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@ -115,7 +115,7 @@ getinput(InputPacket *loc, SWBOOL tied)
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MoveScrollMode2D(Player + myconnectindex);
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// !JIM! Added M_Active() so that you don't move at all while using menus
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if (M_Active() || automapFollow)
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if (M_Active() || (automapFollow && automapMode != am_off))
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return;
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int32_t turnamount;
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