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Fix MSVC build.
DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4566 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 0 deletions
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@ -142,6 +142,7 @@ ENGINE_OBJS= \
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$(ENGINE_OBJ)\kplib.$o \
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$(ENGINE_OBJ)\lz4.$o \
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$(ENGINE_OBJ)\lzwnew.$o \
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$(ENGINE_OBJ)\mmulti_null.$o \
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$(ENGINE_OBJ)\osd.$o \
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$(ENGINE_OBJ)\pragmas.$o \
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$(ENGINE_OBJ)\scriptfile.$o \
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@ -223,6 +224,7 @@ DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \
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DUKE3D_EDITOR_OBJS=$(DUKE3D_OBJ)\astub.$o \
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$(DUKE3D_OBJ)\common.$o \
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$(DUKE3D_OBJ)\grpscan.$o \
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$(DUKE3D_OBJ)\mathutil.$o \
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$(DUKE3D_OBJ)\m32common.$o \
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$(DUKE3D_OBJ)\m32def.$o \
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@ -631,6 +631,8 @@ void initprintf(const char *f, ...)
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//
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void initputs(const char *buf)
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{
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static char dabuf[2048];
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OSD_Puts(buf);
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mutex_lock(&m_initprintf);
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