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Clear Viewpointbuffer position so it does not go to infinity
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@ -427,6 +427,8 @@ void videoShowFrame(int32_t w)
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});
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screen->Update();
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screen->mVertexData->Reset();
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screen->mViewpoints->Clear();
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videoSetBrightness(0); // immediately reset this after rendering so that the value doesn't stick around in the backend.
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// After finishing the frame, reset everything for the next frame. This needs to be done better.
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