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Blood : Fix mirror issue
Fixes #334 and #338 # Conflicts: # source/blood/src/menu.cpp
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1 changed files with 9 additions and 1 deletions
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@ -488,6 +488,14 @@ static MirrorLoadSave *myLoadSave;
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void MirrorLoadSave::Load(void)
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void MirrorLoadSave::Load(void)
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{
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{
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#ifdef USE_OPENGL
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r_rortexture = 4080;
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r_rortexturerange = 16;
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#ifdef POLYMER
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polymer_setrorcallback(PolymerRORCallback);
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#endif // POLYMER
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#endif
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Read(&mirrorcnt,sizeof(mirrorcnt));
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Read(&mirrorcnt,sizeof(mirrorcnt));
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Read(&mirrorsector,sizeof(mirrorsector));
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Read(&mirrorsector,sizeof(mirrorsector));
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Read(mirror, sizeof(mirror));
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Read(mirror, sizeof(mirror));
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@ -502,10 +510,10 @@ void MirrorLoadSave::Load(void)
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{
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{
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wall[mirrorwall[i]].picnum = 504;
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wall[mirrorwall[i]].picnum = 504;
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wall[mirrorwall[i]].overpicnum = 504;
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wall[mirrorwall[i]].overpicnum = 504;
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wall[mirrorwall[i]].point2 = numwalls;
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wall[mirrorwall[i]].cstat = 0;
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wall[mirrorwall[i]].cstat = 0;
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wall[mirrorwall[i]].nextsector = -1;
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wall[mirrorwall[i]].nextsector = -1;
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wall[mirrorwall[i]].nextwall = -1;
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wall[mirrorwall[i]].nextwall = -1;
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wall[mirrorwall[i]].point2 = numwalls+i+1;
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}
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}
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wall[mirrorwall[3]].point2 = mirrorwall[0];
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wall[mirrorwall[3]].point2 = mirrorwall[0];
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sector[mirrorsector].ceilingpicnum = 504;
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sector[mirrorsector].ceilingpicnum = 504;
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