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- removed unused code.
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2 changed files with 0 additions and 113 deletions
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@ -47,15 +47,6 @@ extern void I_GeneralTriggerClear(void);
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extern int32_t I_EscapeTrigger(void);
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extern void I_EscapeTriggerClear(void);
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extern int32_t I_MenuUp(void);
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extern void I_MenuUpClear(void);
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extern int32_t I_MenuDown(void);
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extern void I_MenuDownClear(void);
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extern int32_t I_MenuLeft(void);
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extern void I_MenuLeftClear(void);
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extern int32_t I_MenuRight(void);
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extern void I_MenuRightClear(void);
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enum EnterTextFlags_t {
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INPUT_NUMERIC = 0x00000001,
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@ -137,110 +137,6 @@ void I_EscapeTriggerClear(void)
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}
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int32_t I_MenuUp(void)
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{
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return
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inputState.GetKeyStatus(sc_UpArrow)
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|| inputState.GetKeyStatus(sc_kpad_8)
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|| (inputState.MouseGetButtons()&WHEELUP_MOUSE)
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|| buttonMap.ButtonDown(gamefunc_Move_Forward)
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|| (JOYSTICK_GetHat(0)&HAT_UP)
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|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_UP))
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|| CONTROL_GetGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTY);
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}
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void I_MenuUpClear(void)
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{
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inputState.ClearKeyStatus(sc_UpArrow);
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inputState.ClearKeyStatus(sc_kpad_8);
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inputState.MouseClearButton(WHEELUP_MOUSE);
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buttonMap.ClearButton(gamefunc_Move_Forward);
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JOYSTICK_ClearHat(0);
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JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_UP);
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CONTROL_ClearGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTY);
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}
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int32_t I_MenuDown(void)
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{
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return
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inputState.GetKeyStatus(sc_DownArrow)
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|| inputState.GetKeyStatus(sc_kpad_2)
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|| (inputState.MouseGetButtons()&WHEELDOWN_MOUSE)
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|| buttonMap.ButtonDown(gamefunc_Move_Backward)
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|| (JOYSTICK_GetHat(0)&HAT_DOWN)
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|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_DOWN))
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|| CONTROL_GetGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTY);
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}
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void I_MenuDownClear(void)
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{
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inputState.ClearKeyStatus(sc_DownArrow);
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inputState.ClearKeyStatus(sc_kpad_2);
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inputState.ClearKeyStatus(sc_PgDn);
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inputState.MouseClearButton(WHEELDOWN_MOUSE);
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buttonMap.ClearButton(gamefunc_Move_Backward);
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JOYSTICK_ClearHat(0);
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JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_DOWN);
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CONTROL_ClearGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTY);
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}
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int32_t I_MenuLeft(void)
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{
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return
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inputState.GetKeyStatus(sc_LeftArrow)
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|| inputState.GetKeyStatus(sc_kpad_4)
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|| (inputState.ShiftPressed() && inputState.GetKeyStatus(sc_Tab))
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|| buttonMap.ButtonDown(gamefunc_Turn_Left)
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|| buttonMap.ButtonDown(gamefunc_Strafe_Left)
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|| (JOYSTICK_GetHat(0)&HAT_LEFT)
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|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_LEFT))
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|| CONTROL_GetGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTX);
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}
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void I_MenuLeftClear(void)
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{
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inputState.ClearKeyStatus(sc_LeftArrow);
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inputState.ClearKeyStatus(sc_kpad_4);
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inputState.ClearKeyStatus(sc_Tab);
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buttonMap.ClearButton(gamefunc_Turn_Left);
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buttonMap.ClearButton(gamefunc_Strafe_Left);
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JOYSTICK_ClearHat(0);
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JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_LEFT);
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CONTROL_ClearGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTX);
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}
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int32_t I_MenuRight(void)
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{
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return
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inputState.GetKeyStatus(sc_RightArrow)
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|| inputState.GetKeyStatus(sc_kpad_6)
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|| (!inputState.ShiftPressed() && inputState.GetKeyStatus(sc_Tab))
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|| buttonMap.ButtonDown(gamefunc_Turn_Right)
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|| buttonMap.ButtonDown(gamefunc_Strafe_Right)
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|| (inputState.MouseGetButtons()&MIDDLE_MOUSE)
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|| (JOYSTICK_GetHat(0)&HAT_RIGHT)
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|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_RIGHT))
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|| CONTROL_GetGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTX)
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;
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}
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void I_MenuRightClear(void)
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{
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inputState.ClearKeyStatus(sc_RightArrow);
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inputState.ClearKeyStatus(sc_kpad_6);
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inputState.ClearKeyStatus(sc_Tab);
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buttonMap.ClearButton(gamefunc_Turn_Right);
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buttonMap.ClearButton(gamefunc_Strafe_Right);
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inputState.MouseClearButton(MIDDLE_MOUSE);
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JOYSTICK_ClearHat(0);
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JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_RIGHT);
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CONTROL_ClearGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTX);
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}
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int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags)
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{
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char ch;
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