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Revert change to enemy step heights that wasn't working out
git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -495,7 +495,7 @@ int32_t A_MoveSpriteClipdist(int32_t spriteNum, vec3_t const * const change, uin
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{
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default:
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{
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returnValue = clipmove((vec3_t *)pSprite, &newSectnum, change->x << 13, change->y << 13, clipDist, diffZ >> 1, diffZ >> 1, clipType);
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returnValue = clipmove((vec3_t *)pSprite, &newSectnum, change->x << 13, change->y << 13, clipDist, ZOFFSET6, ZOFFSET6, clipType);
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break;
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}
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