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Move some debugging stuff out of compat.h into glbuild.h and common.h.
git-svn-id: https://svn.eduke32.com/eduke32@2586 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 10 additions and 10 deletions
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@ -62,4 +62,9 @@ void G_DoAutoload(const char *dirname);
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char *dup_filename(const char *fn);
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// timer defs for profiling function chunks the simple way
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#define EDUKE32_TMRDEF int32_t t[20], ti=0; const char *tmrstr=__func__; fprintf(stderr,"%s\n",tmrstr); t[ti++]=getticks();
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#define EDUKE32_TMRTIC t[ti++]=getticks()
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#define EDUKE32_TMRPRN do { int ii=0; fprintf(stderr,"%s: ",tmrstr); for (ii=1; ii<ti; ii++) fprintf(stderr,"%d ", t[ii]-t[ii-1]); fprintf(stderr,"\n"); } while (0)
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#endif
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@ -626,15 +626,5 @@ char *Bstrupr(char *);
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}
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#endif
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// timer defs for profiling function chunks the simple way
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#define EDUKE32_TMRDEF int32_t t[20], ti=0; const char *tmrstr=__func__; fprintf(stderr,"%s\n",tmrstr); t[ti++]=getticks();
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#define EDUKE32_TMRTIC t[ti++]=getticks()
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#define EDUKE32_TMRPRN do { int ii=0; fprintf(stderr,"%s: ",tmrstr); for (ii=1; ii<ti; ii++) fprintf(stderr,"%d ", t[ii]-t[ii-1]); fprintf(stderr,"\n"); } while (0)
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#if defined USE_OPENGL && defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
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# define bglGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
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# define bglDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
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#endif
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#endif // __compat_h__
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@ -335,6 +335,11 @@ extern HGLRC (WINAPI * bwglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext
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//////// glGenTextures/glDeleteTextures debugging ////////
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void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn);
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void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn);
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# if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
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# define bglGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
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# define bglDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
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# endif
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#endif //USE_OPENGL
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extern char *gldriver;
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