mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 06:41:59 +00:00
- Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame.
As a result it could result in the player facing an incorrect direction if this variable had not been set in a previous session. Fixes #235.
This commit is contained in:
parent
72df9c26d8
commit
b58b21cca0
1 changed files with 1 additions and 0 deletions
|
@ -680,6 +680,7 @@ void SerializeState(FSerializer& arc)
|
|||
("slipmode", bSlipMode)
|
||||
("leveltime", leveltime)
|
||||
("cinemaseen", nCinemaSeen)
|
||||
("spiritsprite", nSpiritSprite)
|
||||
.EndObject();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue