- Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame.

As a result it could result in the player facing an incorrect direction if this variable had not been set in a previous session.
Fixes #235.
This commit is contained in:
Christoph Oelckers 2020-12-11 19:33:06 +01:00
parent 72df9c26d8
commit b58b21cca0

View file

@ -680,6 +680,7 @@ void SerializeState(FSerializer& arc)
("slipmode", bSlipMode)
("leveltime", leveltime)
("cinemaseen", nCinemaSeen)
("spiritsprite", nSpiritSprite)
.EndObject();
}
}