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- handle_se11-13.
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83a9d99bd9
commit
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4 changed files with 51 additions and 58 deletions
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@ -3651,10 +3651,10 @@ void handle_se10(DDukeActor* actor, const int* specialtags)
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//
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//---------------------------------------------------------------------------
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void handle_se11(int i)
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void handle_se11(DDukeActor *actor)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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int st = s->lotag;
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int sh = s->hitag;
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@ -3673,27 +3673,26 @@ void handle_se11(int i)
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for (int j = startwall; j < endwall; j++)
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{
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StatIterator it(STAT_ACTOR);
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int k;
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while ((k = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_ACTOR);
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while (auto ac = it.Next())
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{
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auto sk = &sprite[k];
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if (sk->extra > 0 && badguy(&sprite[k]) && clipinsidebox(sk->x, sk->y, j, 256L) == 1)
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auto sk = &ac->s;
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if (sk->extra > 0 && badguy(ac) && clipinsidebox(sk->x, sk->y, j, 256L) == 1)
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return;
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}
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it.Reset(STAT_PLAYER);
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while ((k = it.NextIndex()) >= 0)
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while (auto ac = it.Next())
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{
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auto sk = &sprite[k];
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if (sk->owner >= 0 && clipinsidebox(sk->x, sk->y, j, 144L) == 1)
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auto sk = &ac->s;
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if (ac->GetOwner() && clipinsidebox(sk->x, sk->y, j, 144L) == 1)
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{
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t[5] = 8; // Delay
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k = (s->yvel >> 3) * t[3];
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int k = (s->yvel >> 3) * t[3];
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t[2] -= k;
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t[4] -= k;
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ms(i);
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setsprite(i, s->x, s->y, s->z);
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ms(actor);
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setsprite(actor, s->pos);
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return;
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}
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}
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@ -3702,15 +3701,15 @@ void handle_se11(int i)
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int k = (s->yvel >> 3) * t[3];
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t[2] += k;
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t[4] += k;
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ms(i);
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setsprite(i, s->x, s->y, s->z);
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ms(actor);
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setsprite(actor, s->pos);
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if (t[4] <= -511 || t[4] >= 512)
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{
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t[4] = 0;
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t[2] &= 0xffffff00;
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ms(i);
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setsprite(i, s->x, s->y, s->z);
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ms(actor);
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setsprite(actor, s->pos);
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}
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}
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}
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@ -3721,10 +3720,10 @@ void handle_se11(int i)
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//
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//---------------------------------------------------------------------------
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void handle_se12(int i, int planeonly)
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void handle_se12(DDukeActor *actor, int planeonly)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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int st = s->lotag;
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int sh = s->hitag;
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@ -3745,22 +3744,20 @@ void handle_se12(int i, int planeonly)
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sc->ceilingshade = t[2];
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t[0] = 0;
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SectIterator it(s->sectnum);
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int j;
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while ((j = it.NextIndex()) >= 0)
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DukeSectIterator it(s->sectnum);
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while (auto a2 = it.Next())
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{
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auto sj = &sprite[j];
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if (sj->cstat & 16)
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if (a2->s.cstat & 16)
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{
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if (sc->ceilingstat & 1)
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sj->shade = sc->ceilingshade;
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else sj->shade = sc->floorshade;
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a2->s.shade = sc->ceilingshade;
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else a2->s.shade = sc->floorshade;
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}
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}
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if (t[3] == 1)
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{
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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}
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@ -3786,16 +3783,14 @@ void handle_se12(int i, int planeonly)
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}
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else t[0] = 2;
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SectIterator it(s->sectnum);
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int j;
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while ((j = it.NextIndex()) >= 0)
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DukeSectIterator it(s->sectnum);
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while (auto a2 = it.Next())
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{
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auto sj = &sprite[j];
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if (sj->cstat & 16)
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if (a2->s.cstat & 16)
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{
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if (sc->ceilingstat & 1)
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sj->shade = sc->ceilingshade;
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else sj->shade = sc->floorshade;
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a2->s.shade = sc->ceilingshade;
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else a2->s.shade = sc->floorshade;
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}
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}
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}
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@ -3807,20 +3802,20 @@ void handle_se12(int i, int planeonly)
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//
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//---------------------------------------------------------------------------
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void handle_se13(int i)
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void handle_se13(DDukeActor* actor)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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int st = s->lotag;
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int sh = s->hitag;
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if (t[2])
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{
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int j = (sprite[i].yvel << 5) | 1;
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int j = (s->yvel << 5) | 1;
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if (s->ang == 512)
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{
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if (s->owner)
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if (s->owner) // hijacked!
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{
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if (abs(t[0] - sc->ceilingz) >= j)
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sc->ceilingz += sgn(t[0] - sc->ceilingz) * j;
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@ -3860,24 +3855,22 @@ void handle_se13(int i)
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if (ps[0].one_parallax_sectnum >= 0)
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{
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sc->ceilingpicnum =
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sector[ps[0].one_parallax_sectnum].ceilingpicnum;
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sc->ceilingshade =
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sector[ps[0].one_parallax_sectnum].ceilingshade;
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sc->ceilingpicnum = sector[ps[0].one_parallax_sectnum].ceilingpicnum;
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sc->ceilingshade = sector[ps[0].one_parallax_sectnum].ceilingshade;
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}
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}
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}
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t[2]++;
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if (t[2] > 256)
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{
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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}
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if (t[2] == 4 && s->ang != 512)
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for (int x = 0; x < 7; x++) RANDOMSCRAP(s, i);
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for (int x = 0; x < 7; x++) RANDOMSCRAP(actor);
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}
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//---------------------------------------------------------------------------
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@ -3628,15 +3628,15 @@ void moveeffectors_d(void) //STATNUM 3
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break;
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}
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case SE_11_SWINGING_DOOR:
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handle_se11(i);
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handle_se11(&hittype[i]);
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break;
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case SE_12_LIGHT_SWITCH:
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handle_se12(i);
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handle_se12(&hittype[i]);
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break;
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case SE_13_EXPLOSIVE:
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handle_se13(i);
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handle_se13(&hittype[i]);
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break;
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case SE_15_SLIDING_DOOR:
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@ -3590,24 +3590,24 @@ void moveeffectors_r(void) //STATNUM 3
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handle_se10(&hittype[i], nullptr);
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break;
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case SE_11_SWINGING_DOOR:
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handle_se11(i);
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handle_se11(&hittype[i]);
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break;
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case SE_12_LIGHT_SWITCH:
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handle_se12(i);
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handle_se12(&hittype[i]);
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break;
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case SE_47_LIGHT_SWITCH:
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if (isRRRA()) handle_se12(i, 1);
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if (isRRRA()) handle_se12(&hittype[i], 1);
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break;
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case SE_48_LIGHT_SWITCH:
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if (isRRRA()) handle_se12(i, 2);
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if (isRRRA()) handle_se12(&hittype[i], 2);
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break;
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case SE_13_EXPLOSIVE:
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handle_se13(i);
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handle_se13(&hittype[i]);
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break;
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case SE_15_SLIDING_DOOR:
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@ -73,9 +73,9 @@ void handle_se04(DDukeActor* i);
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void handle_se05(DDukeActor* i, int FIRELASER);
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void handle_se08(DDukeActor* i, bool checkhitag1);
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void handle_se10(DDukeActor* i, const int *);
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void handle_se11(int i);
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void handle_se12(int i, int planeonly = 0);
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void handle_se13(int i);
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void handle_se11(DDukeActor* i);
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void handle_se12(DDukeActor* i, int planeonly = 0);
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void handle_se13(DDukeActor* i);
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void handle_se15(int i);
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void handle_se16(int i, int REACTOR, int REACTOR2);
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void handle_se17(int i);
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