mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Add a distance check to clipupdatesector() to prevent traversing through portals that are outside the wall distance passed to clipmove()
git-svn-id: https://svn.eduke32.com/eduke32@7582 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
76d7fec2ff
commit
b46bc73322
1 changed files with 16 additions and 9 deletions
|
@ -920,9 +920,16 @@ int sectoradjacent(int sect1, int sect2)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void clipupdatesector(int32_t const x, int32_t const y, int16_t * const sectnum)
|
||||
static inline int32_t clipwalldist(vec2_t const &p, int const w)
|
||||
{
|
||||
if (inside_p(x, y, *sectnum))
|
||||
int32_t closestx, closesty;
|
||||
yax_getclosestpointonwall(w, &closestx, &closesty);
|
||||
return klabs(closestx - p.x) + klabs(closesty - p.y);
|
||||
}
|
||||
|
||||
static void clipupdatesector(vec2_t const &p, int16_t * const sectnum, int const walldist)
|
||||
{
|
||||
if (inside_p(p.x, p.y, *sectnum))
|
||||
return;
|
||||
|
||||
static int16_t sectlist[MAXSECTORS];
|
||||
|
@ -933,7 +940,7 @@ static void clipupdatesector(int32_t const x, int32_t const y, int16_t * const s
|
|||
|
||||
for (int sectcnt = 0; sectcnt < nsecs; sectcnt++)
|
||||
{
|
||||
if (inside_p(x, y, sectlist[sectcnt]))
|
||||
if (inside_p(p.x, p.y, sectlist[sectcnt]))
|
||||
SET_AND_RETURN(*sectnum, sectlist[sectcnt]);
|
||||
|
||||
auto const sec = §or[sectlist[sectcnt]];
|
||||
|
@ -949,9 +956,9 @@ static void clipupdatesector(int32_t const x, int32_t const y, int16_t * const s
|
|||
|
||||
for (int sectcnt = 0; sectcnt < nsecs; sectcnt++)
|
||||
{
|
||||
if (inside_p(x, y, sectlist[sectcnt]))
|
||||
if (inside_p(p.x, p.y, sectlist[sectcnt]))
|
||||
{
|
||||
// add sector to clipping list so the next call to clipdatesector()
|
||||
// add sector to clipping list so the next call to clipupdatesector()
|
||||
// finishes in the loop above this one
|
||||
addclipsect(sectlist[sectcnt]);
|
||||
SET_AND_RETURN(*sectnum, sectlist[sectcnt]);
|
||||
|
@ -963,7 +970,7 @@ static void clipupdatesector(int32_t const x, int32_t const y, int16_t * const s
|
|||
|
||||
// check floor curbs here?
|
||||
for (int j = startwall; j < endwall; j++)
|
||||
if (wall[j].nextsector >= 0)
|
||||
if (wall[j].nextsector >= 0 && clipwalldist(p, j) <= walldist)
|
||||
bfirst_search_try(sectlist, sectbitmap, &nsecs, wall[j].nextsector);
|
||||
}
|
||||
|
||||
|
@ -1339,7 +1346,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
|
|||
|
||||
if ((tempint1^tempint2) < 0)
|
||||
{
|
||||
clipupdatesector(pos->x, pos->y, sectnum);
|
||||
clipupdatesector(*(vec2_t *)pos, sectnum, rad);
|
||||
return clipReturn;
|
||||
}
|
||||
}
|
||||
|
@ -1354,7 +1361,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
|
|||
}
|
||||
|
||||
int const osectnum = *sectnum;
|
||||
clipupdatesector(vec.x, vec.y, sectnum);
|
||||
clipupdatesector(vec, sectnum, rad);
|
||||
|
||||
if (*sectnum == osectnum || editstatus || (*sectnum != -1 && !check_floor_curb(osectnum, *sectnum, flordist, pos->z, vec.x, vec.y)))
|
||||
{
|
||||
|
@ -1493,7 +1500,7 @@ int32_t pushmove(vec3_t * const vect, int16_t * const sectnum,
|
|||
} while (clipinsidebox((vec2_t *)vect, i, walldist-4) != 0);
|
||||
bad = -1;
|
||||
k--; if (k <= 0) return bad;
|
||||
clipupdatesector(vect->x, vect->y, sectnum);
|
||||
clipupdatesector(*(vec2_t *)vect, sectnum, walldist);
|
||||
if (*sectnum < 0) return -1;
|
||||
}
|
||||
else if (bitmap_test(clipsectormap, wal->nextsector) == 0)
|
||||
|
|
Loading…
Reference in a new issue