Take CRANE sprites into account before applying mouse input

git-svn-id: https://svn.eduke32.com/eduke32@8565 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2020-01-29 11:37:39 +00:00 committed by Christoph Oelckers
parent d04bf2cfb9
commit b48de3ca3c

View file

@ -2894,6 +2894,9 @@ int32_t mouseyaxismode = -1;
static int P_CheckLockedMovement(int const playerNum)
{
auto const pPlayer = g_player[playerNum].ps;
if (pPlayer->on_crane >= 0) return 2;
return (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 || pPlayer->knee_incs > 0
|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)));
@ -3121,7 +3124,9 @@ void P_GetInput(int const playerNum)
localInput.extbits |= buttonMap.ButtonDown(gamefunc_Turn_Right)<<5;
localInput.extbits |= buttonMap.ButtonDown(gamefunc_Alt_Fire)<<6;
if ((ud.scrollmode && ud.overhead_on) || P_CheckLockedMovement(playerNum))
int const movementLocked = P_CheckLockedMovement(playerNum);
if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1)
{
if (ud.scrollmode && ud.overhead_on)
{
@ -3136,15 +3141,18 @@ void P_GetInput(int const playerNum)
localInput.q16horz = 0;
}
else
{
if (movementLocked != 2)
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
}
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
}