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https://github.com/ZDoom/raze-gles.git
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Merge branch 'master' of https://github.com/coelckers/Raze
This commit is contained in:
commit
b8ac5aea84
6 changed files with 19 additions and 23 deletions
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@ -17,9 +17,7 @@ class CompositeSavegameWriter
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public:
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void Clear()
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{
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subfiles.Reset();
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subfilenames.Reset();
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isCompressed.Reset();
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subfiles.DeleteAndClear();
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}
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void SetFileName(const char* fn)
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{
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@ -717,7 +717,6 @@ class DTextEnterMenu : public DMenu
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FString mEnterString;
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int mEnterSize;
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int mEnterPos;
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bool mInputGridOkay;
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int InputGridX;
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int InputGridY;
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@ -67,7 +67,7 @@ DTextEnterMenu::DTextEnterMenu(DMenu *parent, FFont *dpf, FString textbuffer, in
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: DMenu(parent)
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{
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mEnterString = textbuffer;
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mEnterPos = maxlen;
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mEnterSize = maxlen;
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mInputGridOkay = (showgrid && (m_showinputgrid == 0)) || (m_showinputgrid >= 1);
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if (mEnterString.Len() > 0)
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{
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@ -116,7 +116,7 @@ bool DTextEnterMenu::Responder(event_t *ev)
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char ch = (char)ev->data1;
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if ((ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat) && ch == '\b')
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{
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if (mEnterPos > 0)
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if (mEnterString.Len() > 0)
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{
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mEnterString.DeleteLastCharacter();
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}
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@ -979,6 +979,13 @@ void mysetbrightness(char nBrightness)
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g_visibility = 2048 - (nBrightness << 9);
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}
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// Replicate original DOS EXE behaviour when pointer is null
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static const char *safeStrtok(char *s, const char *d)
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{
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const char *r = strtok(s, d);
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return r ? r : "";
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}
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void CheckKeys()
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{
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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@ -1074,21 +1081,16 @@ void CheckKeys()
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if (ch == asc_Enter)
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{
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char *pToken = strtok(sHollyStr, " ");
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const char *pToken = safeStrtok(sHollyStr, " ");
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if (nStringLen == 0 || pToken == NULL) // bjd - added this check. watcom allows passing NULL to strcmp so the below checks will all fail OK on DOS but will cause a crash on Windows
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{
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bHolly = kFalse;
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StatusMessage(1, " ");
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}
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else if (!strcmp(pToken, "GOTO"))
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if (!strcmp(pToken, "GOTO"))
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{
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// move player to X, Y coordinates
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int nSprite = PlayerList[0].nSprite;
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pToken = strtok(NULL, ",");
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pToken = safeStrtok(NULL, ",");
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sprite[nSprite].x = atoi(pToken);
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pToken = strtok(NULL, ",");
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pToken = safeStrtok(NULL, ",");
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sprite[nSprite].y = atoi(pToken);
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setsprite(nSprite, &sprite[nSprite].pos);
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@ -1096,13 +1098,8 @@ void CheckKeys()
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}
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else if (!strcmp(pToken, "LEVEL"))
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{
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pToken = strtok(NULL, " ");
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if (pToken) {
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levelnew = atoi(pToken);
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}
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else {
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levelnew = 0; // replicate original DOS EXE behaviour when no level number is specified.
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}
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pToken = safeStrtok(NULL, " ");
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levelnew = atoi(pToken);
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}
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else if (!strcmp(pToken, "DOORS"))
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{
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@ -1126,7 +1123,7 @@ void CheckKeys()
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// i = nNetPlayerCount;
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if (!nNetPlayerCount)
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{
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pToken = strtok(NULL, " ");
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pToken = safeStrtok(NULL, " ");
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switch (atoi(pToken))
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{
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// TODO - enums?
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Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 129 KiB |
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@ -2605,11 +2605,13 @@ static saveable_data saveable_ninja_data[] =
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SAVE_DATA(sg_NinjaGrabThroat),
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SAVE_DATA(s_NinjaDie),
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SAVE_DATA(s_NinjaDieSliced),
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SAVE_DATA(s_NinjaDieSlicedHack),
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SAVE_DATA(s_NinjaDead),
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SAVE_DATA(s_NinjaDeathJump),
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SAVE_DATA(s_NinjaDeathFall),
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SAVE_DATA(sg_NinjaDie),
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SAVE_DATA(sg_NinjaDieSliced),
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SAVE_DATA(sg_NinjaDieSlicedHack),
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SAVE_DATA(sg_NinjaDead),
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SAVE_DATA(sg_NinjaDeathJump),
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SAVE_DATA(sg_NinjaDeathFall),
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