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- allow specifying startup .con files via GAMEINFO.
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parent
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commit
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3 changed files with 5 additions and 5 deletions
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@ -9,11 +9,11 @@ struct FStartupInfo
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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FString Song;
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FString con;
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int Type;
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int LoadLights = -1;
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int LoadBrightmaps = -1;
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int LoadWidescreen = -1;
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int modern = 0;
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enum
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{
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DefaultStartup,
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@ -757,7 +757,7 @@ static TArray<GrpEntry> SetupGame()
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if (ugroup.FileInfo.gamefilter.IsNotEmpty()) LumpFilter = ugroup.FileInfo.gamefilter;
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g_gameType |= ugroup.FileInfo.flags;
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}
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if (userConfig.DefaultCon.IsEmpty()) userConfig.DefaultCon = selectedScript;
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if (userConfig.DefaultCon.IsEmpty()) userConfig.DefaultCon = GameStartupInfo.con.IsNotEmpty()? GameStartupInfo.con : selectedScript;
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if (userConfig.DefaultDef.IsEmpty()) userConfig.DefaultDef = selectedDef;
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// This can only happen with a custom game that does not define any filter.
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@ -122,10 +122,10 @@ static TArray<FString> ParseGameInfo(TArray<FString>& pwads, const char* fn, con
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sc.MustGetString();
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GameStartupInfo.BkColor = V_GetColor(NULL, sc);
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}
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else if (!nextKey.CompareNoCase("MODERN"))
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else if (!nextKey.CompareNoCase("CON"))
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{
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sc.MustGetNumber();
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GameStartupInfo.modern = sc.Number ? 1 : -1;
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sc.MustGetString();
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GameStartupInfo.con = sc.String;;
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}
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else
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{
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