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Disable playing RTS sounds until a crash can be resolved.
See comments in the source for details. git-svn-id: https://svn.eduke32.com/eduke32@3508 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 1 deletions
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@ -7838,6 +7838,10 @@ void G_HandleLocalKeys(void)
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if (ud.lockout == 0)
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if (ud.lockout == 0)
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if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && g_RTSPlaying == 0 && (ud.config.VoiceToggle & 1))
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if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && g_RTSPlaying == 0 && (ud.config.VoiceToggle & 1))
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{
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{
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#if 0
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// FIXME: http://forums.duke4.net/topic/6308-eduke32-crashed-when-press-altprintscreen/
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// HINT: keeping temp-sounding variables like "i" live for
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// a long time surely is recipe for disaster :/.
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FX_PlayAuto3D((char *)RTS_GetSound(i-1),RTS_SoundLength(i-1),0,0,0,255,-i);
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FX_PlayAuto3D((char *)RTS_GetSound(i-1),RTS_SoundLength(i-1),0,0,0,255,-i);
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g_RTSPlaying = 7;
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g_RTSPlaying = 7;
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@ -7856,7 +7860,7 @@ void G_HandleLocalKeys(void)
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#endif
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#endif
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pus = NUMPAGES;
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pus = NUMPAGES;
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pub = NUMPAGES;
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pub = NUMPAGES;
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#endif
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return;
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return;
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}
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}
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}
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}
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