mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- buildutils: Replace sintable[]
use within Duke's actors_r.cpp with bsin()
/bcos()
.
This commit is contained in:
parent
abc49fed62
commit
b6e8030307
1 changed files with 41 additions and 45 deletions
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@ -565,7 +565,7 @@ void movefta_r(void)
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(isRRRA() && (isIn(s->picnum, COOT, COOTSTAYPUT, BIKER, BIKERB, BIKERBV2, CHEER, CHEERB,
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CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA)
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|| (s->picnum == MINION && s->pal == 8)))
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|| (sintable[(s->ang + 512) & 2047] * (px - sx) + sintable[s->ang & 2047] * (py - sy) >= 0))
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|| (bcos(s->ang) * (px - sx) + bsin(s->ang) * (py - sy) >= 0))
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{
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int r1 = krand();
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int r2 = krand();
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@ -708,16 +708,12 @@ int ifhitbyweapon_r(DDukeActor *actor)
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case EXPLODINGBARREL:
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case TRIPBOMBSPRITE:
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case RPG2:
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ps[p].posxv +=
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actor->extra * (sintable[(actor->ang + 512) & 2047]) << 2;
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ps[p].posyv +=
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actor->extra * (sintable[actor->ang & 2047]) << 2;
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ps[p].posxv += actor->extra * bcos(actor->ang, 2);
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ps[p].posyv += actor->extra * bsin(actor->ang, 2);
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break;
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default:
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ps[p].posxv +=
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actor->extra * (sintable[(actor->ang + 512) & 2047]) << 1;
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ps[p].posyv +=
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actor->extra * (sintable[actor->ang & 2047]) << 1;
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ps[p].posxv += actor->extra * bcos(actor->ang, 1);
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ps[p].posyv += actor->extra * bsin(actor->ang, 1);
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break;
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}
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}
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@ -1277,8 +1273,8 @@ static bool weaponhitwall(DDukeActor *proj, int wal, const vec3_t& oldpos)
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}
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if (s->extra <= 0)
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{
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s->x += sintable[(s->ang + 512) & 2047] >> 7;
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s->y += sintable[s->ang & 2047] >> 7;
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s->x += bcos(s->ang, -7);
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s->y += bsin(s->ang, -7);
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auto Owner = proj->GetOwner();
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if (!isRRRA() || !Owner || (Owner->s.picnum != CHEER && Owner->s.picnum != CHEERSTAYPUT))
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{
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@ -1419,8 +1415,8 @@ static void weaponcommon_r(DDukeActor *proj)
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Collision coll;
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movesprite_ex(proj,
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(k * (sintable[(s->ang + 512) & 2047])) >> 14,
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(k * (sintable[s->ang & 2047])) >> 14, ll, CLIPMASK1, coll);
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mulscale14(k, bcos(s->ang)),
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mulscale14(k, bsin(s->ang)), ll, CLIPMASK1, coll);
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if ((s->picnum == RPG || (isRRRA() && isIn(s->picnum, RPG2, RRTILE1790))) && proj->temp_actor != nullptr)
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if (FindDistance2D(s->x - proj->temp_actor->s.x, s->y - proj->temp_actor->s.y) < 256)
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@ -1453,8 +1449,8 @@ static void weaponcommon_r(DDukeActor *proj)
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for (k = -3; k < 2; k++)
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{
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auto x = EGS(s->sectnum,
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s->x + ((k * sintable[(s->ang + 512) & 2047]) >> 9),
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s->y + ((k * sintable[s->ang & 2047]) >> 9),
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s->x + mulscale9(k, bcos(s->ang)),
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s->y + mulscale9(k, bsin(s->ang)),
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s->z + ((k * ksgn(s->zvel)) * abs(s->zvel / 24)), FIRELASER, -40 + (k << 2),
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s->xrepeat, s->yrepeat, 0, 0, 0, proj->GetOwner(), 5);
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@ -1928,8 +1924,8 @@ void movetransports_r(void)
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changespritesect(act2, Owner->s.sectnum);
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movesprite_ex(act2, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
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(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1, coll);
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movesprite_ex(act2, mulscale14(spr2->xvel, bcos(spr2->ang)),
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mulscale14(spr2->xvel, bsin(spr2->ang)), 0, CLIPMASK1, coll);
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break;
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case 161:
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@ -1944,8 +1940,8 @@ void movetransports_r(void)
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changespritesect(act2, Owner->s.sectnum);
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movesprite_ex(act2, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
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(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1, coll);
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movesprite_ex(act2, mulscale14(spr2->xvel, bcos(spr2->ang)),
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mulscale14(spr2->xvel, bsin(spr2->ang)), 0, CLIPMASK1, coll);
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break;
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}
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@ -2155,8 +2151,8 @@ static void rrra_specialstats()
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S_PlaySound(183);
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s->extra--;
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int j = movesprite_ex(act,
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(s->hitag * sintable[(s->ang + 512) & 2047]) >> 14,
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(s->hitag * sintable[s->ang & 2047]) >> 14,
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mulscale14(s->hitag, bcos(s->ang)),
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mulscale14(s->hitag, bsin(s->ang)),
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s->hitag << 1, CLIPMASK0, coll);
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if (j > 0)
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{
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@ -2595,8 +2591,8 @@ static void heavyhbomb(DDukeActor *actor)
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Collision coll;
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movesprite_ex(actor,
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(s->xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
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(s->xvel * (sintable[s->ang & 2047])) >> 14,
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mulscale14(s->xvel, bcos(s->ang)),
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mulscale14(s->xvel, bsin(s->ang)),
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s->zvel, CLIPMASK0, coll);
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if (sector[s->sectnum].lotag == 1 && s->zvel == 0)
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@ -2789,8 +2785,8 @@ static int henstand(DDukeActor *actor)
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makeitfall(actor);
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Collision coll;
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movesprite_ex(actor,
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(sintable[(s->ang + 512) & 2047] * s->xvel) >> 14,
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(sintable[s->ang & 2047] * s->xvel) >> 14,
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mulscale14(bcos(s->ang), s->xvel),
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mulscale14(bsin(s->ang), s->xvel),
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s->zvel, CLIPMASK0, coll);
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if (coll.type)
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{
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@ -2912,8 +2908,8 @@ void moveactors_r(void)
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if (sector[sect].lotag == 903)
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makeitfall(act);
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movesprite_ex(act,
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(s->xvel*sintable[(s->ang+512)&2047])>>14,
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(s->xvel*sintable[s->ang&2047])>>14,
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mulscale14(s->xvel, bcos(s->ang)),
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mulscale14(s->xvel, bsin(s->ang)),
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s->zvel,CLIPMASK0, coll);
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switch (sector[sect].lotag)
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{
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@ -2953,8 +2949,8 @@ void moveactors_r(void)
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}
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makeitfall(act);
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movesprite_ex(act,
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(s->xvel*(sintable[(s->ang+512)&2047]))>>14,
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(s->xvel*(sintable[s->ang&2047]))>>14,
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mulscale14(s->xvel, bcos(s->ang)),
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mulscale14(s->xvel, bsin(s->ang)),
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s->zvel,CLIPMASK0, coll);
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if (coll.type > kHitSector)
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{
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@ -2984,8 +2980,8 @@ void moveactors_r(void)
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}
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makeitfall(act);
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movesprite_ex(act,
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(s->xvel*sintable[(s->ang+512)&2047])>>14,
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(s->xvel*sintable[s->ang&2047])>>14,
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mulscale14(s->xvel, bcos(s->ang)),
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mulscale14(s->xvel, bsin(s->ang)),
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s->zvel,CLIPMASK0, coll);
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if (s->z >= sector[sect].floorz - (8<<8))
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{
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@ -3083,8 +3079,8 @@ void moveactors_r(void)
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if (s->xvel)
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{
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movesprite_ex(act,
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(s->xvel*sintable[(s->ang+512)&2047])>>14,
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(s->xvel*sintable[s->ang&2047])>>14,
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mulscale14(s->xvel, bcos(s->ang)),
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mulscale14(s->xvel, bsin(s->ang)),
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s->zvel,CLIPMASK0, coll);
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s->xvel--;
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}
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@ -3633,7 +3629,7 @@ void moveeffectors_r(void) //STATNUM 3
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case 29:
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act->s.hitag += 64;
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l = mulscale12((int)act->s.yvel, sintable[act->s.hitag & 2047]);
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l = mulscale12(act->s.yvel, bsin(act->s.hitag));
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sc->floorz = act->s.z + l;
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break;
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@ -3734,7 +3730,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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}
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if (a & spin)
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spr->ang += sintable[((t[0] << 3) & 2047)] >> 6;
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spr->ang += bsin(t[0] << 3, -6);
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if (a & face_player_slow)
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{
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@ -3771,12 +3767,12 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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if (spr->picnum == CHEER)
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{
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if (t[0] < 16)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] / 40);
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spr->zvel -= bcos(t[0] << 4) / 40;
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}
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else
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{
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if (t[0] < 16)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] >> 5);
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spr->zvel -= bcos(t[0] << 4, -5);
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}
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}
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if (a & justjump1)
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@ -3784,12 +3780,12 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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if (spr->picnum == RABBIT)
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{
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if (t[0] < 8)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] / 30);
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spr->zvel -= bcos(t[0] << 4) / 30;
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}
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else if (spr->picnum == MAMA)
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{
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if (t[0] < 8)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] / 35);
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spr->zvel -= bcos(t[0] << 4) / 35;
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}
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}
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if (a & justjump2)
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@ -3797,24 +3793,24 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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if (spr->picnum == RABBIT)
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{
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if (t[0] < 8)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] / 24);
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spr->zvel -= bcos(t[0] << 4) / 24;
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}
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else if (spr->picnum == MAMA)
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{
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if (t[0] < 8)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] / 28);
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spr->zvel -= bcos(t[0] << 4) / 28;
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}
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}
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if (a & windang)
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{
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if (t[0] < 8)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] / 24);
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spr->zvel -= bcos(t[0] << 4) / 24;
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}
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}
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else if ((a & jumptoplayer) == jumptoplayer)
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{
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if (t[0] < 16)
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spr->zvel -= (sintable[(512 + (t[0] << 4)) & 2047] >> 5);
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spr->zvel -= bcos(t[0] << 4, -5);
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}
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@ -3986,8 +3982,8 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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Collision coll;
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actor->movflag = movesprite_ex(actor,
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(daxvel * (sintable[(angdif + 512) & 2047])) >> 14,
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(daxvel * (sintable[angdif & 2047])) >> 14, spr->zvel, CLIPMASK0, coll);
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mulscale14(daxvel, bcos(angdif)),
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mulscale14(daxvel, bsin(angdif)), spr->zvel, CLIPMASK0, coll);
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}
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if (a)
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