mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
c9e97fa954
commit
b5a81483f2
18 changed files with 1326 additions and 1263 deletions
0
polymer/eduke32/eobj_win/keep.me
Executable file
0
polymer/eduke32/eobj_win/keep.me
Executable file
0
polymer/eduke32/obj_win/keep.me
Executable file
0
polymer/eduke32/obj_win/keep.me
Executable file
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@ -1239,7 +1239,7 @@ static void movefx(void)
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if (p == myconnectindex && ps[p].cursectnum == s->sectnum)
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if (p == myconnectindex && ps[p].cursectnum == s->sectnum)
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{
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{
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j = s->lotag+((unsigned)global_random%(s->hitag+1));
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j = s->lotag+((unsigned)global_random%(s->hitag+1));
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sound(j);
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sound(j);
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T5 = 26*40 + (global_random%(26*40));
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T5 = 26*40 + (global_random%(26*40));
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}
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}
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}
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}
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@ -1272,8 +1272,8 @@ static void movefallers(void)
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IFHIT
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IFHIT
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{
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{
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if (j == FIREEXT || j == RPG || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
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if (j == FIREEXT || j == RPG || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
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{
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{
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if (s->extra <= 0)
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if (s->extra <= 0)
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{
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{
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T1 = 1;
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T1 = 1;
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j = headspritestat[12];
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j = headspritestat[12];
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@ -1516,31 +1516,31 @@ static void movestandables(void)
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IFHIT
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IFHIT
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{
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{
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if (s->owner == -2)
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if (s->owner == -2)
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if (ps[p].on_crane == i)
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if (ps[p].on_crane == i)
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ps[p].on_crane = -1;
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ps[p].on_crane = -1;
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s->owner = -1;
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s->owner = -1;
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s->picnum = CRANE;
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s->picnum = CRANE;
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goto BOLT;
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goto BOLT;
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}
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}
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if (s->owner >= 0)
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if (s->owner >= 0)
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{
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{
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setsprite(s->owner,s->x,s->y,s->z);
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setsprite(s->owner,s->x,s->y,s->z);
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hittype[s->owner].bposx = s->x;
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hittype[s->owner].bposx = s->x;
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hittype[s->owner].bposy = s->y;
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hittype[s->owner].bposy = s->y;
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hittype[s->owner].bposz = s->z;
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hittype[s->owner].bposz = s->z;
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s->zvel = 0;
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s->zvel = 0;
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}
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}
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else if (s->owner == -2)
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else if (s->owner == -2)
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{
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{
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ps[p].oposx = ps[p].posx = s->x-(sintable[(ps[p].ang+512)&2047]>>6);
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ps[p].oposx = ps[p].posx = s->x-(sintable[(ps[p].ang+512)&2047]>>6);
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ps[p].oposy = ps[p].posy = s->y-(sintable[ps[p].ang&2047]>>6);
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ps[p].oposy = ps[p].posy = s->y-(sintable[ps[p].ang&2047]>>6);
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ps[p].oposz = ps[p].posz = s->z+(2<<8);
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ps[p].oposz = ps[p].posz = s->z+(2<<8);
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setsprite(ps[p].i,ps[p].posx,ps[p].posy,ps[p].posz);
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setsprite(ps[p].i,ps[p].posx,ps[p].posy,ps[p].posz);
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ps[p].cursectnum = sprite[ps[p].i].sectnum;
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ps[p].cursectnum = sprite[ps[p].i].sectnum;
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}
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}
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}
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}
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goto BOLT;
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goto BOLT;
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@ -2037,8 +2037,8 @@ DETONATE:
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if (TRAND&1) s->zvel -= 256;
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if (TRAND&1) s->zvel -= 256;
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if (klabs(s->xvel) < 48)
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if (klabs(s->xvel) < 48)
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s->xvel += (TRAND&3);
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s->xvel += (TRAND&3);
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}
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}
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else KILLIT(i);
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else KILLIT(i);
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break;
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break;
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case SIDEBOLT1__STATIC:
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case SIDEBOLT1__STATIC:
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@ -2258,28 +2258,28 @@ CLEAR_THE_BOLT:
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{
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{
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spritesound(VENT_BUST,i);
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spritesound(VENT_BUST,i);
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for (j=0;j<10;j++)
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for (j=0;j<10;j++)
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RANDOMSCRAP;
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RANDOMSCRAP;
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if (s->lotag) spawn(i,s->lotag);
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if (s->lotag) spawn(i,s->lotag);
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|
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KILLIT(i);
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KILLIT(i);
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}
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}
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goto BOLT;
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goto BOLT;
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|
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case EXPLODINGBARREL__STATIC:
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case EXPLODINGBARREL__STATIC:
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case WOODENHORSE__STATIC:
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case WOODENHORSE__STATIC:
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case HORSEONSIDE__STATIC:
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case HORSEONSIDE__STATIC:
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case FLOORFLAME__STATIC:
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case FLOORFLAME__STATIC:
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case FIREBARREL__STATIC:
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case FIREBARREL__STATIC:
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case FIREVASE__STATIC:
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case FIREVASE__STATIC:
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case NUKEBARREL__STATIC:
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case NUKEBARREL__STATIC:
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case NUKEBARRELDENTED__STATIC:
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case NUKEBARRELDENTED__STATIC:
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case NUKEBARRELLEAKED__STATIC:
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case NUKEBARRELLEAKED__STATIC:
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case TOILETWATER__STATIC:
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case TOILETWATER__STATIC:
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case RUBBERCAN__STATIC:
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case RUBBERCAN__STATIC:
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case STEAM__STATIC:
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case STEAM__STATIC:
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case CEILINGSTEAM__STATIC:
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case CEILINGSTEAM__STATIC:
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p = findplayer(s, &x);
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p = findplayer(s, &x);
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execute(i,p,x);
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execute(i,p,x);
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goto BOLT;
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goto BOLT;
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case WATERBUBBLEMAKER__STATIC:
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case WATERBUBBLEMAKER__STATIC:
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@ -3581,11 +3581,11 @@ static void moveactors(void)
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{
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{
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T1++;
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T1++;
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if (T1 > 1)
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if (T1 > 1)
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{
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{
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KILLIT(i);
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KILLIT(i);
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}
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else s->ang = (TRAND&2047);
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}
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}
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else s->ang = (TRAND&2047);
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}
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if (s->xvel < 128)
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if (s->xvel < 128)
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s->xvel+=2;
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s->xvel+=2;
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s->ang += (TRAND&3)-6;
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s->ang += (TRAND&3)-6;
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@ -3745,8 +3745,8 @@ static void moveactors(void)
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IFHIT
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IFHIT
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{
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{
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if (s->extra < 0 && t[0] != -1)
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if (s->extra < 0 && t[0] != -1)
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{
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{
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t[0] = -1;
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t[0] = -1;
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s->extra = 0;
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s->extra = 0;
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}
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}
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spritesound(RECO_PAIN,i);
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spritesound(RECO_PAIN,i);
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@ -3983,8 +3983,8 @@ static void moveactors(void)
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for (j=16; j >= 0 ;j--)
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for (j=16; j >= 0 ;j--)
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{
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{
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k = EGS(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,TRAND&2047,32+(TRAND&63),1024-(TRAND&1023),i,5);
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k = EGS(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,TRAND&2047,32+(TRAND&63),1024-(TRAND&1023),i,5);
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sprite[k].pal = 1;
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sprite[k].pal = 1;
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}
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}
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spritesound(GLASS_BREAKING,i);
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spritesound(GLASS_BREAKING,i);
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KILLIT(i);
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KILLIT(i);
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}
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}
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@ -4116,25 +4116,25 @@ static void moveactors(void)
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ps[p].actors_killed ++;
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ps[p].actors_killed ++;
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if (ps[p].somethingonplayer == i)
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if (ps[p].somethingonplayer == i)
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ps[p].somethingonplayer = -1;
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ps[p].somethingonplayer = -1;
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if (j == FREEZEBLAST)
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if (j == FREEZEBLAST)
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{
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{
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spritesound(SOMETHINGFROZE,i);
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spritesound(SOMETHINGFROZE,i);
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t[0] = -5 ;
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t[0] = -5 ;
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t[3] = 0 ;
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t[3] = 0 ;
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goto BOLT;
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goto BOLT;
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}
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}
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if ((TRAND&255) < 32)
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if ((TRAND&255) < 32)
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{
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{
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j = spawn(i,BLOODPOOL);
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j = spawn(i,BLOODPOOL);
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sprite[j].pal = 0;
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sprite[j].pal = 0;
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}
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}
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for (x=0;x<8;x++)
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for (x=0;x<8;x++)
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{
|
{
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j = EGS(sect,s->x,s->y,s->z-(8<<8),SCRAP3+(TRAND&3),-8,48,48,TRAND&2047,(TRAND&63)+64,-(TRAND&4095)-(s->zvel>>2),i,5);
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j = EGS(sect,s->x,s->y,s->z-(8<<8),SCRAP3+(TRAND&3),-8,48,48,TRAND&2047,(TRAND&63)+64,-(TRAND&4095)-(s->zvel>>2),i,5);
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sprite[j].pal = 6;
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sprite[j].pal = 6;
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}
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}
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t[0] = -3;
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t[0] = -3;
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@ -4714,16 +4714,16 @@ DETONATEB:
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IFHIT
|
IFHIT
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{
|
{
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for (x=0;x<32;x++)
|
for (x=0;x<32;x++)
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RANDOMSCRAP;
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RANDOMSCRAP;
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if (s->extra < 0)
|
if (s->extra < 0)
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t[1] = 1;
|
t[1] = 1;
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}
|
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}
|
}
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goto BOLT;
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}
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|
goto BOLT;
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||||||
|
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||||||
case CAMERA1__STATIC:
|
case CAMERA1__STATIC:
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||||||
|
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if (t[0] == 0)
|
if (t[0] == 0)
|
||||||
{
|
{
|
||||||
t[1]+=8;
|
t[1]+=8;
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if (camerashitable)
|
if (camerashitable)
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||||||
|
@ -4737,7 +4737,7 @@ DETONATEB:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (s->hitag > 0)
|
if (s->hitag > 0)
|
||||||
{
|
{
|
||||||
if (t[1]<s->hitag)
|
if (t[1]<s->hitag)
|
||||||
s->ang+=8;
|
s->ang+=8;
|
||||||
|
@ -6169,9 +6169,9 @@ static void moveeffectors(void) //STATNUM 3
|
||||||
{
|
{
|
||||||
t[3]++;
|
t[3]++;
|
||||||
if (t[3] == 5)
|
if (t[3] == 5)
|
||||||
{
|
{
|
||||||
s->zvel += 1024;
|
s->zvel += 1024;
|
||||||
FTA(7,&ps[myconnectindex]);
|
FTA(7,&ps[myconnectindex]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6793,8 +6793,8 @@ static void moveeffectors(void) //STATNUM 3
|
||||||
|
|
||||||
l = headspritestat[3];
|
l = headspritestat[3];
|
||||||
while (l >= 0)
|
while (l >= 0)
|
||||||
{
|
{
|
||||||
x = sprite[l].lotag&0x7fff;
|
x = sprite[l].lotag&0x7fff;
|
||||||
switch (x)
|
switch (x)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
|
@ -59,95 +59,95 @@ static struct strllist
|
||||||
|
|
||||||
#define MAXHELP2D (signed int)(sizeof(Help2d)/sizeof(Help2d[0]))
|
#define MAXHELP2D (signed int)(sizeof(Help2d)/sizeof(Help2d[0]))
|
||||||
static char *Help2d[]=
|
static char *Help2d[]=
|
||||||
{
|
{
|
||||||
" 'A = Autosave toggle",
|
" 'A = Autosave toggle",
|
||||||
" 'J = Jump to location",
|
" 'J = Jump to location",
|
||||||
" 'L = Adjust sprite/wall coords",
|
" 'L = Adjust sprite/wall coords",
|
||||||
" 'S = Sprite size",
|
" 'S = Sprite size",
|
||||||
" '3 = Caption mode",
|
" '3 = Caption mode",
|
||||||
" '7 = Swap tags",
|
" '7 = Swap tags",
|
||||||
" 'F = Special functions",
|
" 'F = Special functions",
|
||||||
" X = Horiz. flip selected sects",
|
" X = Horiz. flip selected sects",
|
||||||
" Y = Vert. flip selected sects",
|
" Y = Vert. flip selected sects",
|
||||||
" F5 = Item count",
|
" F5 = Item count",
|
||||||
" F6 = Actor count/SE help",
|
" F6 = Actor count/SE help",
|
||||||
" F7 = Edit sector",
|
" F7 = Edit sector",
|
||||||
" F8 = Edit wall/sprite",
|
" F8 = Edit wall/sprite",
|
||||||
" F9 = Sector tag help",
|
" F9 = Sector tag help",
|
||||||
" Ctrl-S = Quick save",
|
" Ctrl-S = Quick save",
|
||||||
" Alt-F7 = Search sector lotag",
|
" Alt-F7 = Search sector lotag",
|
||||||
" Alt-F8 = Search wall/sprite tags",
|
" Alt-F8 = Search wall/sprite tags",
|
||||||
" [ = Search forward",
|
" [ = Search forward",
|
||||||
" ] = Search backward",
|
" ] = Search backward",
|
||||||
};
|
};
|
||||||
|
|
||||||
static char *SpriteMode[]=
|
static char *SpriteMode[]=
|
||||||
{
|
{
|
||||||
"NONE",
|
"NONE",
|
||||||
"SECTORS",
|
"SECTORS",
|
||||||
"WALLS",
|
"WALLS",
|
||||||
"SPRITES",
|
"SPRITES",
|
||||||
"ALL",
|
"ALL",
|
||||||
"ITEMS ONLY",
|
"ITEMS ONLY",
|
||||||
"CURRENT SPRITE ONLY",
|
"CURRENT SPRITE ONLY",
|
||||||
"ONLY SECTOREFFECTORS AND SECTORS",
|
"ONLY SECTOREFFECTORS AND SECTORS",
|
||||||
"NO SECTOREFFECTORS OR SECTORS"
|
"NO SECTOREFFECTORS OR SECTORS"
|
||||||
};
|
};
|
||||||
|
|
||||||
#define MAXSKILL 5
|
#define MAXSKILL 5
|
||||||
static char *SKILLMODE[MAXSKILL]=
|
static char *SKILLMODE[MAXSKILL]=
|
||||||
{
|
{
|
||||||
"Actor skill display: PIECE OF CAKE",
|
"Actor skill display: PIECE OF CAKE",
|
||||||
"Actor skill display: LET'S ROCK",
|
"Actor skill display: LET'S ROCK",
|
||||||
"Actor skill display: COME GET SOME",
|
"Actor skill display: COME GET SOME",
|
||||||
"Actor skill display: DAMN I'M GOOD",
|
"Actor skill display: DAMN I'M GOOD",
|
||||||
"Actor skill display: ALL SKILL LEVELS"
|
"Actor skill display: ALL SKILL LEVELS"
|
||||||
};
|
};
|
||||||
|
|
||||||
#define MAXNOSPRITES 4
|
#define MAXNOSPRITES 4
|
||||||
static char *SPRDSPMODE[MAXNOSPRITES]=
|
static char *SPRDSPMODE[MAXNOSPRITES]=
|
||||||
{
|
{
|
||||||
"Sprite display: DISPLAY ALL SPRITES",
|
"Sprite display: DISPLAY ALL SPRITES",
|
||||||
"Sprite display: NO EFFECTORS",
|
"Sprite display: NO EFFECTORS",
|
||||||
"Sprite display: NO ACTORS",
|
"Sprite display: NO ACTORS",
|
||||||
"Sprite display: NO EFFECTORS OR ACTORS"
|
"Sprite display: NO EFFECTORS OR ACTORS"
|
||||||
};
|
};
|
||||||
|
|
||||||
#define MAXHELP3D (signed int)(sizeof(Help3d)/sizeof(Help3d[0]))
|
#define MAXHELP3D (signed int)(sizeof(Help3d)/sizeof(Help3d[0]))
|
||||||
static char *Help3d[]=
|
static char *Help3d[]=
|
||||||
{
|
{
|
||||||
"Mapster32 3D mode help",
|
"Mapster32 3D mode help",
|
||||||
" ",
|
" ",
|
||||||
" F1 = TOGGLE THIS HELP DISPLAY",
|
" F1 = TOGGLE THIS HELP DISPLAY",
|
||||||
" F2 = TOGGLE CLIPBOARD",
|
" F2 = TOGGLE CLIPBOARD",
|
||||||
" F3 = MOUSELOOK",
|
" F3 = MOUSELOOK",
|
||||||
" F6 = AUTOMATIC SECTOREFFECTOR HELP",
|
" F6 = AUTOMATIC SECTOREFFECTOR HELP",
|
||||||
" F7 = AUTOMATIC SECTOR TAG HELP",
|
" F7 = AUTOMATIC SECTOR TAG HELP",
|
||||||
"",
|
"",
|
||||||
" ' A = TOGGLE AUTOSAVE",
|
" ' A = TOGGLE AUTOSAVE",
|
||||||
" ' D = CYCLE SPRITE SKILL DISPLAY",
|
" ' D = CYCLE SPRITE SKILL DISPLAY",
|
||||||
" ' G = TOGGLE CLIPBOARD GRAPHIC DISPLAY",
|
" ' G = TOGGLE CLIPBOARD GRAPHIC DISPLAY",
|
||||||
" ' R = TOGGLE FRAMERATE DISPLAY",
|
" ' R = TOGGLE FRAMERATE DISPLAY",
|
||||||
" ' W = TOGGLE SPRITE DISPLAY",
|
" ' W = TOGGLE SPRITE DISPLAY",
|
||||||
" ' X = SPRITE SHADE PREVIEW",
|
" ' X = SPRITE SHADE PREVIEW",
|
||||||
" ' Y = TOGGLE PURPLE BACKGROUND",
|
" ' Y = TOGGLE PURPLE BACKGROUND",
|
||||||
"",
|
"",
|
||||||
" ' T = CHANGE LOTAG",
|
" ' T = CHANGE LOTAG",
|
||||||
" ' H = CHANGE HITAG",
|
" ' H = CHANGE HITAG",
|
||||||
" ' S = CHANGE SHADE",
|
" ' S = CHANGE SHADE",
|
||||||
" ' M = CHANGE EXTRA",
|
" ' M = CHANGE EXTRA",
|
||||||
" ' V = CHANGE VISIBILITY",
|
" ' V = CHANGE VISIBILITY",
|
||||||
" ' L = CHANGE OBJECT COORDINATES",
|
" ' L = CHANGE OBJECT COORDINATES",
|
||||||
" ' C = CHANGE GLOBAL SHADE",
|
" ' C = CHANGE GLOBAL SHADE",
|
||||||
"",
|
"",
|
||||||
" ' ENTER = PASTE GRAPHIC ONLY",
|
" ' ENTER = PASTE GRAPHIC ONLY",
|
||||||
" ' P & ; P = PASTE PALETTE TO ALL SELECTED SECTORS",
|
" ' P & ; P = PASTE PALETTE TO ALL SELECTED SECTORS",
|
||||||
" ; V = SET VISIBILITY ON ALL SELECTED SECTORS",
|
" ; V = SET VISIBILITY ON ALL SELECTED SECTORS",
|
||||||
" ' DEL = CSTAT=0",
|
" ' DEL = CSTAT=0",
|
||||||
" CTRL-S = SAVE BOARD",
|
" CTRL-S = SAVE BOARD",
|
||||||
" HOME = PGUP/PGDN MODIFIER (256 UNITS)",
|
" HOME = PGUP/PGDN MODIFIER (256 UNITS)",
|
||||||
" END = PGUP/PGDN MODIFIER (512 UNITS)",
|
" END = PGUP/PGDN MODIFIER (512 UNITS)",
|
||||||
};
|
};
|
||||||
|
|
||||||
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
|
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
|
||||||
static int numdirs=0, numfiles=0;
|
static int numdirs=0, numfiles=0;
|
||||||
|
@ -5513,7 +5513,8 @@ void GAME_clearbackground(int c, int r)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
enum {
|
enum
|
||||||
|
{
|
||||||
T_EOF = -2,
|
T_EOF = -2,
|
||||||
T_ERROR = -1,
|
T_ERROR = -1,
|
||||||
T_INCLUDE = 0,
|
T_INCLUDE = 0,
|
||||||
|
@ -5569,11 +5570,11 @@ int parsegroupfiles(scriptfile *script)
|
||||||
char *cmdtokptr;
|
char *cmdtokptr;
|
||||||
|
|
||||||
tokenlist grptokens[] =
|
tokenlist grptokens[] =
|
||||||
{
|
{
|
||||||
{ "include", T_INCLUDE },
|
{ "include", T_INCLUDE },
|
||||||
{ "#include", T_INCLUDE },
|
{ "#include", T_INCLUDE },
|
||||||
{ "loadgrp", T_LOADGRP },
|
{ "loadgrp", T_LOADGRP },
|
||||||
};
|
};
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
|
@ -5655,13 +5656,13 @@ int parsetilegroups(scriptfile *script)
|
||||||
char *cmdtokptr;
|
char *cmdtokptr;
|
||||||
|
|
||||||
tokenlist tgtokens[] =
|
tokenlist tgtokens[] =
|
||||||
{
|
{
|
||||||
{ "include", T_INCLUDE },
|
{ "include", T_INCLUDE },
|
||||||
{ "#include", T_INCLUDE },
|
{ "#include", T_INCLUDE },
|
||||||
{ "define", T_DEFINE },
|
{ "define", T_DEFINE },
|
||||||
{ "#define", T_DEFINE },
|
{ "#define", T_DEFINE },
|
||||||
{ "tilegroup", T_TILEGROUP },
|
{ "tilegroup", T_TILEGROUP },
|
||||||
};
|
};
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
|
@ -5717,13 +5718,13 @@ int parsetilegroups(scriptfile *script)
|
||||||
while (script->textptr < end)
|
while (script->textptr < end)
|
||||||
{
|
{
|
||||||
tokenlist tgtokens2[] =
|
tokenlist tgtokens2[] =
|
||||||
{
|
{
|
||||||
{ "tilegroup", T_TILEGROUP },
|
{ "tilegroup", T_TILEGROUP },
|
||||||
{ "tile", T_TILE },
|
{ "tile", T_TILE },
|
||||||
{ "tilerange", T_TILERANGE },
|
{ "tilerange", T_TILERANGE },
|
||||||
{ "hotkey", T_HOTKEY },
|
{ "hotkey", T_HOTKEY },
|
||||||
{ "tiles", T_TILES },
|
{ "tiles", T_TILES },
|
||||||
};
|
};
|
||||||
|
|
||||||
int token = getatoken(script,tgtokens2,sizeof(tgtokens2)/sizeof(tokenlist));
|
int token = getatoken(script,tgtokens2,sizeof(tgtokens2)/sizeof(tokenlist));
|
||||||
switch (token)
|
switch (token)
|
||||||
|
@ -5903,8 +5904,10 @@ int ExtInit(void)
|
||||||
}
|
}
|
||||||
loadgroupfiles(defsfilename);
|
loadgroupfiles(defsfilename);
|
||||||
|
|
||||||
if (grps && grpstoadd > 0) {
|
if (grps && grpstoadd > 0)
|
||||||
for (i=0;i<grpstoadd;i++) {
|
{
|
||||||
|
for (i=0;i<grpstoadd;i++)
|
||||||
|
{
|
||||||
initprintf("Adding %s\n",grps[i]);
|
initprintf("Adding %s\n",grps[i]);
|
||||||
initgroupfile(grps[i]);
|
initgroupfile(grps[i]);
|
||||||
if (!NoAutoLoad)
|
if (!NoAutoLoad)
|
||||||
|
@ -7287,7 +7290,8 @@ static void FuncMenu(void)
|
||||||
disptext[dispwidth] = 0;
|
disptext[dispwidth] = 0;
|
||||||
if (row > rowmax) row = rowmax;
|
if (row > rowmax) row = rowmax;
|
||||||
}
|
}
|
||||||
else */ if (col == 1)
|
else */
|
||||||
|
if (col == 1)
|
||||||
{
|
{
|
||||||
printext16(xpos,ypos+row*8,11,0,disptext,0);
|
printext16(xpos,ypos+row*8,11,0,disptext,0);
|
||||||
col = 0;
|
col = 0;
|
||||||
|
|
|
@ -381,7 +381,6 @@ struct player_orig {
|
||||||
|
|
||||||
|
|
||||||
extern char numplayersprites;
|
extern char numplayersprites;
|
||||||
extern char picsiz[MAXTILES];
|
|
||||||
|
|
||||||
extern long fricxv,fricyv;
|
extern long fricxv,fricyv;
|
||||||
|
|
||||||
|
@ -883,7 +882,9 @@ enum logoflags {
|
||||||
LOGO_FLAG_TITLESCREEN = 16,
|
LOGO_FLAG_TITLESCREEN = 16,
|
||||||
LOGO_FLAG_DUKENUKEM = 32,
|
LOGO_FLAG_DUKENUKEM = 32,
|
||||||
LOGO_FLAG_THREEDEE = 64,
|
LOGO_FLAG_THREEDEE = 64,
|
||||||
LOGO_FLAG_PLUTOPAKSPRITE = 128
|
LOGO_FLAG_PLUTOPAKSPRITE = 128,
|
||||||
|
LOGO_FLAG_SHAREWARESCREENS = 256,
|
||||||
|
LOGO_FLAG_TENSCREEN = 512
|
||||||
};
|
};
|
||||||
|
|
||||||
extern char numl;
|
extern char numl;
|
||||||
|
|
|
@ -2510,7 +2510,11 @@ void fadepal(int r, int g, int b, int start, int end, int step)
|
||||||
|
|
||||||
static void showtwoscreens(void)
|
static void showtwoscreens(void)
|
||||||
{
|
{
|
||||||
if (!VOLUMEALL)
|
int flags = GetGameVar("LOGO_FLAGS",255, -1, -1);
|
||||||
|
|
||||||
|
MUSIC_StopSong();
|
||||||
|
|
||||||
|
if (!VOLUMEALL || flags & LOGO_FLAG_SHAREWARESCREENS)
|
||||||
{
|
{
|
||||||
setview(0,0,xdim-1,ydim-1);
|
setview(0,0,xdim-1,ydim-1);
|
||||||
flushperms();
|
flushperms();
|
||||||
|
@ -2538,6 +2542,24 @@ static void showtwoscreens(void)
|
||||||
getpackets();
|
getpackets();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (flags & LOGO_FLAG_TENSCREEN)
|
||||||
|
{
|
||||||
|
setview(0,0,xdim-1,ydim-1);
|
||||||
|
flushperms();
|
||||||
|
//ps[myconnectindex].palette = palette;
|
||||||
|
setgamepalette(&ps[myconnectindex], palette, 1); // JBF 20040308
|
||||||
|
fadepal(0,0,0, 0,64,7);
|
||||||
|
KB_FlushKeyboardQueue();
|
||||||
|
rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
||||||
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-7);
|
||||||
|
else nextpage();
|
||||||
|
while (!KB_KeyWaiting() && totalclock < 2400)
|
||||||
|
{
|
||||||
|
handleevents();
|
||||||
|
getpackets();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
extern long qsetmode;
|
extern long qsetmode;
|
||||||
|
@ -2626,7 +2648,8 @@ static int strget_(int small,int x,int y,char *t,int dalen,int c)
|
||||||
{
|
{
|
||||||
ch = Btoupper(ch);
|
ch = Btoupper(ch);
|
||||||
if (c != 997 || (ch >= '0' && ch <= '9'))
|
if (c != 997 || (ch >= '0' && ch <= '9'))
|
||||||
{ // JBF 20040508: so we can have numeric only if we want
|
{
|
||||||
|
// JBF 20040508: so we can have numeric only if we want
|
||||||
*(t+inputloc) = ch;
|
*(t+inputloc) = ch;
|
||||||
*(t+inputloc+1) = 0;
|
*(t+inputloc+1) = 0;
|
||||||
inputloc++;
|
inputloc++;
|
||||||
|
@ -3930,7 +3953,8 @@ void displayrooms(int snum,long smoothratio)
|
||||||
else tang = 0;
|
else tang = 0;
|
||||||
|
|
||||||
if (xres <= 320 && yres <= 240)
|
if (xres <= 320 && yres <= 240)
|
||||||
{ // JBF 20030807: Increased tilted-screen quality
|
{
|
||||||
|
// JBF 20030807: Increased tilted-screen quality
|
||||||
tiltcs = 1;
|
tiltcs = 1;
|
||||||
tiltcx = 320;
|
tiltcx = 320;
|
||||||
tiltcy = 200;
|
tiltcy = 200;
|
||||||
|
@ -3950,7 +3974,8 @@ void displayrooms(int snum,long smoothratio)
|
||||||
else
|
else
|
||||||
setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
||||||
if ((tang&1023) == 512)
|
if ((tang&1023) == 512)
|
||||||
{ //Block off unscreen section of 90ø tilted screen
|
{
|
||||||
|
//Block off unscreen section of 90ø tilted screen
|
||||||
j = ((tiltcx-(60*tiltcs))>>(1-ud.detail));
|
j = ((tiltcx-(60*tiltcs))>>(1-ud.detail));
|
||||||
for (i=((60*tiltcs)>>(1-ud.detail))-1;i>=0;i--)
|
for (i=((60*tiltcs)>>(1-ud.detail))-1;i>=0;i--)
|
||||||
{
|
{
|
||||||
|
@ -5289,7 +5314,8 @@ int spawn(int j, int pn)
|
||||||
}
|
}
|
||||||
case WATERBUBBLEMAKER__STATIC:
|
case WATERBUBBLEMAKER__STATIC:
|
||||||
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
|
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
|
||||||
{ // JBF 20030913: Pisses off move(), eg. in bobsp2
|
{
|
||||||
|
// JBF 20030913: Pisses off move(), eg. in bobsp2
|
||||||
OSD_Printf("WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
|
OSD_Printf("WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
|
||||||
i,sp->x,sp->y);
|
i,sp->x,sp->y);
|
||||||
sp->hitag = 0;
|
sp->hitag = 0;
|
||||||
|
@ -6224,7 +6250,7 @@ void animatesprites(long x,long y,int a,long smoothratio)
|
||||||
|
|
||||||
//greenslime can't be handled through the dynamictostatic system due to addition on constant
|
//greenslime can't be handled through the dynamictostatic system due to addition on constant
|
||||||
if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7))
|
if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7))
|
||||||
{}
|
{}
|
||||||
else switch (dynamictostatic[t->picnum])
|
else switch (dynamictostatic[t->picnum])
|
||||||
{
|
{
|
||||||
case BLOODPOOL__STATIC:
|
case BLOODPOOL__STATIC:
|
||||||
|
@ -6311,7 +6337,8 @@ void animatesprites(long x,long y,int a,long smoothratio)
|
||||||
}
|
}
|
||||||
|
|
||||||
for (j=0;j < spritesortcnt; j++) //Between drawrooms() and drawmasks()
|
for (j=0;j < spritesortcnt; j++) //Between drawrooms() and drawmasks()
|
||||||
{ //is the perfect time to animate sprites
|
{
|
||||||
|
//is the perfect time to animate sprites
|
||||||
t = &tsprite[j];
|
t = &tsprite[j];
|
||||||
i = t->owner;
|
i = t->owner;
|
||||||
s = &sprite[i];
|
s = &sprite[i];
|
||||||
|
@ -7042,35 +7069,35 @@ PALONLY:
|
||||||
static char terminx[64] = { "Undead TC still sucks." };
|
static char terminx[64] = { "Undead TC still sucks." };
|
||||||
|
|
||||||
char cheatquotes[][MAXCHEATLEN] =
|
char cheatquotes[][MAXCHEATLEN] =
|
||||||
{
|
{
|
||||||
"cornholio", // 0
|
"cornholio", // 0
|
||||||
"stuff", // 1
|
"stuff", // 1
|
||||||
"scotty###", // 2
|
"scotty###", // 2
|
||||||
"coords", // 3
|
"coords", // 3
|
||||||
"view", // 4
|
"view", // 4
|
||||||
"time", // 5
|
"time", // 5
|
||||||
"unlock", // 6
|
"unlock", // 6
|
||||||
"cashman", // 7
|
"cashman", // 7
|
||||||
"items", // 8
|
"items", // 8
|
||||||
"rate", // 9
|
"rate", // 9
|
||||||
"skill#", // 10
|
"skill#", // 10
|
||||||
"beta", // 11
|
"beta", // 11
|
||||||
"hyper", // 12
|
"hyper", // 12
|
||||||
"monsters", // 13
|
"monsters", // 13
|
||||||
"<RESERVED>", // 14
|
"<RESERVED>", // 14
|
||||||
"<RESERVED>", // 15
|
"<RESERVED>", // 15
|
||||||
"todd", // 16
|
"todd", // 16
|
||||||
"showmap", // 17
|
"showmap", // 17
|
||||||
"kroz", // 18
|
"kroz", // 18
|
||||||
"allen", // 19
|
"allen", // 19
|
||||||
"clip", // 20
|
"clip", // 20
|
||||||
"weapons", // 21
|
"weapons", // 21
|
||||||
"inventory", // 22
|
"inventory", // 22
|
||||||
"keys", // 23
|
"keys", // 23
|
||||||
"debug", // 24
|
"debug", // 24
|
||||||
"<RESERVED>", // 25
|
"<RESERVED>", // 25
|
||||||
"sfm", // 26
|
"sfm", // 26
|
||||||
};
|
};
|
||||||
|
|
||||||
enum cheats
|
enum cheats
|
||||||
{
|
{
|
||||||
|
@ -7179,7 +7206,8 @@ static void cheats(void)
|
||||||
char consolecheat = 0; // JBF 20030914
|
char consolecheat = 0; // JBF 20030914
|
||||||
|
|
||||||
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
|
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
|
||||||
{ // JBF 20030914
|
{
|
||||||
|
// JBF 20030914
|
||||||
k = osdcmd_cheatsinfo_stat.cheatnum;
|
k = osdcmd_cheatsinfo_stat.cheatnum;
|
||||||
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
||||||
consolecheat = 1;
|
consolecheat = 1;
|
||||||
|
@ -7420,7 +7448,8 @@ FOUNDCHEAT:
|
||||||
{
|
{
|
||||||
i = Bstrlen(cheatquotes[k])-3+VOLUMEONE;
|
i = Bstrlen(cheatquotes[k])-3+VOLUMEONE;
|
||||||
if (!consolecheat)
|
if (!consolecheat)
|
||||||
{ // JBF 20030914
|
{
|
||||||
|
// JBF 20030914
|
||||||
short volnume,levnume;
|
short volnume,levnume;
|
||||||
if (VOLUMEALL)
|
if (VOLUMEALL)
|
||||||
{
|
{
|
||||||
|
@ -7448,7 +7477,8 @@ FOUNDCHEAT:
|
||||||
ud.m_level_number = ud.level_number = levnume;
|
ud.m_level_number = ud.level_number = levnume;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // JBF 20030914
|
{
|
||||||
|
// JBF 20030914
|
||||||
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
||||||
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
||||||
}
|
}
|
||||||
|
@ -8232,11 +8262,11 @@ static int load_rancid_net(const char *fn)
|
||||||
char *cmdtokptr;
|
char *cmdtokptr;
|
||||||
|
|
||||||
tokenlist rancidtokens[] =
|
tokenlist rancidtokens[] =
|
||||||
{
|
{
|
||||||
{ "interface", T_INTERFACE },
|
{ "interface", T_INTERFACE },
|
||||||
{ "mode", T_MODE },
|
{ "mode", T_MODE },
|
||||||
{ "allow", T_ALLOW },
|
{ "allow", T_ALLOW },
|
||||||
};
|
};
|
||||||
|
|
||||||
scriptfile *script;
|
scriptfile *script;
|
||||||
|
|
||||||
|
@ -8450,12 +8480,12 @@ static int parsegroupfiles(scriptfile *script)
|
||||||
char *cmdtokptr;
|
char *cmdtokptr;
|
||||||
|
|
||||||
tokenlist grptokens[] =
|
tokenlist grptokens[] =
|
||||||
{
|
{
|
||||||
{ "include", T_INCLUDE },
|
{ "include", T_INCLUDE },
|
||||||
{ "#include", T_INCLUDE },
|
{ "#include", T_INCLUDE },
|
||||||
{ "loadgrp", T_LOADGRP },
|
{ "loadgrp", T_LOADGRP },
|
||||||
{ "cachesize", T_CACHESIZE },
|
{ "cachesize", T_CACHESIZE },
|
||||||
};
|
};
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
|
@ -9157,7 +9187,8 @@ static void Logo(void)
|
||||||
}
|
}
|
||||||
else soundanm = 2;
|
else soundanm = 2;
|
||||||
if (PLUTOPAK && (logoflags & LOGO_FLAG_PLUTOPAKSPRITE))
|
if (PLUTOPAK && (logoflags & LOGO_FLAG_PLUTOPAKSPRITE))
|
||||||
{ // JBF 20030804
|
{
|
||||||
|
// JBF 20030804
|
||||||
if (totalclock >= 280 && totalclock < 395)
|
if (totalclock >= 280 && totalclock < 395)
|
||||||
{
|
{
|
||||||
rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
||||||
|
@ -9960,7 +9991,8 @@ void app_main(int argc,const char **argv)
|
||||||
initprintf("Using config file '%s'.\n",setupfilename);
|
initprintf("Using config file '%s'.\n",setupfilename);
|
||||||
|
|
||||||
ScanGroups();
|
ScanGroups();
|
||||||
{ // try and identify the 'defaultduke3dgrp' in the set of GRPs.
|
{
|
||||||
|
// try and identify the 'defaultduke3dgrp' in the set of GRPs.
|
||||||
// if it is found, set up the environment accordingly for the game it represents.
|
// if it is found, set up the environment accordingly for the game it represents.
|
||||||
// if it is not found, choose the first GRP from the list of
|
// if it is not found, choose the first GRP from the list of
|
||||||
struct grpfile *fg, *first = NULL;
|
struct grpfile *fg, *first = NULL;
|
||||||
|
@ -10026,7 +10058,7 @@ void app_main(int argc,const char **argv)
|
||||||
if (!NoAutoLoad)
|
if (!NoAutoLoad)
|
||||||
{
|
{
|
||||||
getfilenames("autoload","*.grp");
|
getfilenames("autoload","*.grp");
|
||||||
while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
||||||
getfilenames("autoload","*.zip");
|
getfilenames("autoload","*.zip");
|
||||||
while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
||||||
getfilenames("autoload","*.pk3");
|
getfilenames("autoload","*.pk3");
|
||||||
|
@ -10294,7 +10326,8 @@ MAIN_LOOP_RESTART:
|
||||||
while (!(ps[myconnectindex].gm&MODE_END)) //The whole loop!!!!!!!!!!!!!!!!!!
|
while (!(ps[myconnectindex].gm&MODE_END)) //The whole loop!!!!!!!!!!!!!!!!!!
|
||||||
{
|
{
|
||||||
if (handleevents())
|
if (handleevents())
|
||||||
{ // JBF
|
{
|
||||||
|
// JBF
|
||||||
if (quitevent)
|
if (quitevent)
|
||||||
{
|
{
|
||||||
KB_KeyDown[sc_Escape] = 1;
|
KB_KeyDown[sc_Escape] = 1;
|
||||||
|
@ -10440,7 +10473,8 @@ static int opendemoread(int which_demo) // 0 = mine
|
||||||
if (kread(recfilep,&ver,sizeof(char)) != sizeof(char)) goto corrupt;
|
if (kread(recfilep,&ver,sizeof(char)) != sizeof(char)) goto corrupt;
|
||||||
|
|
||||||
if (ver != BYTEVERSION /*&& ver != 116 && ver != 117*/)
|
if (ver != BYTEVERSION /*&& ver != 116 && ver != 117*/)
|
||||||
{ /* old demo playback */
|
{
|
||||||
|
/* old demo playback */
|
||||||
if (ver == BYTEVERSION_JF) initprintf("Demo %s is for Regular edition.\n", d);
|
if (ver == BYTEVERSION_JF) initprintf("Demo %s is for Regular edition.\n", d);
|
||||||
else if (ver == BYTEVERSION_JF+1) initprintf("Demo %s is for Atomic edition.\n", d);
|
else if (ver == BYTEVERSION_JF+1) initprintf("Demo %s is for Atomic edition.\n", d);
|
||||||
else if (ver == BYTEVERSION_JF+2) initprintf("Demo %s is for Shareware version.\n", d);
|
else if (ver == BYTEVERSION_JF+2) initprintf("Demo %s is for Shareware version.\n", d);
|
||||||
|
@ -11149,7 +11183,8 @@ static void fakedomovethings(void)
|
||||||
myyvel = 0;
|
myyvel = 0;
|
||||||
}
|
}
|
||||||
else if (syn->avel) //p->ang += syncangvel * constant
|
else if (syn->avel) //p->ang += syncangvel * constant
|
||||||
{ //ENGINE calculates angvel for you
|
{
|
||||||
|
//ENGINE calculates angvel for you
|
||||||
long tempang = syn->avel<<1;
|
long tempang = syn->avel<<1;
|
||||||
|
|
||||||
if (psectlotag == 2)
|
if (psectlotag == 2)
|
||||||
|
@ -11566,22 +11601,22 @@ void dobonus(int bonusonly)
|
||||||
int32 playerbest = -1;
|
int32 playerbest = -1;
|
||||||
|
|
||||||
int breathe[] =
|
int breathe[] =
|
||||||
{
|
{
|
||||||
0, 30,VICTORY1+1,176,59,
|
0, 30,VICTORY1+1,176,59,
|
||||||
30, 60,VICTORY1+2,176,59,
|
30, 60,VICTORY1+2,176,59,
|
||||||
60, 90,VICTORY1+1,176,59,
|
60, 90,VICTORY1+1,176,59,
|
||||||
90, 120,0 ,176,59
|
90, 120,0 ,176,59
|
||||||
};
|
};
|
||||||
|
|
||||||
int bossmove[] =
|
int bossmove[] =
|
||||||
{
|
{
|
||||||
0, 120,VICTORY1+3,86,59,
|
0, 120,VICTORY1+3,86,59,
|
||||||
220, 260,VICTORY1+4,86,59,
|
220, 260,VICTORY1+4,86,59,
|
||||||
260, 290,VICTORY1+5,86,59,
|
260, 290,VICTORY1+5,86,59,
|
||||||
290, 320,VICTORY1+6,86,59,
|
290, 320,VICTORY1+6,86,59,
|
||||||
320, 350,VICTORY1+7,86,59,
|
320, 350,VICTORY1+7,86,59,
|
||||||
350, 380,VICTORY1+8,86,59
|
350, 380,VICTORY1+8,86,59
|
||||||
};
|
};
|
||||||
|
|
||||||
if (VOLUMEALL) wm_setapptitle(HEAD2);
|
if (VOLUMEALL) wm_setapptitle(HEAD2);
|
||||||
else wm_setapptitle(HEAD);
|
else wm_setapptitle(HEAD);
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -4258,30 +4258,30 @@ static int parse(void)
|
||||||
j=GetGameVarID(*insptr++, g_i, g_p);
|
j=GetGameVarID(*insptr++, g_i, g_p);
|
||||||
switch (tw)
|
switch (tw)
|
||||||
{
|
{
|
||||||
case CON_HEADSPRITESTAT:
|
case CON_HEADSPRITESTAT:
|
||||||
if (j < MAXSTATUS)
|
if (j < MAXSTATUS)
|
||||||
SetGameVarID(i,headspritestat[j],g_i,g_p);
|
SetGameVarID(i,headspritestat[j],g_i,g_p);
|
||||||
break;
|
break;
|
||||||
case CON_PREVSPRITESTAT:
|
case CON_PREVSPRITESTAT:
|
||||||
if (j < MAXSPRITES)
|
if (j < MAXSPRITES)
|
||||||
SetGameVarID(i,prevspritestat[j],g_i,g_p);
|
SetGameVarID(i,prevspritestat[j],g_i,g_p);
|
||||||
break;
|
break;
|
||||||
case CON_NEXTSPRITESTAT:
|
case CON_NEXTSPRITESTAT:
|
||||||
if (j < MAXSPRITES)
|
if (j < MAXSPRITES)
|
||||||
SetGameVarID(i,nextspritestat[j],g_i,g_p);
|
SetGameVarID(i,nextspritestat[j],g_i,g_p);
|
||||||
break;
|
break;
|
||||||
case CON_HEADSPRITESECT:
|
case CON_HEADSPRITESECT:
|
||||||
if (j < MAXSECTORS)
|
if (j < MAXSECTORS)
|
||||||
SetGameVarID(i,headspritesect[j],g_i,g_p);
|
SetGameVarID(i,headspritesect[j],g_i,g_p);
|
||||||
break;
|
break;
|
||||||
case CON_PREVSPRITESECT:
|
case CON_PREVSPRITESECT:
|
||||||
if (j < MAXSPRITES)
|
if (j < MAXSPRITES)
|
||||||
SetGameVarID(i,prevspritesect[j],g_i,g_p);
|
SetGameVarID(i,prevspritesect[j],g_i,g_p);
|
||||||
break;
|
break;
|
||||||
case CON_NEXTSPRITESECT:
|
case CON_NEXTSPRITESECT:
|
||||||
if (j < MAXSPRITES)
|
if (j < MAXSPRITES)
|
||||||
SetGameVarID(i,nextspritesect[j],g_i,g_p);
|
SetGameVarID(i,nextspritesect[j],g_i,g_p);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1332,5 +1332,5 @@ static void ResetPointerVars(void)
|
||||||
aGameVars[GetGameID("myreturntocenter")].lValue = (long)&myreturntocenter;
|
aGameVars[GetGameID("myreturntocenter")].lValue = (long)&myreturntocenter;
|
||||||
|
|
||||||
aGameVars[GetGameID("display_mirror")].lValue = (long)&display_mirror;
|
aGameVars[GetGameID("display_mirror")].lValue = (long)&display_mirror;
|
||||||
aGameVars[GetGameID("randomseed")].lValue = (long)&randomseed;
|
aGameVars[GetGameID("randomseed")].lValue = (long)&randomseed;
|
||||||
}
|
}
|
||||||
|
|
|
@ -128,23 +128,24 @@ char env_music_fn[MAXVOLUMES+1][BMAX_PATH];
|
||||||
char rtsplaying;
|
char rtsplaying;
|
||||||
|
|
||||||
|
|
||||||
short weaponsandammosprites[15] = {
|
short weaponsandammosprites[15] =
|
||||||
RPGSPRITE__STATIC,
|
{
|
||||||
CHAINGUNSPRITE__STATIC,
|
RPGSPRITE__STATIC,
|
||||||
DEVISTATORAMMO__STATIC,
|
CHAINGUNSPRITE__STATIC,
|
||||||
RPGAMMO__STATIC,
|
DEVISTATORAMMO__STATIC,
|
||||||
RPGAMMO__STATIC,
|
RPGAMMO__STATIC,
|
||||||
JETPACK__STATIC,
|
RPGAMMO__STATIC,
|
||||||
SHIELD__STATIC,
|
JETPACK__STATIC,
|
||||||
FIRSTAID__STATIC,
|
SHIELD__STATIC,
|
||||||
STEROIDS__STATIC,
|
FIRSTAID__STATIC,
|
||||||
RPGAMMO__STATIC,
|
STEROIDS__STATIC,
|
||||||
RPGAMMO__STATIC,
|
RPGAMMO__STATIC,
|
||||||
RPGSPRITE__STATIC,
|
RPGAMMO__STATIC,
|
||||||
RPGAMMO__STATIC,
|
RPGSPRITE__STATIC,
|
||||||
FREEZESPRITE__STATIC,
|
RPGAMMO__STATIC,
|
||||||
FREEZEAMMO__STATIC
|
FREEZESPRITE__STATIC,
|
||||||
};
|
FREEZEAMMO__STATIC
|
||||||
|
};
|
||||||
|
|
||||||
long impact_damage;
|
long impact_damage;
|
||||||
int condebug;
|
int condebug;
|
||||||
|
|
|
@ -9,17 +9,17 @@
|
||||||
#include "grpscan.h"
|
#include "grpscan.h"
|
||||||
|
|
||||||
struct grpfile grpfiles[numgrpfiles] =
|
struct grpfile grpfiles[numgrpfiles] =
|
||||||
{
|
{
|
||||||
{ "Duke Nukem 3D", 0xBBC9CE44, 26524524, GAMEDUKE, NULL },
|
{ "Duke Nukem 3D", 0xBBC9CE44, 26524524, GAMEDUKE, NULL },
|
||||||
{ "Duke Nukem 3D: Atomic Edition", 0xF514A6AC, 44348015, GAMEDUKE, NULL },
|
{ "Duke Nukem 3D: Atomic Edition", 0xF514A6AC, 44348015, GAMEDUKE, NULL },
|
||||||
{ "Duke Nukem 3D: Atomic Edition", 0xFD3DCFF1, 44356548, GAMEDUKE, NULL },
|
{ "Duke Nukem 3D: Atomic Edition", 0xFD3DCFF1, 44356548, GAMEDUKE, NULL },
|
||||||
{ "Duke Nukem 3D Shareware", 0x983AD923, 11035779, GAMEDUKE, NULL },
|
{ "Duke Nukem 3D Shareware", 0x983AD923, 11035779, GAMEDUKE, NULL },
|
||||||
{ "Duke Nukem 3D Mac Shareware", 0xC5F71561, 10444391, GAMEDUKE, NULL },
|
{ "Duke Nukem 3D Mac Shareware", 0xC5F71561, 10444391, GAMEDUKE, NULL },
|
||||||
{ "Duke Nukem 3D Mac", 0x00000000, 0, GAMEDUKE, NULL },
|
{ "Duke Nukem 3D Mac", 0x00000000, 0, GAMEDUKE, NULL },
|
||||||
{ "NAM", 0x75C1F07B, 43448927, GAMENAM, NULL },
|
{ "NAM", 0x75C1F07B, 43448927, GAMENAM, NULL },
|
||||||
{ "Napalm", 0x3DE1589A, 44365728, GAMENAM, NULL },
|
{ "Napalm", 0x3DE1589A, 44365728, GAMENAM, NULL },
|
||||||
{ "WW2GI", 0x907B82BF, 77939508, GAMEWW2, NULL },
|
{ "WW2GI", 0x907B82BF, 77939508, GAMEWW2, NULL },
|
||||||
};
|
};
|
||||||
struct grpfile *foundgrps = NULL;
|
struct grpfile *foundgrps = NULL;
|
||||||
|
|
||||||
#define GRPCACHEFILE "grpfiles.cache"
|
#define GRPCACHEFILE "grpfiles.cache"
|
||||||
|
|
|
@ -726,28 +726,29 @@ void menus(void)
|
||||||
c = (320>>1)-120;
|
c = (320>>1)-120;
|
||||||
{
|
{
|
||||||
int io, ii, yy = 37, d=c+140, enabled;
|
int io, ii, yy = 37, d=c+140, enabled;
|
||||||
char *opts[] = {
|
char *opts[] =
|
||||||
"Name",
|
{
|
||||||
"-",
|
"Name",
|
||||||
"Color",
|
"-",
|
||||||
"-",
|
"Color",
|
||||||
"Team",
|
"-",
|
||||||
"-",
|
"Team",
|
||||||
"-",
|
"-",
|
||||||
"Auto aim",
|
"-",
|
||||||
"Mouse aim",
|
"Auto aim",
|
||||||
"-",
|
"Mouse aim",
|
||||||
"-",
|
"-",
|
||||||
"Switch weapon on pickup",
|
"-",
|
||||||
"Switch weapon when empty",
|
"Switch weapon on pickup",
|
||||||
"-",
|
"Switch weapon when empty",
|
||||||
"-",
|
"-",
|
||||||
"Network packets/sec",
|
"-",
|
||||||
"-",
|
"Network packets/sec",
|
||||||
"-",
|
"-",
|
||||||
"Multiplayer macros",
|
"-",
|
||||||
NULL
|
"Multiplayer macros",
|
||||||
};
|
NULL
|
||||||
|
};
|
||||||
|
|
||||||
x = ud.color;
|
x = ud.color;
|
||||||
|
|
||||||
|
@ -940,7 +941,8 @@ void menus(void)
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
char *s[] = { "Auto","","","","","","","","","Blue","Red","Green","Gray","Dark gray","Dark green","Brown",
|
char *s[] = { "Auto","","","","","","","","","Blue","Red","Green","Gray","Dark gray","Dark green","Brown",
|
||||||
"Dark blue","","","","","Bright red","","Yellow","","" };
|
"Dark blue","","","","","Bright red","","Yellow","",""
|
||||||
|
};
|
||||||
gametext(d-50,yy,s[ud.color],MENUHIGHLIGHT(io),2+8+16);
|
gametext(d-50,yy,s[ud.color],MENUHIGHLIGHT(io),2+8+16);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -1248,7 +1250,7 @@ void menus(void)
|
||||||
current_menu = 20022;
|
current_menu = 20022;
|
||||||
}
|
}
|
||||||
else if (x == 2)
|
else if (x == 2)
|
||||||
{}
|
{}
|
||||||
KB_ClearKeyDown(sc_Enter);
|
KB_ClearKeyDown(sc_Enter);
|
||||||
KB_ClearKeyDown(sc_kpad_Enter);
|
KB_ClearKeyDown(sc_kpad_Enter);
|
||||||
KB_FlushKeyboardQueue();
|
KB_FlushKeyboardQueue();
|
||||||
|
@ -1867,36 +1869,36 @@ cheat_for_port_credits:
|
||||||
gametext(160,122-l,"LICENSE AND OTHER CONTRIBUTORS",0,2+8+16);
|
gametext(160,122-l,"LICENSE AND OTHER CONTRIBUTORS",0,2+8+16);
|
||||||
{
|
{
|
||||||
const char *scroller[] =
|
const char *scroller[] =
|
||||||
{
|
{
|
||||||
"This program is distributed under the terms of the",
|
"This program is distributed under the terms of the",
|
||||||
"GNU General Public License version 2 as published by the",
|
"GNU General Public License version 2 as published by the",
|
||||||
"Free Software Foundation. See GNU.TXT for details.",
|
"Free Software Foundation. See GNU.TXT for details.",
|
||||||
"",
|
"",
|
||||||
"Thanks to the following people for their contributions:",
|
"Thanks to the following people for their contributions:",
|
||||||
"",
|
"",
|
||||||
"Adam Fazakerley",
|
"Adam Fazakerley",
|
||||||
"Charlie Honig",
|
"Charlie Honig",
|
||||||
"Ed Coolidge",
|
"Ed Coolidge",
|
||||||
"James Bentler",
|
"James Bentler",
|
||||||
"Javier Martinez",
|
"Javier Martinez",
|
||||||
"Jeff Hart",
|
"Jeff Hart",
|
||||||
"Jonathan Smith",
|
"Jonathan Smith",
|
||||||
"Jose del Castillo",
|
"Jose del Castillo",
|
||||||
"Lachlan McDonald",
|
"Lachlan McDonald",
|
||||||
"Matthew Palmer",
|
"Matthew Palmer",
|
||||||
"Peter Green",
|
"Peter Green",
|
||||||
"Ryan Gordon",
|
"Ryan Gordon",
|
||||||
"",
|
"",
|
||||||
"EDuke originally by Matt Saettler",
|
"EDuke originally by Matt Saettler",
|
||||||
"",
|
"",
|
||||||
"--x--",
|
"--x--",
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
""
|
""
|
||||||
};
|
};
|
||||||
const int numlines = sizeof(scroller)/sizeof(char *);
|
const int numlines = sizeof(scroller)/sizeof(char *);
|
||||||
for (m=0,i=(totalclock/104)%numlines; m<6; m++,i++)
|
for (m=0,i=(totalclock/104)%numlines; m<6; m++,i++)
|
||||||
{
|
{
|
||||||
|
@ -2182,7 +2184,8 @@ cheat_for_port_credits:
|
||||||
// path
|
// path
|
||||||
minitext(52,32,boardfilename,0,26);
|
minitext(52,32,boardfilename,0,26);
|
||||||
|
|
||||||
{ // JBF 20040208: seek to first name matching pressed character
|
{
|
||||||
|
// JBF 20040208: seek to first name matching pressed character
|
||||||
CACHE1D_FIND_REC *seeker = currentlist ? findfiles : finddirs;
|
CACHE1D_FIND_REC *seeker = currentlist ? findfiles : finddirs;
|
||||||
if ((KB_KeyPressed(sc_Home)|KB_KeyPressed(sc_End)) > 0)
|
if ((KB_KeyPressed(sc_Home)|KB_KeyPressed(sc_End)) > 0)
|
||||||
{
|
{
|
||||||
|
@ -2418,25 +2421,26 @@ cheat_for_port_credits:
|
||||||
|
|
||||||
{
|
{
|
||||||
int io, ii, yy, d=c+160+40, enabled;
|
int io, ii, yy, d=c+160+40, enabled;
|
||||||
char *opts[] = {
|
char *opts[] =
|
||||||
"Widescreen",
|
{
|
||||||
"-",
|
"Widescreen",
|
||||||
"Anisotropic filtering",
|
"-",
|
||||||
"-",
|
"Anisotropic filtering",
|
||||||
"Hightile textures",
|
"-",
|
||||||
"Precache textures",
|
"Hightile textures",
|
||||||
"GL texture compression",
|
"Precache textures",
|
||||||
"Cache textures on disk",
|
"GL texture compression",
|
||||||
"Compress disk cache",
|
"Cache textures on disk",
|
||||||
"Detail mapping",
|
"Compress disk cache",
|
||||||
"Glow mapping",
|
"Detail mapping",
|
||||||
"-",
|
"Glow mapping",
|
||||||
"Models",
|
"-",
|
||||||
"-",
|
"Models",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
NULL
|
"-",
|
||||||
};
|
NULL
|
||||||
|
};
|
||||||
|
|
||||||
yy = 37;
|
yy = 37;
|
||||||
for (ii=io=0; opts[ii]; ii++)
|
for (ii=io=0; opts[ii]; ii++)
|
||||||
|
@ -2554,29 +2558,30 @@ cheat_for_port_credits:
|
||||||
|
|
||||||
{
|
{
|
||||||
int io, ii, yy, d=c+160+40, enabled;
|
int io, ii, yy, d=c+160+40, enabled;
|
||||||
char *opts[] = {
|
char *opts[] =
|
||||||
"Crosshair",
|
{
|
||||||
"Level stats",
|
"Crosshair",
|
||||||
"-",
|
"Level stats",
|
||||||
"Screen size",
|
"-",
|
||||||
"Status bar size",
|
"Screen size",
|
||||||
"-",
|
"Status bar size",
|
||||||
"Run key style",
|
"-",
|
||||||
"-",
|
"Run key style",
|
||||||
"Shadows",
|
"-",
|
||||||
"Screen tilting",
|
"Shadows",
|
||||||
"-",
|
"Screen tilting",
|
||||||
"Show opponent weapon",
|
"-",
|
||||||
"Demo playback cameras",
|
"Show opponent weapon",
|
||||||
"Record demo",
|
"Demo playback cameras",
|
||||||
"-",
|
"Record demo",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"More...",
|
"-",
|
||||||
NULL
|
"More...",
|
||||||
};
|
NULL
|
||||||
|
};
|
||||||
|
|
||||||
yy = 37;
|
yy = 37;
|
||||||
for (ii=io=0; opts[ii]; ii++)
|
for (ii=io=0; opts[ii]; ii++)
|
||||||
|
@ -2694,7 +2699,7 @@ cheat_for_port_credits:
|
||||||
gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Running":"On"):"Off",enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE,enabled?0:1);
|
gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Running":"On"):"Off",enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE,enabled?0:1);
|
||||||
break;
|
break;
|
||||||
case 10:
|
case 10:
|
||||||
if (x==io) cmenu(201);
|
if (x==io) cmenu(201);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
@ -2715,35 +2720,36 @@ cheat_for_port_credits:
|
||||||
|
|
||||||
{
|
{
|
||||||
int io, ii, yy, d=c+160+40, enabled;
|
int io, ii, yy, d=c+160+40, enabled;
|
||||||
char *opts[] = {
|
char *opts[] =
|
||||||
"Parental lock",
|
{
|
||||||
"-",
|
"Parental lock",
|
||||||
"Game messages",
|
"-",
|
||||||
"HUD weapon",
|
"Game messages",
|
||||||
"FPS counter",
|
"HUD weapon",
|
||||||
"-",
|
"FPS counter",
|
||||||
"Automatic voting",
|
"-",
|
||||||
"Send MP messages to all",
|
"Automatic voting",
|
||||||
"Display other player IDs",
|
"Send MP messages to all",
|
||||||
"-",
|
"Display other player IDs",
|
||||||
"Show startup window",
|
"-",
|
||||||
|
"Show startup window",
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
"Release notification",
|
"Release notification",
|
||||||
#else
|
#else
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
#endif
|
#endif
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"-",
|
"-",
|
||||||
"Previous page",
|
"Previous page",
|
||||||
NULL
|
NULL
|
||||||
};
|
};
|
||||||
|
|
||||||
yy = 37;
|
yy = 37;
|
||||||
for (ii=io=0; opts[ii]; ii++)
|
for (ii=io=0; opts[ii]; ii++)
|
||||||
|
@ -3535,22 +3541,26 @@ cheat_for_port_credits:
|
||||||
if (x==-1)
|
if (x==-1)
|
||||||
{
|
{
|
||||||
if (function == 0)
|
if (function == 0)
|
||||||
{ // mouse button
|
{
|
||||||
|
// mouse button
|
||||||
cmenu(205);
|
cmenu(205);
|
||||||
probey = whichkey;
|
probey = whichkey;
|
||||||
}
|
}
|
||||||
else if (function == 1)
|
else if (function == 1)
|
||||||
{ // mouse digital axis
|
{
|
||||||
|
// mouse digital axis
|
||||||
cmenu(212);
|
cmenu(212);
|
||||||
probey = 3+(whichkey^2);
|
probey = 3+(whichkey^2);
|
||||||
}
|
}
|
||||||
else if (function == 2)
|
else if (function == 2)
|
||||||
{ // joystick button/hat
|
{
|
||||||
|
// joystick button/hat
|
||||||
cmenu(207);
|
cmenu(207);
|
||||||
probey = whichkey;
|
probey = whichkey;
|
||||||
}
|
}
|
||||||
else if (function == 3)
|
else if (function == 3)
|
||||||
{ // joystick digital axis
|
{
|
||||||
|
// joystick digital axis
|
||||||
cmenu((whichkey>>2)+208);
|
cmenu((whichkey>>2)+208);
|
||||||
probey = 1+((whichkey>>1)&1)*4+(whichkey&1);
|
probey = 1+((whichkey>>1)&1)*4+(whichkey&1);
|
||||||
}
|
}
|
||||||
|
@ -4117,7 +4127,8 @@ cheat_for_port_credits:
|
||||||
case 214:
|
case 214:
|
||||||
case 215:
|
case 215:
|
||||||
case 216:
|
case 216:
|
||||||
{ // Pray this is enough pages for now :-|
|
{
|
||||||
|
// Pray this is enough pages for now :-|
|
||||||
int first,last;
|
int first,last;
|
||||||
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
|
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
|
||||||
menutext(320>>1,24,0,0,"JOY DEAD ZONES");
|
menutext(320>>1,24,0,0,"JOY DEAD ZONES");
|
||||||
|
|
|
@ -600,7 +600,8 @@ static int osdcmd_exec(const osdfuncparm_t *parm)
|
||||||
return OSDCMD_OK;
|
return OSDCMD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
enum cvartypes {
|
enum cvartypes
|
||||||
|
{
|
||||||
CVAR_INT,
|
CVAR_INT,
|
||||||
CVAR_UNSIGNEDINT,
|
CVAR_UNSIGNEDINT,
|
||||||
CVAR_BOOL,
|
CVAR_BOOL,
|
||||||
|
@ -618,56 +619,56 @@ struct cvarmappings
|
||||||
int max;
|
int max;
|
||||||
}
|
}
|
||||||
cvar[] =
|
cvar[] =
|
||||||
{
|
{
|
||||||
{ "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_INT, 0, 0, 3 },
|
{ "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_INT, 0, 0, 3 },
|
||||||
|
|
||||||
{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&AutoAim, CVAR_INT|256, 0, 0, 2 },
|
{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&AutoAim, CVAR_INT|256, 0, 0, 2 },
|
||||||
{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|256, 0, 0, 2 },
|
{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|256, 0, 0, 2 },
|
||||||
|
|
||||||
|
|
||||||
{ "cl_deathmessages", "cl_deathmessages: enable/disable multiplayer death messages", (void*)&ud.deathmsgs, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_deathmessages", "cl_deathmessages: enable/disable multiplayer death messages", (void*)&ud.deathmsgs, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "cl_drawweapon", "cl_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
|
{ "cl_drawweapon", "cl_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
|
||||||
|
|
||||||
{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 },
|
||||||
|
|
||||||
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
|
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
|
||||||
|
|
||||||
{ "cl_mousebias", "cl_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&MouseBias, CVAR_INT, 0, 0, 32 },
|
{ "cl_mousebias", "cl_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&MouseBias, CVAR_INT, 0, 0, 32 },
|
||||||
{ "cl_mousefilter", "cl_mousefilter: amount of mouse movement to filter out\n", (void*)&MouseFilter, CVAR_INT, 0, 0, 512 },
|
{ "cl_mousefilter", "cl_mousefilter: amount of mouse movement to filter out\n", (void*)&MouseFilter, CVAR_INT, 0, 0, 512 },
|
||||||
|
|
||||||
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "cl_showfps", "cl_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_showfps", "cl_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "cl_smoothinput", "cl_smoothinput: enable/disable input smoothing\n", (void*)&SmoothInput, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_smoothinput", "cl_smoothinput: enable/disable input smoothing\n", (void*)&SmoothInput, CVAR_BOOL, 0, 0, 1 },
|
||||||
|
|
||||||
{ "cl_viewbob", "cl_viewbob: enable/disable player head bobbing\n", (void*)&ud.viewbob, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_viewbob", "cl_viewbob: enable/disable player head bobbing\n", (void*)&ud.viewbob, CVAR_BOOL, 0, 0, 1 },
|
||||||
|
|
||||||
{ "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying\n", (void*)&ud.weaponsway, CVAR_BOOL, 0, 0, 1 },
|
{ "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying\n", (void*)&ud.weaponsway, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
|
{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
|
||||||
{ "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void*)&ud.angleinterpolation, CVAR_INT, 0, 0, 256 },
|
{ "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void*)&ud.angleinterpolation, CVAR_INT, 0, 0, 256 },
|
||||||
#if defined(POLYMOST) && defined(USE_OPENGL)
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
||||||
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
|
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 },
|
{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 },
|
||||||
// polymer cvars
|
// polymer cvars
|
||||||
{ "pr_cliplanes", "pr_cliplanes: toggles clipping behind map limits (recommended yet may decrease performance in complex maps)", (void*)&pr_cliplanes, CVAR_INT, 0, 0, 1 },
|
{ "pr_cliplanes", "pr_cliplanes: toggles clipping behind map limits (recommended yet may decrease performance in complex maps)", (void*)&pr_cliplanes, CVAR_INT, 0, 0, 1 },
|
||||||
{ "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023},
|
{ "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023},
|
||||||
{ "pr_showportals", "pr_showportals: toggles frustum culling (recommended)", (void*)&pr_showportals, CVAR_INT, 0, 0, 1 },
|
{ "pr_showportals", "pr_showportals: toggles frustum culling (recommended)", (void*)&pr_showportals, CVAR_INT, 0, 0, 1 },
|
||||||
{ "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 },
|
{ "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 },
|
||||||
{ "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 },
|
{ "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 },
|
||||||
#endif
|
#endif
|
||||||
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 },
|
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 },
|
||||||
|
|
||||||
{ "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&AmbienceToggle, CVAR_BOOL, 0, 0, 1 },
|
{ "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&AmbienceToggle, CVAR_BOOL, 0, 0, 1 },
|
||||||
{ "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&VoiceToggle, CVAR_INT, 0, 0, 2 },
|
{ "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&VoiceToggle, CVAR_INT, 0, 0, 2 },
|
||||||
{ "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void*)&FXVolume, CVAR_INT, 0, 0, 255 },
|
{ "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void*)&FXVolume, CVAR_INT, 0, 0, 255 },
|
||||||
{ "snd_mixrate", "snd_mixrate: sound mixing rate", (void*)&MixRate, CVAR_INT, 0, 0, 48000 },
|
{ "snd_mixrate", "snd_mixrate: sound mixing rate", (void*)&MixRate, CVAR_INT, 0, 0, 48000 },
|
||||||
{ "snd_musvolume", "snd_musvolume: volume of midi music", (void*)&MusicVolume, CVAR_INT, 0, 0, 255 },
|
{ "snd_musvolume", "snd_musvolume: volume of midi music", (void*)&MusicVolume, CVAR_INT, 0, 0, 255 },
|
||||||
{ "snd_numbits", "snd_numbits: sound bits", (void*)&NumBits, CVAR_INT, 0, 8, 16 },
|
{ "snd_numbits", "snd_numbits: sound bits", (void*)&NumBits, CVAR_INT, 0, 8, 16 },
|
||||||
{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&NumChannels, CVAR_INT, 0, 0, 2 },
|
{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&NumChannels, CVAR_INT, 0, 0, 2 },
|
||||||
{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&NumVoices, CVAR_INT, 0, 0, 32 },
|
{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&NumVoices, CVAR_INT, 0, 0, 32 },
|
||||||
{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ReverseStereo, CVAR_BOOL, 0, 0, 16 },
|
{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ReverseStereo, CVAR_BOOL, 0, 0, 16 },
|
||||||
};
|
};
|
||||||
|
|
||||||
static int osdcmd_cvar_set(const osdfuncparm_t *parm)
|
static int osdcmd_cvar_set(const osdfuncparm_t *parm)
|
||||||
{
|
{
|
||||||
|
|
|
@ -3222,7 +3222,8 @@ static int doincrements(struct player_struct *p)
|
||||||
|
|
||||||
short weapon_sprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
short weapon_sprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOTGUNSPRITE__STATIC,
|
||||||
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
CHAINGUNSPRITE__STATIC, RPGSPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC, DEVISTATORSPRITE__STATIC,
|
||||||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC};
|
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||||
|
};
|
||||||
|
|
||||||
void checkweapons(struct player_struct *p)
|
void checkweapons(struct player_struct *p)
|
||||||
{
|
{
|
||||||
|
@ -4176,7 +4177,8 @@ void processinput(int snum)
|
||||||
p->posyv = 0;
|
p->posyv = 0;
|
||||||
}
|
}
|
||||||
else if (sync[snum].avel) //p->ang += syncangvel * constant
|
else if (sync[snum].avel) //p->ang += syncangvel * constant
|
||||||
{ //ENGINE calculates angvel for you
|
{
|
||||||
|
//ENGINE calculates angvel for you
|
||||||
long tempang = sync[snum].avel<<1;
|
long tempang = sync[snum].avel<<1;
|
||||||
|
|
||||||
if (psectlotag == 2) p->angvel =(tempang-(tempang>>3))*ksgn(doubvel);
|
if (psectlotag == 2) p->angvel =(tempang-(tempang>>3))*ksgn(doubvel);
|
||||||
|
@ -4504,7 +4506,8 @@ HORIZONLY:
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (sb_snum&(1<<3))
|
else if (sb_snum&(1<<3))
|
||||||
{ // aim_up
|
{
|
||||||
|
// aim_up
|
||||||
SetGameVarID(g_iReturnVarID,0,pi,snum);
|
SetGameVarID(g_iReturnVarID,0,pi,snum);
|
||||||
OnEvent(EVENT_AIMUP,pi,snum, -1);
|
OnEvent(EVENT_AIMUP,pi,snum, -1);
|
||||||
if (GetGameVarID(g_iReturnVarID,pi,snum) == 0)
|
if (GetGameVarID(g_iReturnVarID,pi,snum) == 0)
|
||||||
|
@ -4517,7 +4520,8 @@ HORIZONLY:
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (sb_snum&(1<<4))
|
else if (sb_snum&(1<<4))
|
||||||
{ // aim_down
|
{
|
||||||
|
// aim_down
|
||||||
SetGameVarID(g_iReturnVarID,0,pi,snum);
|
SetGameVarID(g_iReturnVarID,0,pi,snum);
|
||||||
OnEvent(EVENT_AIMDOWN,pi,snum, -1);
|
OnEvent(EVENT_AIMDOWN,pi,snum, -1);
|
||||||
if (GetGameVarID(g_iReturnVarID,pi,snum) == 0)
|
if (GetGameVarID(g_iReturnVarID,pi,snum) == 0)
|
||||||
|
@ -5185,21 +5189,21 @@ int getspritescore(long snum, long dapicnum)
|
||||||
}
|
}
|
||||||
|
|
||||||
static long fdmatrix[12][12] =
|
static long fdmatrix[12][12] =
|
||||||
{
|
{
|
||||||
//KNEE PIST SHOT CHAIN RPG PIPE SHRI DEVI WALL FREE HAND EXPA
|
//KNEE PIST SHOT CHAIN RPG PIPE SHRI DEVI WALL FREE HAND EXPA
|
||||||
{ 128, -1, -1, -1, 128, -1, -1, -1, 128, -1, 128, -1 }, //KNEE
|
{ 128, -1, -1, -1, 128, -1, -1, -1, 128, -1, 128, -1 }, //KNEE
|
||||||
{ 1024,1024,1024,1024,2560, 128,2560,2560,1024,2560,2560,2560 }, //PIST
|
{ 1024,1024,1024,1024,2560, 128,2560,2560,1024,2560,2560,2560 }, //PIST
|
||||||
{ 512, 512, 512, 512,2560, 128,2560,2560,1024,2560,2560,2560 }, //SHOT
|
{ 512, 512, 512, 512,2560, 128,2560,2560,1024,2560,2560,2560 }, //SHOT
|
||||||
{ 512, 512, 512, 512,2560, 128,2560,2560,1024,2560,2560,2560 }, //CHAIN
|
{ 512, 512, 512, 512,2560, 128,2560,2560,1024,2560,2560,2560 }, //CHAIN
|
||||||
{ 2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560 }, //RPG
|
{ 2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560 }, //RPG
|
||||||
{ 512, 512, 512, 512,2048, 512,2560,2560, 512,2560,2560,2560 }, //PIPE
|
{ 512, 512, 512, 512,2048, 512,2560,2560, 512,2560,2560,2560 }, //PIPE
|
||||||
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 }, //SHRI
|
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 }, //SHRI
|
||||||
{ 1536,1536,1536,1536,2560,1536,1536,1536,1536,1536,1536,1536 }, //DEVI
|
{ 1536,1536,1536,1536,2560,1536,1536,1536,1536,1536,1536,1536 }, //DEVI
|
||||||
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, //WALL
|
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, //WALL
|
||||||
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 }, //FREE
|
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 }, //FREE
|
||||||
{ 2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560 }, //HAND
|
{ 2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560,2560 }, //HAND
|
||||||
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 } //EXPA
|
{ 128, 128, 128, 128,2560, 128,2560,2560, 128, 128, 128, 128 } //EXPA
|
||||||
};
|
};
|
||||||
|
|
||||||
static long goalx[MAXPLAYERS], goaly[MAXPLAYERS], goalz[MAXPLAYERS];
|
static long goalx[MAXPLAYERS], goaly[MAXPLAYERS], goalz[MAXPLAYERS];
|
||||||
static long goalsect[MAXPLAYERS], goalwall[MAXPLAYERS], goalsprite[MAXPLAYERS], goalspritescore[MAXPLAYERS];
|
static long goalsect[MAXPLAYERS], goalwall[MAXPLAYERS], goalsprite[MAXPLAYERS], goalspritescore[MAXPLAYERS];
|
||||||
|
|
|
@ -202,7 +202,6 @@ int loadplayer(int spot)
|
||||||
|
|
||||||
FX_StopAllSounds();
|
FX_StopAllSounds();
|
||||||
clearsoundlocks();
|
clearsoundlocks();
|
||||||
MUSIC_StopSong();
|
|
||||||
|
|
||||||
if (numplayers > 1)
|
if (numplayers > 1)
|
||||||
{
|
{
|
||||||
|
@ -403,9 +402,13 @@ int loadplayer(int spot)
|
||||||
clearsoundlocks();
|
clearsoundlocks();
|
||||||
cacheit();
|
cacheit();
|
||||||
|
|
||||||
|
i = music_select;
|
||||||
music_select = (ud.volume_number*MAXLEVELS) + ud.level_number;
|
music_select = (ud.volume_number*MAXLEVELS) + ud.level_number;
|
||||||
if (music_fn[0][(unsigned char)music_select] != NULL)
|
if (music_fn[0][(unsigned char)music_select] != NULL && i != music_select)
|
||||||
|
{
|
||||||
|
MUSIC_StopSong();
|
||||||
playmusic(&music_fn[0][(unsigned char)music_select][0]);
|
playmusic(&music_fn[0][(unsigned char)music_select][0]);
|
||||||
|
}
|
||||||
|
|
||||||
ps[myconnectindex].gm = MODE_GAME;
|
ps[myconnectindex].gm = MODE_GAME;
|
||||||
ud.recstat = 0;
|
ud.recstat = 0;
|
||||||
|
|
|
@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
#include "music.h"
|
#include "music.h"
|
||||||
#include "duke3d.h"
|
#include "duke3d.h"
|
||||||
#include "util_lib.h"
|
#include "util_lib.h"
|
||||||
|
#include "osd.h"
|
||||||
|
|
||||||
#define LOUDESTVOLUME 150
|
#define LOUDESTVOLUME 150
|
||||||
|
|
||||||
|
@ -164,25 +164,25 @@ unsigned char menunum=0;
|
||||||
void intomenusounds(void)
|
void intomenusounds(void)
|
||||||
{
|
{
|
||||||
short menusnds[] =
|
short menusnds[] =
|
||||||
{
|
{
|
||||||
LASERTRIP_EXPLODE,
|
LASERTRIP_EXPLODE,
|
||||||
DUKE_GRUNT,
|
DUKE_GRUNT,
|
||||||
DUKE_LAND_HURT,
|
DUKE_LAND_HURT,
|
||||||
CHAINGUN_FIRE,
|
CHAINGUN_FIRE,
|
||||||
SQUISHED,
|
SQUISHED,
|
||||||
KICK_HIT,
|
KICK_HIT,
|
||||||
PISTOL_RICOCHET,
|
PISTOL_RICOCHET,
|
||||||
PISTOL_BODYHIT,
|
PISTOL_BODYHIT,
|
||||||
PISTOL_FIRE,
|
PISTOL_FIRE,
|
||||||
SHOTGUN_FIRE,
|
SHOTGUN_FIRE,
|
||||||
BOS1_WALK,
|
BOS1_WALK,
|
||||||
RPG_EXPLODE,
|
RPG_EXPLODE,
|
||||||
PIPEBOMB_BOUNCE,
|
PIPEBOMB_BOUNCE,
|
||||||
PIPEBOMB_EXPLODE,
|
PIPEBOMB_EXPLODE,
|
||||||
NITEVISION_ONOFF,
|
NITEVISION_ONOFF,
|
||||||
RPG_SHOOT,
|
RPG_SHOOT,
|
||||||
SELECT_WEAPON
|
SELECT_WEAPON
|
||||||
};
|
};
|
||||||
sound(menusnds[menunum++]);
|
sound(menusnds[menunum++]);
|
||||||
menunum %= 17;
|
menunum %= 17;
|
||||||
}
|
}
|
||||||
|
@ -414,9 +414,9 @@ void sound(int num)
|
||||||
if (VoiceToggle==0 && (soundm[num]&4)) return;
|
if (VoiceToggle==0 && (soundm[num]&4)) return;
|
||||||
if ((soundm[num]&8) && ud.lockout) return;
|
if ((soundm[num]&8) && ud.lockout) return;
|
||||||
if (FX_VoiceAvailable(soundpr[num]) == 0) return;
|
if (FX_VoiceAvailable(soundpr[num]) == 0) return;
|
||||||
if (num > NUM_SOUNDS-1 || !sounds[num])
|
if (num > NUM_SOUNDS-1 || !sounds[num])
|
||||||
{
|
{
|
||||||
OSD_Printf("WARNING: invalid sound #%d\n",num);
|
OSD_Printf("WARNING: invalid sound #%d\n",num);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -39,9 +39,9 @@ settings;
|
||||||
|
|
||||||
static HWND startupdlg = NULL;
|
static HWND startupdlg = NULL;
|
||||||
static HWND pages[3] =
|
static HWND pages[3] =
|
||||||
{
|
{
|
||||||
NULL, NULL, NULL
|
NULL, NULL, NULL
|
||||||
};
|
};
|
||||||
static int done = -1, mode = TAB_CONFIG;
|
static int done = -1, mode = TAB_CONFIG;
|
||||||
|
|
||||||
#define POPULATE_VIDEO 1
|
#define POPULATE_VIDEO 1
|
||||||
|
|
Loading…
Reference in a new issue