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Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool
git-svn-id: https://svn.eduke32.com/eduke32@6857 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 0 deletions
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@ -7606,9 +7606,12 @@ end_space_handling:
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}
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}
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newnumwalls = -1;
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newnumwalls = -1;
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char touchedwall[(MAXWALLS+7)>>3];
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for (i=0; i<numdrawnwalls; i++)
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for (i=0; i<numdrawnwalls; i++)
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{
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{
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Bmemset(touchedwall, 0, sizeof(touchedwall));
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for (j=numwalls-1; j>=0; j--) /* j may be modified in loop */
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for (j=numwalls-1; j>=0; j--) /* j may be modified in loop */
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{
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{
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vec2_t pint;
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vec2_t pint;
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@ -7616,6 +7619,9 @@ end_space_handling:
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YAX_SKIPWALL(j);
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YAX_SKIPWALL(j);
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if (wall[j].nextwall >= 0 && (touchedwall[wall[j].nextwall>>3] & pow2char[wall[j].nextwall&7]))
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continue;
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if (!lineintersect2v((vec2_t *)&wall[j], (vec2_t *)&POINT2(j),
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if (!lineintersect2v((vec2_t *)&wall[j], (vec2_t *)&POINT2(j),
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&point[i], &point[i+1], &pint))
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&point[i], &point[i+1], &pint))
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continue;
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continue;
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@ -7623,6 +7629,8 @@ end_space_handling:
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if (vec2eq(&pint, (vec2_t *)&wall[j]) || vec2eq(&pint, (vec2_t *)&POINT2(j)))
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if (vec2eq(&pint, (vec2_t *)&wall[j]) || vec2eq(&pint, (vec2_t *)&POINT2(j)))
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continue;
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continue;
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touchedwall[j>>3] |= (1<<(j&7));
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inspts = M32_InsertPoint(j, pint.x, pint.y, -1, &j); /* maybe modify j */
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inspts = M32_InsertPoint(j, pint.x, pint.y, -1, &j); /* maybe modify j */
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if (inspts==0)
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if (inspts==0)
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