Revert change to enemy step heights that wasn't working out

git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-03-24 00:43:17 +00:00 committed by Christoph Oelckers
parent 5986dbf6e1
commit b65bfefd0f

View file

@ -495,7 +495,7 @@ int32_t A_MoveSpriteClipdist(int32_t spriteNum, vec3_t const * const change, uin
{
default:
{
returnValue = clipmove((vec3_t *)pSprite, &newSectnum, change->x << 13, change->y << 13, clipDist, diffZ >> 1, diffZ >> 1, clipType);
returnValue = clipmove((vec3_t *)pSprite, &newSectnum, change->x << 13, change->y << 13, clipDist, ZOFFSET6, ZOFFSET6, clipType);
break;
}