- some quick'n easy replacements.

This commit is contained in:
Christoph Oelckers 2020-10-23 21:37:40 +02:00
parent cd70818d54
commit b5309a6410
2 changed files with 50 additions and 49 deletions

View file

@ -196,27 +196,28 @@ static void shootflamethrowerflame(int i, int p, int sx, int sy, int sz, int sa)
sprite[k].xvel = (short)vel; sprite[k].xvel = (short)vel;
sprite[k].zvel = (short)zvel; sprite[k].zvel = (short)zvel;
} }
auto spawned = &hittype[k];
sprite[k].x = sx + sintable[(sa + 630) & 0x7FF] / 448; spawned->s.x = sx + sintable[(sa + 630) & 0x7FF] / 448;
sprite[k].y = sy + sintable[(sa + 112) & 0x7FF] / 448; spawned->s.y = sy + sintable[(sa + 112) & 0x7FF] / 448;
sprite[k].z = sz - 256; spawned->s.z = sz - 256;
sprite[k].sectnum = s->sectnum; spawned->s.sectnum = s->sectnum;
sprite[k].cstat = 0x80; spawned->s.cstat = 0x80;
sprite[k].ang = sa; spawned->s.ang = sa;
sprite[k].xrepeat = 2; spawned->s.xrepeat = 2;
sprite[k].yrepeat = 2; spawned->s.yrepeat = 2;
sprite[k].clipdist = 40; spawned->s.clipdist = 40;
sprite[k].yvel = p; spawned->s.yvel = p;
sprite[k].owner = (short)i; spawned->s.owner = (short)i;
if (p == -1) if (p == -1)
{ {
if (sprite[i].picnum == BOSS5) if (sprite[i].picnum == BOSS5)
{ {
sprite[k].x -= sintable[sa & 2047] / 56; spawned->s.x -= sintable[sa & 2047] / 56;
sprite[k].y -= sintable[(sa + 1024 + 512) & 2047] / 56; spawned->s.y -= sintable[(sa + 1024 + 512) & 2047] / 56;
sprite[k].xrepeat = 10; spawned->s.xrepeat = 10;
sprite[k].yrepeat = 10; spawned->s.yrepeat = 10;
} }
} }
} }
@ -725,15 +726,15 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
l = j; l = j;
else l = -1; else l = -1;
j = EGS(sect, auto spawned = EGS(sect,
sx + (sintable[(348 + sa + 512) & 2047] / 448), sx + (sintable[(348 + sa + 512) & 2047] / 448),
sy + (sintable[(sa + 348) & 2047] / 448), sy + (sintable[(sa + 348) & 2047] / 448),
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4); sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, &hittype[i], 4);
auto spj = &sprite[j]; auto spj = &spawned->s;
spj->extra += (krand() & 7); spj->extra += (krand() & 7);
if (atwith != FREEZEBLAST) if (atwith != FREEZEBLAST)
hittype[j].temp_actor = l >= 0? &hittype[l] : nullptr;// sprite[j].yvel = l; spawned->temp_actor = l >= 0? &hittype[l] : nullptr;// spawned->s.yvel = l;
else else
{ {
spj->yvel = numfreezebounces; spj->yvel = numfreezebounces;

View file

@ -680,76 +680,76 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
vel <<= 1; vel <<= 1;
} }
j = EGS(sect, auto spawned = EGS(sect,
sx + (sintable[(348 + sa + 512) & 2047] / 448), sx + (sintable[(348 + sa + 512) & 2047] / 448),
sy + (sintable[(sa + 348) & 2047] / 448), sy + (sintable[(sa + 348) & 2047] / 448),
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4); sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, &hittype[i], 4);
if (isRRRA()) if (isRRRA())
{ {
if (atwith == RRTILE1790) if (atwith == RRTILE1790)
{ {
sprite[j].extra = 10; spawned->s.extra = 10;
sprite[j].zvel = -(10 << 8); spawned->s.zvel = -(10 << 8);
} }
else if (atwith == RPG2) else if (atwith == RPG2)
{ {
sprite[j].lotag = var90; spawned->s.lotag = var90;
sprite[j].hitag = 0; spawned->s.hitag = 0;
fi.lotsofmoney(&hittype[j], (krand() & 3) + 1); fi.lotsofmoney(spawned, (krand() & 3) + 1);
} }
} }
sprite[j].extra += (krand() & 7); spawned->s.extra += (krand() & 7);
if (atwith != FREEZEBLAST) if (atwith != FREEZEBLAST)
hittype[j].temp_actor = l >= 0? &hittype[l] : nullptr;// sprite[j].yvel = l; spawned->temp_actor = l >= 0? &hittype[l] : nullptr;// spawned->s.yvel = l;
else else
{ {
sprite[j].yvel = numfreezebounces; spawned->s.yvel = numfreezebounces;
sprite[j].xrepeat >>= 1; spawned->s.xrepeat >>= 1;
sprite[j].yrepeat >>= 1; spawned->s.yrepeat >>= 1;
sprite[j].zvel -= (2 << 4); spawned->s.zvel -= (2 << 4);
} }
if (p == -1) if (p == -1)
{ {
if (s->picnum == HULK) if (s->picnum == HULK)
{ {
sprite[j].xrepeat = 8; spawned->s.xrepeat = 8;
sprite[j].yrepeat = 8; spawned->s.yrepeat = 8;
} }
else if (atwith != FREEZEBLAST) else if (atwith != FREEZEBLAST)
{ {
sprite[j].xrepeat = 30; spawned->s.xrepeat = 30;
sprite[j].yrepeat = 30; spawned->s.yrepeat = 30;
sprite[j].extra >>= 2; spawned->s.extra >>= 2;
} }
} }
else if (ps[p].curr_weapon == TIT_WEAPON) else if (ps[p].curr_weapon == TIT_WEAPON)
{ {
sprite[j].extra >>= 2; spawned->s.extra >>= 2;
sprite[j].ang += 16 - (krand() & 31); spawned->s.ang += 16 - (krand() & 31);
sprite[j].zvel += 256 - (krand() & 511); spawned->s.zvel += 256 - (krand() & 511);
if (ps[p].hbomb_hold_delay) if (ps[p].hbomb_hold_delay)
{ {
sprite[j].x -= sintable[sa & 2047] / 644; spawned->s.x -= sintable[sa & 2047] / 644;
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644; spawned->s.y -= sintable[(sa + 1024 + 512) & 2047] / 644;
} }
else else
{ {
sprite[j].x += sintable[sa & 2047] >> 8; spawned->s.x += sintable[sa & 2047] >> 8;
sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8; spawned->s.y += sintable[(sa + 1024 + 512) & 2047] >> 8;
} }
sprite[j].xrepeat >>= 1; spawned->s.xrepeat >>= 1;
sprite[j].yrepeat >>= 1; spawned->s.yrepeat >>= 1;
} }
sprite[j].cstat = 128; spawned->s.cstat = 128;
if (atwith == RPG || (atwith == RPG2 && isRRRA())) if (atwith == RPG || (atwith == RPG2 && isRRRA()))
sprite[j].clipdist = 4; spawned->s.clipdist = 4;
else else
sprite[j].clipdist = 40; spawned->s.clipdist = 40;
} }