScale);
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img = tileGetTexture(SHIELD);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 67.375, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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format.Format("%d", GetMoraleOrShield(p, snum));
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SBar_DrawString(this, &numberFont, format, 85, -numberFont.mFont->GetHeight() + 4.5, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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@ -157,8 +159,8 @@ public:
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if (wicon > 0)
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{
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format.Format("%d", p->ammo_amount[weapon]);
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auto imgWeap = tileGetTexture(wicon);
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auto weapScale = imgScale / imgWeap->GetDisplayHeight();
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img = tileGetTexture(wicon);
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imgScale = baseScale / img->GetDisplayHeight();
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auto imgX = 20.;
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auto strlen = format.Len();
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@ -172,13 +174,12 @@ public:
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SBar_DrawString(this, &numberFont, format, -3, -numberFont.mFont->GetHeight() + 4.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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DrawGraphic(imgWeap, -imgX, -1.5, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
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DrawGraphic(img, -imgX, -1.5, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale);
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}
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//
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// Selected inventory item
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//
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unsigned icon = p->inven_icon;
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if (icon > 0)
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{
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@ -186,9 +187,9 @@ public:
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if (icon < ICON_MAX)
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{
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auto imgInv = tileGetTexture(item_icons[icon]);
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auto invScale = imgScale / imgInv->GetDisplayHeight();
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DrawGraphic(imgInv, x, -1.5, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, invScale, invScale);
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img = tileGetTexture(item_icons[icon]);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, x, -1.5, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, imgScale, imgScale);
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}
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int percentv = getinvamount(p);
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@ -94,16 +94,18 @@ public:
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void FullscreenHUD1(struct player_struct* p, int snum)
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{
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double imgScale = (scale * numberFont.mFont->GetHeight()) * 0.76;
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FString format;
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FGameTexture* img;
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double imgScale;
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double baseScale = (scale * numberFont.mFont->GetHeight()) * 0.76;
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//
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// Health
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//
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auto imgHealth = tileGetTexture(SPINNINGNUKEICON+1);
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auto healthScale = imgScale / imgHealth->GetDisplayHeight();
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DrawGraphic(imgHealth, 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, healthScale, healthScale);
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img = tileGetTexture(SPINNINGNUKEICON+1);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, imgScale, imgScale);
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FString format;
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if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
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{
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int s = -8;
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@ -118,18 +120,18 @@ public:
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//
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// drink
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//
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auto imgDrink = tileGetTexture(COLA);
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auto drinkScale = imgScale / imgDrink->GetDisplayHeight();
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DrawGraphic(imgDrink, 74, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, drinkScale, drinkScale);
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img = tileGetTexture(COLA);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 74, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, imgScale, imgScale);
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format.Format("%d", p->drink_amt);
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SBar_DrawString(this, &numberFont, format, 86, -numberFont.mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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//
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// eat
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//
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auto imgEat = tileGetTexture(JETPACK);
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auto eatScale = imgScale / imgEat->GetDisplayHeight();
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DrawGraphic(imgEat, 133.5, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, eatScale, eatScale);
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img = tileGetTexture(JETPACK);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 133.5, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, imgScale, imgScale);
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format.Format("%d", p->eat);
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SBar_DrawString(this, &numberFont, format, 173, -numberFont.mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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@ -143,8 +145,8 @@ public:
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if (wicon > 0)
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{
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format.Format("%d", p->ammo_amount[weapon]);
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auto imgWeap = tileGetTexture(wicon);
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auto weapScale = imgScale / imgWeap->GetDisplayHeight();
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img = tileGetTexture(wicon);
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imgScale = baseScale / img->GetDisplayHeight();
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auto imgX = 22.5;
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auto strlen = format.Len();
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@ -158,13 +160,12 @@ public:
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SBar_DrawString(this, &numberFont, format, -1, -numberFont.mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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DrawGraphic(imgWeap, -imgX, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
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DrawGraphic(img, -imgX, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale);
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}
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//
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// Selected inventory item
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//
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unsigned icon = p->inven_icon;
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if (icon > 0)
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{
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@ -172,9 +173,9 @@ public:
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if (icon < ICON_MAX)
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{
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auto imgInv = tileGetTexture(item_icons[icon]);
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auto invScale = imgScale / imgInv->GetDisplayHeight();
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DrawGraphic(imgInv, x, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, invScale, invScale);
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img = tileGetTexture(item_icons[icon]);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, x, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale);
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}
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int percentv = getinvamount(p);
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@ -185,6 +186,10 @@ public:
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auto text = ontext(p);
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if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 20, -miniFont.mFont->GetHeight() * scale - 15, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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//
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// keys
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//
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if (p->keys[1]) DrawGraphic(tileGetTexture(ACCESSCARD), -28.5, -32 , DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 0));
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if (p->keys[3]) DrawGraphic(tileGetTexture(ACCESSCARD), -21.25, -28.375, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 23));
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if (p->keys[2]) DrawGraphic(tileGetTexture(ACCESSCARD), -14, -24.75 , DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 21));
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@ -758,16 +758,18 @@ private:
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auto pp = Player + screenpeek;
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USERp u = User[pp->PlayerSprite];
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double imgScale = numberFont.mFont->GetHeight() * 0.9375;
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FString format;
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FGameTexture* img;
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double imgScale;
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double baseScale = numberFont.mFont->GetHeight() * 0.9375;
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//
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// Health
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//
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auto imgHealth = tileGetTexture(ICON_SM_MEDKIT);
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auto healthScale = imgScale / imgHealth->GetDisplayHeight();
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DrawGraphic(imgHealth, 1.5, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, healthScale, healthScale);
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img = tileGetTexture(ICON_SM_MEDKIT);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 1.5, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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FString format;
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if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || ((int)totalclock & 32))
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{
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int s = -8;
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@ -782,9 +784,9 @@ private:
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//
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// Armor
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//
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auto imgArmor = tileGetTexture(ICON_ARMOR);
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auto armorScale = imgScale / imgArmor->GetDisplayHeight();
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DrawGraphic(imgArmor, 80.75, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, armorScale, armorScale);
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img = tileGetTexture(ICON_ARMOR);
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 80.75, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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format.Format("%d", pp->Armor);
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SBar_DrawString(this, &numberFont, format, 108.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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@ -800,8 +802,8 @@ private:
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if (wicon > 0)
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{
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format.Format("%d", pp->WpnAmmo[weapon]);
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auto imgWeap = tileGetTexture(wicon);
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auto weapScale = imgScale / imgWeap->GetDisplayHeight();
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img = tileGetTexture(wicon);
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imgScale = baseScale / img->GetDisplayHeight();
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auto imgX = 21.125;
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auto strlen = format.Len();
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@ -815,16 +817,16 @@ private:
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SBar_DrawString(this, &numberFont, format, -1.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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DrawGraphic(imgWeap, -imgX, -1, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
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DrawGraphic(img, -imgX, -1, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale);
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}
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//
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// Selected inventory item
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//
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img = tileGetTexture(icons[pp->InventoryNum]);
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imgScale = baseScale / img->GetDisplayHeight();
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int x = 165;
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auto imgInv = tileGetTexture(icons[pp->InventoryNum]);
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auto invScale = imgScale / imgInv->GetDisplayHeight();
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DrawGraphic(imgInv, x, -1, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, invScale, invScale);
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DrawGraphic(img, x, -1, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, imgScale, imgScale);
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PlayerUpdateInventoryState(pp, x + 3.0, -18.0, 1, 1);
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PlayerUpdateInventoryPercent(pp, x + 3.5, -20.5, 1, 1);
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@ -833,7 +835,7 @@ private:
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// keys
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//
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DisplayKeys(pp, -105, -18, 0.8625, 0.8625);
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PrintLevelStats(int(imgScale + 4));
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PrintLevelStats(int(baseScale + 4));
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}
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