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https://github.com/ZDoom/raze-gles.git
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PCExhumed: Handle the rest of the possible overflows for ksqrt()
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parent
fc530a362d
commit
b1c9ec1f47
6 changed files with 111 additions and 19 deletions
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@ -304,7 +304,18 @@ int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
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int ecx = sintable[150] >> 3;
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if (ksqrt((hitX - *x) * (hitX - *x) + (hitY - *y) * (hitY - *y)) >= ecx)
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uint32_t xDiff = klabs(hitX - *x);
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uint32_t yDiff = klabs(hitY - *y);
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uint32_t sqrtNum = xDiff * xDiff + yDiff * yDiff;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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if (ksqrt(sqrtNum) >= ecx)
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return 0;
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*x = hitX;
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@ -828,10 +828,18 @@ void CreatePushBlock(int nSector)
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for (i = 0; i < nWalls; i++)
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{
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int x = xAvg - wall[startwall + i].x;
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int y = yAvg - wall[startwall + i].y;
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uint32_t xDiff = klabs(xAvg - wall[startwall + i].x);
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uint32_t yDiff = klabs(yAvg - wall[startwall + i].y);
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int nSqrt = ksqrt(x * x + y * y);
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uint32_t sqrtNum = xDiff * xDiff + yDiff * yDiff;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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int nSqrt = ksqrt(sqrtNum);
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if (nSqrt > var_28) {
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var_28 = nSqrt;
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}
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@ -1093,10 +1101,18 @@ void SetQuake(short nSprite, int nVal)
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{
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int nPlayerSprite = PlayerList[i].nSprite;
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int xDiff = sprite[nPlayerSprite].x - x;
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int yDiff = sprite[nPlayerSprite].y - y;
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uint32_t xDiff = klabs((int32_t)((sprite[nPlayerSprite].x - x) >> 8));
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uint32_t yDiff = klabs((int32_t)((sprite[nPlayerSprite].y - y) >> 8));
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int nSqrt = ksqrt((xDiff >> 8)* (xDiff >> 8) + (yDiff >> 8)* (yDiff >> 8));
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uint32_t sqrtNum = xDiff * xDiff + yDiff * yDiff;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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int nSqrt = ksqrt(sqrtNum);
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int eax = nVal;
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@ -1145,12 +1161,20 @@ int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1)
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{
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int nHeight = tilesiz[sprite[nSprite2].picnum].y * sprite[nSprite2].yrepeat * 2;
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int xDiff = sprite[nSprite2].x - sprite[nSprite].x;
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int yDiff = sprite[nSprite2].y - sprite[nSprite].y;
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int nMyAngle = GetMyAngle(sprite[nSprite2].x - sprite[nSprite].x, sprite[nSprite2].y - sprite[nSprite].y);
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int nMyAngle = GetMyAngle(xDiff, yDiff);
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uint32_t xDiff = klabs(sprite[nSprite2].x - sprite[nSprite].x);
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uint32_t yDiff = klabs(sprite[nSprite2].y - sprite[nSprite].y);
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int nSqrt = ksqrt(xDiff * xDiff + yDiff * yDiff);
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uint32_t sqrtNum = xDiff * xDiff + yDiff * yDiff;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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int nSqrt = ksqrt(sqrtNum);
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int var_18 = GetMyAngle(nSqrt, ((sprite[nSprite2].z - nHeight) - sprite[nSprite].z) >> 8);
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@ -1194,7 +1218,15 @@ int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1)
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int xshift = x >> 8;
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int yshift = y >> 8;
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int z = Sin(sprite[nSprite].zvel) * ksqrt((xshift * xshift) + (yshift * yshift));
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uint32_t sqrtNum = xshift * xshift + yshift * yshift;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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int z = Sin(sprite[nSprite].zvel) * ksqrt(sqrtNum);
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return movesprite(nSprite, x >> 2, y >> 2, (z >> 13) + (Sin(ecx) >> 5), 0, 0, nClipType);
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}
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@ -1414,7 +1414,15 @@ loc_1AB8E:
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playerX -= sprite[nPlayerSprite].x;
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playerY -= sprite[nPlayerSprite].y;
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totalvel[nPlayer] = ksqrt((playerY * playerY) + (playerX * playerX));
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uint32_t sqrtNum = playerX * playerX + playerY * playerY;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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totalvel[nPlayer] = ksqrt(sqrtNum);
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int nViewSect = sprite[nPlayerSprite].sectnum;
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@ -255,10 +255,18 @@ int QueenAngleChase(short nSprite, short nSprite2, int val1, int val2)
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int edx = ((pSprite2->z - nTileY) - pSprite->z) >> 8;
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int x = pSprite2->x - pSprite->x;
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int y = pSprite2->y - pSprite->y;
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uint32_t xDiff = klabs(pSprite2->x - pSprite->x);
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uint32_t yDiff = klabs(pSprite2->y - pSprite->y);
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int nSqrt = ksqrt(x * x + y * y);
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uint32_t sqrtVal = xDiff * xDiff + yDiff * yDiff;
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if (sqrtVal > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtVal = INT_MAX;
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}
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int nSqrt = ksqrt(sqrtVal);
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int var_14 = GetMyAngle(nSqrt, edx);
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@ -292,7 +300,18 @@ int QueenAngleChase(short nSprite, short nSprite2, int val1, int val2)
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int v26 = x * ((val1 * Cos(nAngle)) >> 14);
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int v27 = x * ((val1 * Sin(nAngle)) >> 14);
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int nSqrt = ksqrt(((v26 >> 8) * (v26 >> 8)) + ((v27 >> 8) * (v27 >> 8))) * Sin(da);
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uint32_t xDiff = klabs((int32_t)(v26 >> 8));
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uint32_t yDiff = klabs((int32_t)(v27 >> 8));
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uint32_t sqrtNum = xDiff * xDiff + yDiff * yDiff;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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int nSqrt = ksqrt(sqrtNum) * Sin(da);
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return movesprite(nSprite, v26 >> 2, v27 >> 2, (Sin(bobangle) >> 5) + (nSqrt >> 13), 0, 0, CLIPMASK1);
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}
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@ -1543,7 +1543,18 @@ int runlist_CheckRadialDamage(short nSprite)
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int edi = 0;
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int nDist = ksqrt(x * x + y * y);
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uint32_t xDiff = klabs(x);
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uint32_t yDiff = klabs(y);
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uint32_t sqrtNum = xDiff * xDiff + yDiff * yDiff;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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int nDist = ksqrt(sqrtNum);
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if (nDist < nDamageRadius)
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{
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@ -145,7 +145,18 @@ int BuildSnake(short nPlayer, short zVal)
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hitsect = hitData.sect;
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hitsprite = hitData.sprite;
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int nSqrt = ksqrt(((hity - y) * (hity - y)) + ((hitx - x) * (hitx - x)));
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uint32_t xDiff = klabs(hitx - x);
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uint32_t yDiff = klabs(hity - y);
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uint32_t sqrtNum = xDiff * xDiff + yDiff * yDiff;
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if (sqrtNum > INT_MAX)
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{
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OSD_Printf("%s %d: overflow\n", EDUKE32_FUNCTION, __LINE__);
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sqrtNum = INT_MAX;
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}
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int nSqrt = ksqrt(sqrtNum);
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if (nSqrt < (sintable[512] >> 4))
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{
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