diff --git a/source/games/duke/src/hudweapon_r.cpp b/source/games/duke/src/hudweapon_r.cpp index 23bf41c42..925d993ee 100644 --- a/source/games/duke/src/hudweapon_r.cpp +++ b/source/games/duke/src/hudweapon_r.cpp @@ -146,7 +146,7 @@ void displayweapon_r(int snum, double smoothratio) weapon_xoffset = (160)-90; weapon_xoffset -= bcosf(weapon_sway * 0.5) * (1. / 1536.); weapon_xoffset -= 58 + p->weapon_ang; - if( p->GetActor()->s.xrepeat < 32 ) + if( p->GetActor()->s.xrepeat < 8 ) gun_pos -= fabs(bsinf(weapon_sway * 4., -9)); else gun_pos -= fabs(bsinf(weapon_sway * 0.5, -10));