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- consolidated shade to light conversion
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b308e730ea
commit
b6cb0ce1a1
5 changed files with 13 additions and 18 deletions
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@ -62,9 +62,7 @@ void DrawFrame(F2DDrawer *twod, int x, int y, TILE_FRAME *pTile, int stat, int s
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bool xflip = !!(stat & 0x100); // repurposed flag
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bool yflip = !!(stat & RS_YFLIP);
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shade = clamp(pTile->shade + shade, 0, numshades-1);
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int light = ::scale(numshades-1-shade, 255, numshades-1);
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PalEntry color(255,light,light,light);
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auto color = shadeToLight(pTile->shade + shade);
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if (!to3dview)
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{
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@ -374,6 +374,13 @@ EXTERN int16_t sintable[2048];
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EXTERN int16_t numshades;
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EXTERN uint8_t paletteloaded;
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// Return type is int because this gets passed to variadic functions where structs may produce undefined behavior.
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inline int shadeToLight(int shade)
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{
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shade = clamp(shade, 0, numshades-1);
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int light = scale(numshades-1-shade, 255, numshades-1);
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return PalEntry(255,light,light,light);
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}
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EXTERN int32_t maxspritesonscreen;
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@ -144,18 +144,14 @@ static void GameText(double x, double y, const char* t, int shade, int align = -
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{
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if (align != -1)
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x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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if (align != -1)
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x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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//---------------------------------------------------------------------------
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@ -144,9 +144,7 @@ static void GameText(double x, double y, const char* t, int shade, int align = -
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x *= 2; y *= 2;
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if (align != -1)
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x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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@ -154,9 +152,7 @@ static void MiniText(double x, double y, const char* t, int shade, int align = -
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x *= 2; y *= 2;
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if (align != -1)
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x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, shadeToLight(shade), TAG_DONE);
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}
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//---------------------------------------------------------------------------
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@ -649,10 +649,8 @@ void drawoverheadmap(int cposx, int cposy, int czoom, int cang)
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if (j < 22000) j = 22000;
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else if (j > (65536 << 1)) j = (65536 << 1);
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int light = Scale(numshades - sprite[pp.i].shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawTexture(twod, tileGetTexture(i), xdim / 2. + x1 / 4096., ydim / 2. + y1 / 4096., DTA_TranslationIndex, TRANSLATION(Translation_Remap + pp.palette, sprite[pp.i].pal),
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DTA_Color, pe, DTA_ScaleX, j / 65536., DTA_ScaleY, j/65536., TAG_DONE);
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DTA_Color, shadeToLight(sprite[pp.i].shade), DTA_ScaleX, j / 65536., DTA_ScaleY, j/65536., TAG_DONE);
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}
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}
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