mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Allow writing to 8 and 16-bit CON arrays
git-svn-id: https://svn.eduke32.com/eduke32@6338 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
cabb918c64
commit
b3b40c9581
6 changed files with 93 additions and 74 deletions
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@ -124,20 +124,21 @@ enum GamevarFlags_t {
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GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
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};
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enum GamearrayFlags_t {
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MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be strictly smaller than MAXGAMEVARS
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MAXARRAYLABEL = MAXVARLABEL,
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enum GamearrayFlags_t
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{
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MAXGAMEARRAYS = (MAXGAMEVARS >> 2), // must be strictly smaller than MAXGAMEVARS
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MAXARRAYLABEL = MAXVARLABEL,
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GAMEARRAY_READONLY = 0x00001000,
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GAMEARRAY_WARN = 0x00002000,
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GAMEARRAY_NORMAL = 0x00004000,
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GAMEARRAY_OFCHAR = 0x00000001,
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GAMEARRAY_OFSHORT = 0x00000002,
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GAMEARRAY_OFINT = 0x00000004,
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GAMEARRAY_TYPE_MASK = GAMEARRAY_OFCHAR|GAMEARRAY_OFSHORT|GAMEARRAY_OFINT,
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GAMEARRAY_NORMAL = 0x00004000,
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GAMEARRAY_UINT8 = 0x00000001,
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GAMEARRAY_INT16 = 0x00000002,
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GAMEARRAY_INT32 = 0x00000004,
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GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32,
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GAMEARRAY_RESET = 0x00000008,
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GAMEARRAY_RESET = 0x00000008,
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GAMEARRAY_VARSIZE = 0x00000020,
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GAMEARRAY_STRIDE2 = 0x00000040,
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@ -4615,6 +4615,14 @@ finish_qsprintf:
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continue;
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}
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switch (aGameArrays[tw].flags & GAMEARRAY_TYPE_MASK)
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{
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case 0: aGameArrays[tw].pValues[arrayIndex] = newValue; break;
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case GAMEARRAY_INT32: ((int32_t *)aGameArrays[tw].pValues)[arrayIndex] = newValue; break;
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case GAMEARRAY_INT16: ((int16_t *)aGameArrays[tw].pValues)[arrayIndex] = newValue; break;
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case GAMEARRAY_UINT8: ((uint8_t *)aGameArrays[tw].pValues)[arrayIndex] = newValue; break;
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}
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aGameArrays[tw].pValues[arrayIndex]=newValue;
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continue;
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}
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@ -4804,7 +4812,7 @@ finish_qsprintf:
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}
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Bmemcpy(aGameArrays[destArray].pValues+destArrayIndex, aGameArrays[srcArray].pValues+srcArrayIndex, numElements*GAR_ELTSZ);
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break;
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case GAMEARRAY_OFINT:
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case GAMEARRAY_INT32:
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// From int32-sized array. Note that the CON array element
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// type is intptr_t, so it is different-sized on 64-bit
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// archs, but same-sized on 32-bit ones.
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@ -4823,7 +4831,7 @@ finish_qsprintf:
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((int32_t *)aGameArrays[srcArray].pValues)[srcArrayIndex++];
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}
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break;
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case GAMEARRAY_OFSHORT:
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case GAMEARRAY_INT16:
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// From int16_t array. Always different-sized.
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if (EDUKE32_PREDICT_FALSE(aGameArrays[srcArray].flags & GAMEARRAY_STRIDE2))
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{
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@ -4840,7 +4848,7 @@ finish_qsprintf:
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((int16_t *)aGameArrays[srcArray].pValues)[srcArrayIndex++];
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}
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break;
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case GAMEARRAY_OFCHAR:
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case GAMEARRAY_UINT8:
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// From char array. Always different-sized.
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if (EDUKE32_PREDICT_FALSE(aGameArrays[srcArray].flags & GAMEARRAY_STRIDE2))
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{
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@ -6083,11 +6091,11 @@ void G_SaveMapState(void)
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int size;
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switch (aGameArrays[i].flags & (GAMEARRAY_OFCHAR | GAMEARRAY_OFSHORT | GAMEARRAY_OFINT))
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switch (aGameArrays[i].flags & (GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32))
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{
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case GAMEARRAY_OFCHAR: size = sizeof(uint8_t); break;
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case GAMEARRAY_OFSHORT: size = sizeof(uint16_t); break;
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case GAMEARRAY_OFINT: size = sizeof(uint32_t); break;
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case GAMEARRAY_UINT8: size = sizeof(uint8_t); break;
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case GAMEARRAY_INT16: size = sizeof(uint16_t); break;
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case GAMEARRAY_INT32: size = sizeof(uint32_t); break;
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default: size = sizeof(uintptr_t); break;
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}
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@ -6224,12 +6232,12 @@ void G_RestoreMapState(void)
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int size;
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switch (aGameArrays[i].flags & (GAMEARRAY_OFCHAR | GAMEARRAY_OFSHORT | GAMEARRAY_OFINT))
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switch (aGameArrays[i].flags & (GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32))
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{
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case GAMEARRAY_OFCHAR: size = sizeof(uint8_t); break;
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case GAMEARRAY_OFSHORT: size = sizeof(uint16_t); break;
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case GAMEARRAY_OFINT: size = sizeof(uint32_t); break;
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default: size = sizeof(uintptr_t); break;
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case GAMEARRAY_UINT8: size = sizeof(uint8_t); break;
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case GAMEARRAY_INT16: size = sizeof(uint16_t); break;
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case GAMEARRAY_INT32: size = sizeof(uint32_t); break;
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default: size = sizeof(uintptr_t); break;
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}
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Bmemcpy(&aGameArrays[i].pValues[0], &pSavedState->arrays[i][0], aGameArrays[i].size * size);
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@ -387,7 +387,7 @@ void Gv_ResetVars(void) /* this is called during a new game and nowhere else */
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int32_t Gv_NewArray(const char *pszLabel, void *pArray, intptr_t arraySize, uint32_t nFlags)
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{
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int32_t i;
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Bassert(arraySize);
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if (EDUKE32_PREDICT_FALSE(g_gameArrayCount >= MAXGAMEARRAYS))
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{
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@ -404,7 +404,8 @@ int32_t Gv_NewArray(const char *pszLabel, void *pArray, intptr_t arraySize, uint
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initprintf("%s:%d: error: array name `%s' exceeds limit of %d characters.\n",g_scriptFileName,g_lineNumber,pszLabel, MAXARRAYLABEL);
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return 0;
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}
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i = hash_find(&h_arrays,pszLabel);
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int32_t i = hash_find(&h_arrays,pszLabel);
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if (EDUKE32_PREDICT_FALSE(i >=0 && !(aGameArrays[i].flags & GAMEARRAY_RESET)))
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{
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@ -431,21 +432,28 @@ int32_t Gv_NewArray(const char *pszLabel, void *pArray, intptr_t arraySize, uint
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if (aGameArrays[i].szLabel != pszLabel)
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Bstrcpy(aGameArrays[i].szLabel,pszLabel);
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if (!(nFlags & GAMEARRAY_TYPE_MASK))
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if (pArray == NULL)
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{
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Baligned_free(aGameArrays[i].pValues);
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if (arraySize != 0)
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if (aGameArrays[i].flags & GAMEARRAY_ALLOCATED)
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Baligned_free(aGameArrays[i].pValues);
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int typeSize;
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switch (aGameArrays[i].flags & (GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32))
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{
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aGameArrays[i].pValues = (intptr_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, arraySize * GAR_ELTSZ);
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Bmemset(aGameArrays[i].pValues, 0, arraySize * GAR_ELTSZ);
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case GAMEARRAY_UINT8: typeSize = sizeof(uint8_t); break;
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case GAMEARRAY_INT16: typeSize = sizeof(uint16_t); break;
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case GAMEARRAY_INT32: typeSize = sizeof(uint32_t); break;
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default: typeSize = sizeof(uintptr_t); break;
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}
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else
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aGameArrays[i].pValues = NULL;
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aGameArrays[i].pValues = (intptr_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, arraySize * typeSize);
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Bmemset(aGameArrays[i].pValues, 0, arraySize * typeSize);
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}
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else
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aGameArrays[i].pValues=(intptr_t *)pArray;
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aGameArrays[i].pValues = (intptr_t *)pArray;
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aGameArrays[i].size = arraySize;
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aGameArrays[i].size = arraySize;
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aGameArrays[i].flags = nFlags & ~GAMEARRAY_RESET;
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g_gameArrayCount++;
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@ -574,10 +582,10 @@ int __fastcall Gv_GetArrayValue(int const id, int index)
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switch (aGameArrays[id].flags & GAMEARRAY_TYPE_MASK)
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{
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case 0: returnValue = (aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_OFINT: returnValue = ((int32_t *)aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_OFSHORT: returnValue = ((int16_t *)aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_OFCHAR: returnValue = ((uint8_t *)aGameArrays[id].pValues)[index]; break;
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case 0: returnValue = (aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_INT32: returnValue = ((int32_t *)aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_INT16: returnValue = ((int16_t *)aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_UINT8: returnValue = ((uint8_t *)aGameArrays[id].pValues)[index]; break;
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}
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return returnValue;
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@ -1526,8 +1534,9 @@ static void Gv_AddSystemVars(void)
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# endif
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// SYSTEM_GAMEARRAY
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Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("walock", (void *) &walock[0], MAXTILES, GAMEARRAY_UINT8);
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#endif
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}
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@ -62,14 +62,15 @@ enum GamearrayFlags_t
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GAMEARRAY_READONLY = 0x00001000,
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GAMEARRAY_WARN = 0x00002000,
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GAMEARRAY_NORMAL = 0x00004000,
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GAMEARRAY_OFCHAR = 0x00000001,
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GAMEARRAY_OFSHORT = 0x00000002,
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GAMEARRAY_OFINT = 0x00000004,
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GAMEARRAY_UINT8 = 0x00000001,
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GAMEARRAY_INT16 = 0x00000002,
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GAMEARRAY_INT32 = 0x00000004,
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GAMEARRAY_RESET = 0x00000008,
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GAMEARRAY_TYPE_MASK = GAMEARRAY_OFCHAR | GAMEARRAY_OFSHORT | GAMEARRAY_OFINT,
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GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32,
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GAMEARRAY_RESTORE = 0x00000010,
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GAMEARRAY_VARSIZE = 0x00000020,
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GAMEARRAY_STRIDE2 = 0x00000100,
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GAMEARRAY_ALLOCATED = 0100000200, // memory allocated for user array
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};
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#pragma pack(push,1)
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@ -576,7 +576,7 @@ skip_check:
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switch (sar->dwFlags & GAMEARRAY_TYPE_MASK)
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{
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case 0:
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case GAMEARRAY_OFINT:
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case GAMEARRAY_INT32:
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if (sar->dwFlags & GAMEARRAY_STRIDE2)
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{
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for (; numelts>0; numelts--, sidx += 2)
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@ -588,11 +588,11 @@ skip_check:
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numelts * sizeof(int32_t));
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}
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break;
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case GAMEARRAY_OFSHORT:
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case GAMEARRAY_INT16:
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for (; numelts>0; numelts--)
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((int32_t *)dar->vals)[didx++] = ((int16_t *)sar->vals)[sidx++];
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break;
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case GAMEARRAY_OFCHAR:
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case GAMEARRAY_UINT8:
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for (; numelts>0; numelts--)
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((int32_t *)dar->vals)[didx++] = ((uint8_t *)sar->vals)[sidx++];
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break;
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@ -308,11 +308,11 @@ int32_t __fastcall Gv_GetVarX(int32_t id)
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switch (gar->dwFlags & GAMEARRAY_TYPE_MASK)
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{
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case 0:
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case GAMEARRAY_OFINT:
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case GAMEARRAY_INT32:
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return (((int32_t *)gar->vals)[index] ^ -negateResult) + negateResult;
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case GAMEARRAY_OFSHORT:
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case GAMEARRAY_INT16:
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return (((int16_t *)gar->vals)[index] ^ -negateResult) + negateResult;
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case GAMEARRAY_OFCHAR:
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case GAMEARRAY_UINT8:
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return (((uint8_t *)gar->vals)[index] ^ -negateResult) + negateResult;
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default:
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M32_ERROR("Gv_GetVarX() (array): WTF??");
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@ -410,13 +410,13 @@ void __fastcall Gv_SetVarX(int32_t id, int32_t lValue)
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switch (gar->dwFlags & GAMEARRAY_TYPE_MASK)
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{
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case 0:
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case GAMEARRAY_OFINT:
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case GAMEARRAY_INT32:
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((int32_t *)gar->vals)[index] = lValue;
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return;
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case GAMEARRAY_OFSHORT:
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case GAMEARRAY_INT16:
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((int16_t *)gar->vals)[index] = (int16_t)lValue;
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return;
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case GAMEARRAY_OFCHAR:
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case GAMEARRAY_UINT8:
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((uint8_t *)gar->vals)[index] = (uint8_t)lValue;
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return;
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default:
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@ -652,38 +652,38 @@ static void Gv_AddSystemVars(void)
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g_systemVarCount = g_gameVarCount;
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// must be first!
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Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_OFINT);
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Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_INT32);
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Gv_NewArray("highlight", (void *)highlight, hlcnt_id,
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GAMEARRAY_READONLY|GAMEARRAY_OFSHORT|GAMEARRAY_VARSIZE);
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GAMEARRAY_READONLY|GAMEARRAY_INT16|GAMEARRAY_VARSIZE);
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Gv_NewArray("highlightsector", (void *)highlightsector, hlscnt_id,
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GAMEARRAY_READONLY|GAMEARRAY_OFSHORT|GAMEARRAY_VARSIZE);
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GAMEARRAY_READONLY|GAMEARRAY_INT16|GAMEARRAY_VARSIZE);
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Gv_NewArray("hsect", (void *)headspritesect, MAXSECTORS+1, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("hstat", (void *)headspritestat, MAXSTATUS+1, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("hsect", (void *)headspritesect, MAXSECTORS+1, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("hstat", (void *)headspritestat, MAXSTATUS+1, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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#ifdef YAX_ENABLE
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Gv_NewArray("headsectbunchc", (void *)headsectbunch[0], YAX_MAXBUNCHES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("nextsectbunchc", (void *)nextsectbunch[0], MAXSECTORS, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("headsectbunchf", (void *)headsectbunch[1], YAX_MAXBUNCHES, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("nextsectbunchf", (void *)nextsectbunch[1], MAXSECTORS, GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("headsectbunchc", (void *)headsectbunch[0], YAX_MAXBUNCHES, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("nextsectbunchc", (void *)nextsectbunch[0], MAXSECTORS, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("headsectbunchf", (void *)headsectbunch[1], YAX_MAXBUNCHES, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("nextsectbunchf", (void *)nextsectbunch[1], MAXSECTORS, GAMEARRAY_READONLY|GAMEARRAY_INT16);
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#endif
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Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_OFCHAR);
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Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_OFSHORT);
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Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8);
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Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_INT16);
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Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_STRIDE2|GAMEARRAY_READONLY|GAMEARRAY_INT16);
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// Gv_NewArray("picsiz", (void *)picsiz, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_OFCHAR);
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Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_OFINT);
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Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_INT32);
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Gv_NewArray("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_OFCHAR);
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Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_OFCHAR);
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Gv_NewArray("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_OFCHAR);
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Gv_NewArray("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8);
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Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8);
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Gv_NewArray("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8);
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Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_OFCHAR);
|
||||
Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_OFCHAR);
|
||||
Gv_NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_OFCHAR);
|
||||
Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8);
|
||||
Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8);
|
||||
Gv_NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8);
|
||||
|
||||
g_systemArrayCount = g_gameArrayCount;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue