diff --git a/source/blood/CMakeLists.txt b/source/blood/CMakeLists.txt index fd6019799..62ec5ea44 100644 --- a/source/blood/CMakeLists.txt +++ b/source/blood/CMakeLists.txt @@ -57,7 +57,6 @@ set( PCH_SOURCES src/player.cpp src/qav.cpp src/replace.cpp - src/resource.cpp src/screen.cpp src/sectorfx.cpp src/seq.cpp diff --git a/source/blood/src/blood.cpp b/source/blood/src/blood.cpp index 6bcef018b..42358e57b 100644 --- a/source/blood/src/blood.cpp +++ b/source/blood/src/blood.cpp @@ -1061,9 +1061,6 @@ int GameInterface::app_main() gGameOptions.nMonsterSettings = !userConfig.nomonsters; bQuickStart = userConfig.nologo; ReadAllRFS(); -#ifdef USE_QHEAP - Resource::heap = new QHeap(nMaxAlloc); -#endif HookReplaceFunctions(); diff --git a/source/blood/src/choke.cpp b/source/blood/src/choke.cpp index 7c1a1c1bf..574a1d45d 100644 --- a/source/blood/src/choke.cpp +++ b/source/blood/src/choke.cpp @@ -39,12 +39,11 @@ void CChoke::sub_83ff0(int a1, void(*a2)(PLAYER*)) { at0 = NULL; at1c = a2; - if (!at4 && a1 != -1) + if (!at8 && a1 != -1) { - at4 = gSysRes.Lookup(a1, "QAV"); - if (!at4) + at8 = getQAV(a1); + if (!at8) ThrowError("Could not load QAV %d\n", a1); - at8 = (QAV*)gSysRes.Lock(at4); at8->nSprite = -1; at8->x = at14; at8->y = at18; @@ -55,7 +54,7 @@ void CChoke::sub_83ff0(int a1, void(*a2)(PLAYER*)) void CChoke::sub_84110(int x, int y) { - if (!at4) + if (!at8) return; ClockTicks v4 = gFrameClock; gFrameClock = totalclock; diff --git a/source/blood/src/choke.h b/source/blood/src/choke.h index edb5d7f64..f72d253b7 100644 --- a/source/blood/src/choke.h +++ b/source/blood/src/choke.h @@ -34,7 +34,6 @@ public: CChoke() { at0 = NULL; - at4 = NULL; at8 = NULL; atc = 0; at10 = 0; @@ -46,7 +45,6 @@ public: void sub_84110(int x, int y); void sub_84218(); char *at0; - DICTNODE *at4; QAV *at8; int atc; int at10; diff --git a/source/blood/src/fire.cpp b/source/blood/src/fire.cpp index 904da6bbf..2d5400df4 100644 --- a/source/blood/src/fire.cpp +++ b/source/blood/src/fire.cpp @@ -44,7 +44,7 @@ void CellularFrame(char *pFrame, int sizeX, int sizeY); char FrameBuffer[17280]; char SeedBuffer[16][128]; -char *gCLU; +static TArray gCLU; void InitSeedBuffers(void) { @@ -89,10 +89,10 @@ void FireInit(void) memset(FrameBuffer, 0, sizeof(FrameBuffer)); BuildCoolTable(); InitSeedBuffers(); - DICTNODE *pNode = gSysRes.Lookup("RFIRE", "CLU"); - if (!pNode) + auto fr = fileSystem.OpenFileReader("rfire.clu"); + if (!fr.isOpen()) ThrowError("RFIRE.CLU not found"); - gCLU = (char*)gSysRes.Lock(pNode); + gCLU = fr.Read(); for (int i = 0; i < 100; i++) DoFireFrame(); } diff --git a/source/blood/src/globals.cpp b/source/blood/src/globals.cpp index b1bebaa11..b2b96fcfe 100644 --- a/source/blood/src/globals.cpp +++ b/source/blood/src/globals.cpp @@ -39,8 +39,6 @@ int gFrame; //int volatile gGameClock; int gFrameRate; -Resource& gSysRes = fileSystem; - static const char *_module; static int _line; diff --git a/source/blood/src/globals.h b/source/blood/src/globals.h index 446faef73..c58f04b77 100644 --- a/source/blood/src/globals.h +++ b/source/blood/src/globals.h @@ -35,6 +35,4 @@ extern int gFrame; extern int gFrameRate; extern bool bVanilla; -extern FileSystem &gSysRes; - END_BLD_NS diff --git a/source/blood/src/nnexts.cpp b/source/blood/src/nnexts.cpp index 8b38ff244..116091e89 100644 --- a/source/blood/src/nnexts.cpp +++ b/source/blood/src/nnexts.cpp @@ -4741,11 +4741,9 @@ void usePictureChanger(XSPRITE* pXSource, int objType, int objIndex) { // player related QAV* playerQavSceneLoad(int qavId) { - QAV* pQav = NULL; DICTNODE* hQav = gSysRes.Lookup(qavId, "QAV"); - - if (hQav) pQav = (QAV*)gSysRes.Lock(hQav); - else viewSetSystemMessage("Failed to load QAV animation #%d", qavId); + QAV* pQav = getQAV(qavId); + if (!pQav) viewSetSystemMessage("Failed to load QAV animation #%d", qavId); return pQav; } diff --git a/source/blood/src/qav.cpp b/source/blood/src/qav.cpp index f85ead901..d45ec2401 100644 --- a/source/blood/src/qav.cpp +++ b/source/blood/src/qav.cpp @@ -155,4 +155,61 @@ void QAV::Precache(void) } } } + + +void ByteSwapQAV(void* p) +{ +#if B_BIG_ENDIAN == 1 + QAV* qav = (QAV*)p; + qav->nFrames = B_LITTLE32(qav->nFrames); + qav->ticksPerFrame = B_LITTLE32(qav->ticksPerFrame); + qav->at10 = B_LITTLE32(qav->at10); + qav->x = B_LITTLE32(qav->x); + qav->y = B_LITTLE32(qav->y); + qav->nSprite = B_LITTLE32(qav->nSprite); + for (int i = 0; i < qav->nFrames; i++) + { + FRAMEINFO* pFrame = &qav->frames[i]; + SOUNDINFO* pSound = &pFrame->sound; + pFrame->nCallbackId = B_LITTLE32(pFrame->nCallbackId); + pSound->sound = B_LITTLE32(pSound->sound); + for (int j = 0; j < 8; j++) + { + TILE_FRAME* pTile = &pFrame->tiles[j]; + pTile->picnum = B_LITTLE32(pTile->picnum); + pTile->x = B_LITTLE32(pTile->x); + pTile->y = B_LITTLE32(pTile->y); + pTile->z = B_LITTLE32(pTile->z); + pTile->stat = B_LITTLE32(pTile->stat); + pTile->angle = B_LITTLE16(pTile->angle); + } + } +#endif +} + + +// This is to eliminate a huge design issue in NBlood that was apparently copied verbatim from the DOS-Version. +// Sequences were cached in the resource and directly returned from there in writable form, with byte swapping directly performed in the cache on Big Endian systems. +// To avoid such unsafe operations this caches the read data separately. +extern FMemArena seqcache; // Use the same storage as the SEQs. +static TMap sequences; +QAV* getQAV(int res_id) +{ + auto p = sequences.CheckKey(res_id); + if (p != nullptr) return *p; + + int index = fileSystem.FindResource(res_id, "QAV"); + if (index < 0) + { + return nullptr; + } + auto fr = fileSystem.OpenFileReader(index); + auto qavdata = (QAV*)seqcache.Alloc(fr.GetLength()); + fr.Read(qavdata, fr.GetLength()); + sequences.Insert(res_id, qavdata); + ByteSwapQAV(qavdata); + return qavdata; +} + + END_BLD_NS diff --git a/source/blood/src/qav.h b/source/blood/src/qav.h index 3d08430c7..a6efd46f0 100644 --- a/source/blood/src/qav.h +++ b/source/blood/src/qav.h @@ -91,5 +91,6 @@ struct QAV #pragma pack(pop) int qavRegisterClient(void(*pClient)(int, void *)); +QAV* getQAV(int res_id); END_BLD_NS diff --git a/source/blood/src/replace.cpp b/source/blood/src/replace.cpp index 7e0f58651..ff9951005 100644 --- a/source/blood/src/replace.cpp +++ b/source/blood/src/replace.cpp @@ -95,7 +95,6 @@ void HookReplaceFunctions(void) deletesprite_replace = qdeletesprite; changespritesect_replace = qchangespritesect; changespritestat_replace = qchangespritestat; - loadvoxel_replace = qloadvoxel; loadboard_replace = qloadboard; } diff --git a/source/blood/src/resource.cpp b/source/blood/src/resource.cpp deleted file mode 100644 index 23e7cab56..000000000 --- a/source/blood/src/resource.cpp +++ /dev/null @@ -1,89 +0,0 @@ -//------------------------------------------------------------------------- -/* -Copyright (C) 2010-2019 EDuke32 developers and contributors -Copyright (C) 2019 Nuke.YKT - -This file is part of NBlood. - -NBlood is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License version 2 -as published by the Free Software Foundation. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -*/ -//------------------------------------------------------------------------- -#include "ns.h" // Must come before everything else! - -#include -#include -#include -#include -#include "compat.h" - -#include "common_game.h" - -#include "misc.h" - -#if B_BIG_ENDIAN == 1 -#include "qav.h" -#include "seq.h" -#include "sound.h" -#endif - -BEGIN_BLD_NS - - - -// Code left here for documentation. -// It's unlikely to be needed by today's systems so unless needed I rather leave such hacks out of the file system. -#if B_BIG_ENDIAN == 1 -void ByteSwapQAV(void *p) -{ - QAV *qav = (QAV*)p; - qav->nFrames = B_LITTLE32(qav->nFrames); - qav->ticksPerFrame = B_LITTLE32(qav->ticksPerFrame); - qav->at10 = B_LITTLE32(qav->at10); - qav->x = B_LITTLE32(qav->x); - qav->y = B_LITTLE32(qav->y); - qav->nSprite = B_LITTLE32(qav->nSprite); - for (int i = 0; i < qav->nFrames; i++) - { - FRAMEINFO *pFrame = &qav->frames[i]; - SOUNDINFO *pSound = &pFrame->sound; - pFrame->nCallbackId = B_LITTLE32(pFrame->nCallbackId); - pSound->sound = B_LITTLE32(pSound->sound); - for (int j = 0; j < 8; j++) - { - TILE_FRAME *pTile = &pFrame->tiles[j]; - pTile->picnum = B_LITTLE32(pTile->picnum); - pTile->x = B_LITTLE32(pTile->x); - pTile->y = B_LITTLE32(pTile->y); - pTile->z = B_LITTLE32(pTile->z); - pTile->stat = B_LITTLE32(pTile->stat); - pTile->angle = B_LITTLE16(pTile->angle); - } - } -} - -void ByteSwapSFX(void *p) -{ - SFX *pSFX = (SFX*)p; - pSFX->relVol = B_LITTLE32(pSFX->relVol); - pSFX->pitch = B_LITTLE32(pSFX->pitch); - pSFX->pitchRange = B_LITTLE32(pSFX->pitchRange); - pSFX->format = B_LITTLE32(pSFX->format); - pSFX->loopStart = B_LITTLE32(pSFX->loopStart); -} - -#endif - - -END_BLD_NS diff --git a/source/blood/src/seq.cpp b/source/blood/src/seq.cpp index b9b19e726..15d9824f8 100644 --- a/source/blood/src/seq.cpp +++ b/source/blood/src/seq.cpp @@ -603,6 +603,7 @@ void SeqLoadSaveConstruct(void) static void ByteSwapSEQ(Seq* pSeq) { +#if B_BIG_ENDIAN == 1 pSeq->version = B_LITTLE16(pSeq->version); pSeq->nFrames = B_LITTLE16(pSeq->nFrames); pSeq->at8 = B_LITTLE16(pSeq->at8); @@ -636,6 +637,7 @@ static void ByteSwapSEQ(Seq* pSeq) swapFrame.reserved = bitReader.readUnsigned(2); *pFrame = swapFrame; } +#endif } diff --git a/source/blood/src/sound.cpp b/source/blood/src/sound.cpp index 33c63e6d3..a97cbc01f 100644 --- a/source/blood/src/sound.cpp +++ b/source/blood/src/sound.cpp @@ -52,6 +52,17 @@ int soundRates[13] = { #define kChannelMax 32 +void ByteSwapSFX(SFX* pSFX) +{ +#if B_BIG_ENDIAN == 1 + pSFX->relVol = B_LITTLE32(pSFX->relVol); + pSFX->pitch = B_LITTLE32(pSFX->pitch); + pSFX->pitchRange = B_LITTLE32(pSFX->pitchRange); + pSFX->format = B_LITTLE32(pSFX->format); + pSFX->loopStart = B_LITTLE32(pSFX->loopStart); +#endif +} + //========================================================================== // // S_AddBloodSFX @@ -64,7 +75,8 @@ int soundRates[13] = { static void S_AddBloodSFX(int lumpnum) { auto sfxlump = fileSystem.ReadFile(lumpnum); - const SFX* sfx = (SFX*)sfxlump.GetMem(); + SFX* sfx = (SFX*)sfxlump.GetMem(); + ByteSwapSFX(sfx); FStringf rawname("%s.raw", sfx->rawName); auto rawlump = fileSystem.FindFile(rawname); int sfxnum; diff --git a/source/blood/src/tile.cpp b/source/blood/src/tile.cpp index ba428eb93..e1e1d9cdb 100644 --- a/source/blood/src/tile.cpp +++ b/source/blood/src/tile.cpp @@ -38,30 +38,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. BEGIN_BLD_NS -void qloadvoxel(int32_t nVoxel) -{ - static int nLastVoxel = 0; - DICTNODE *hVox = gSysRes.Lookup(nVoxel, "KVX"); - if (!hVox) { - Printf("Missing voxel #%d (max voxels: %d)", nVoxel, kMaxVoxels); - return; - } - - if (!hVox->LockCount()) - voxoff[nLastVoxel][0] = 0; - nLastVoxel = nVoxel; - char *pVox = (char*)gSysRes.Lock(hVox); - for (int i = 0; i < MAXVOXMIPS; i++) - { - int nSize = *((int*)pVox); -#if B_BIG_ENDIAN == 1 - nSize = B_LITTLE32(nSize); -#endif - pVox += 4; - voxoff[nVoxel][i] = (intptr_t)pVox; - pVox += nSize; - } -} bool artLoaded = false; int nTileFiles = 0; @@ -128,11 +104,12 @@ void tileProcessGLVoxels(void) voxInit = true; for (int i = 0; i < kMaxVoxels; i++) { - DICTNODE *hVox = gSysRes.Lookup(i, "KVX"); - if (!hVox) - continue; - char *pVox = (char*)gSysRes.Load(hVox); - voxmodels[i] = loadkvxfrombuf(pVox, hVox->Size()); + auto index = fileSystem.FindResource(i, "KVX"); + if (index >= 0) + { + auto data = fileSystem.ReadFile(index); + voxmodels[i] = loadkvxfrombuf((const char*)data.GetMem(), data.GetSize()); + } } } #endif @@ -175,8 +152,6 @@ void tilePreloadTile(int nTile) voxelIndex[nTile] = -1; picanm[nTile].extra &= ~7; } - else - qloadvoxel(voxelIndex[nTile]); break; } while(n--) diff --git a/source/blood/src/tile.h b/source/blood/src/tile.h index 9d9fed6c0..1193ef5fc 100644 --- a/source/blood/src/tile.h +++ b/source/blood/src/tile.h @@ -53,7 +53,6 @@ extern short voxelIndex[kMaxTiles]; extern int nPrecacheCount; extern char precachehightile[2][(MAXTILES+7)>>3]; -void qloadvoxel(int32_t nVoxel); int tileInit(char a1, const char *a2); #ifdef USE_OPENGL void tileProcessGLVoxels(void); diff --git a/source/blood/src/view.cpp b/source/blood/src/view.cpp index 744c3bd1f..1ee3348fa 100644 --- a/source/blood/src/view.cpp +++ b/source/blood/src/view.cpp @@ -2398,8 +2398,6 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t pTSprite->cstat &= ~(4|8); pTSprite->yoffset += tileTopOffset(pTSprite->picnum); pTSprite->picnum = voxelIndex[pTSprite->picnum]; - if (!voxoff[pTSprite->picnum]) - qloadvoxel(pTSprite->picnum); if ((picanm[nTile].extra&7) == 7) { pTSprite->ang = ((int)totalclock<<3)&2047; diff --git a/source/blood/src/weapon.cpp b/source/blood/src/weapon.cpp index e6ef41b01..00cf83b29 100644 --- a/source/blood/src/weapon.cpp +++ b/source/blood/src/weapon.cpp @@ -218,10 +218,9 @@ void WeaponInit(void) { for (int i = 0; i < kQAVEnd; i++) { - DICTNODE *hRes = gSysRes.Lookup(i, "QAV"); - if (!hRes) + weaponQAV[i] = getQAV(i); + if (!weaponQAV[i]) ThrowError("Could not load QAV %d\n", i); - weaponQAV[i] = (QAV*)gSysRes.Lock(hRes); weaponQAV[i]->nSprite = -1; } } diff --git a/source/build/include/build.h b/source/build/include/build.h index 89a38e1f7..6845964e8 100644 --- a/source/build/include/build.h +++ b/source/build/include/build.h @@ -992,7 +992,6 @@ int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, f extern TArray g_clipMapFiles; EXTERN int32_t nextvoxid; -EXTERN intptr_t voxoff[MAXVOXELS][MAXVOXMIPS]; // used in KenBuild EXTERN int8_t voxreserve[(MAXVOXELS+7)>>3]; EXTERN int8_t voxrotate[(MAXVOXELS+7)>>3]; @@ -1139,7 +1138,6 @@ extern int32_t(*insertsprite_replace)(int16_t sectnum, int16_t statnum); extern int32_t(*deletesprite_replace)(int16_t spritenum); extern int32_t(*changespritesect_replace)(int16_t spritenum, int16_t newsectnum); extern int32_t(*changespritestat_replace)(int16_t spritenum, int16_t newstatnum); -extern void(*loadvoxel_replace)(int32_t voxel); extern int32_t(*loadboard_replace)(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum); #ifdef USE_OPENGL extern void(*PolymostProcessVoxels_Callback)(void); diff --git a/source/build/src/engine.cpp b/source/build/src/engine.cpp index a30a9e2e7..b0e5e16fd 100644 --- a/source/build/src/engine.cpp +++ b/source/build/src/engine.cpp @@ -58,7 +58,6 @@ int16_t pskybits_override = -1; // This was on the cache but is permanently allocated, so put it into something static. This needs some rethinking anyway static TArray> voxelmemory; -void (*loadvoxel_replace)(int32_t voxindex) = NULL; int16_t tiletovox[MAXTILES]; #ifdef USE_OPENGL char *voxfilenames[MAXVOXELS]; @@ -3030,7 +3029,6 @@ int32_t qloadkvx(int32_t voxindex, const char *filename) voxelmemory.Reserve(1); voxelmemory.Last() = fil.Read(dasiz); - voxoff[voxindex][i] = (intptr_t)voxelmemory.Last().Data(); lengcnt += dasiz+4; if (lengcnt >= lengtot-768) @@ -3069,11 +3067,6 @@ void vox_undefine(int32_t const tile) DO_FREE_AND_NULL(voxfilenames[voxindex]); #endif - for (ssize_t j = 0; j < MAXVOXMIPS; ++j) - { - // CACHE1D_FREE - voxoff[voxindex][j] = 0; - } voxscale[voxindex] = 65536; voxrotate[voxindex>>3] &= ~pow2char[voxindex&7]; tiletovox[tile] = -1; diff --git a/source/common/filesystem/filesystem.cpp b/source/common/filesystem/filesystem.cpp index d411ab32f..0fdfcf4f6 100644 --- a/source/common/filesystem/filesystem.cpp +++ b/source/common/filesystem/filesystem.cpp @@ -1637,12 +1637,6 @@ FResourceLump *FileSystem::Lookup(const char *name, const char *type) else return nullptr; } -FResourceLump *FileSystem::Lookup(unsigned int id, const char *type) -{ - auto lump = FindResource(id, type); - if (lump >= 0) return FileInfo[lump].lump; - else return nullptr; -} FResourceLump* FileSystem::GetFileAt(int no) { return FileInfo[no].lump; diff --git a/source/common/filesystem/filesystem.h b/source/common/filesystem/filesystem.h index a7c38683f..e8197258a 100644 --- a/source/common/filesystem/filesystem.h +++ b/source/common/filesystem/filesystem.h @@ -190,8 +190,7 @@ public: // Blood stuff FResourceLump* Lookup(const char* name, const char* type); - FResourceLump* Lookup(unsigned int id, const char* type); - + FResourceLump* GetFileAt(int no); const void* Lock(int lump);