mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
WT Incinerator projectile velocity hotfix from Nuke.YKT
From-SVN: r8791
This commit is contained in:
parent
fd025374d4
commit
b54a6e0565
1 changed files with 2 additions and 2 deletions
|
@ -1606,7 +1606,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
break;
|
||||
|
||||
if (pSprite->extra >= 0) pSprite->shade = -96;
|
||||
vel = 1024;
|
||||
vel = 400;
|
||||
int j, underwater;
|
||||
if (playerNum >= 0)
|
||||
{
|
||||
|
@ -1616,7 +1616,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
{
|
||||
int ang = getangle(startPos.x-pPlayer->opos.x,startPos.y-pPlayer->opos.y);
|
||||
ang = 512-(1024-klabs(klabs(ang-shootAng)-1024));
|
||||
vel = 1024+int(float(ang)*(1.f/512.f)*float(xv));
|
||||
vel = 400+int(float(ang)*(1.f/512.f)*float(xv));
|
||||
}
|
||||
underwater = sector[pPlayer->cursectnum].lotag == ST_2_UNDERWATER;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue