mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- use gFrameClock plus interpolation for angles in viewProcessSprites
Both more reliable and precise.
This commit is contained in:
parent
0fa742f0ca
commit
b19681b50c
1 changed files with 6 additions and 4 deletions
|
@ -441,8 +441,10 @@ static void viewApplyDefaultPal(tspritetype *pTSprite, sectortype const *pSector
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t)
|
void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t smoothratio)
|
||||||
{
|
{
|
||||||
|
// shift before interpolating to increase precision.
|
||||||
|
int myclock = (gFrameClock<<3) + mulscale16(4<<3, smoothratio);
|
||||||
dassert(spritesortcnt <= kMaxViewSprites);
|
dassert(spritesortcnt <= kMaxViewSprites);
|
||||||
gCameraAng = cA;
|
gCameraAng = cA;
|
||||||
int nViewSprites = spritesortcnt;
|
int nViewSprites = spritesortcnt;
|
||||||
|
@ -559,7 +561,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t)
|
||||||
pTSprite->picnum = voxelIndex[pTSprite->picnum];
|
pTSprite->picnum = voxelIndex[pTSprite->picnum];
|
||||||
if ((picanm[nTile].extra&7) == 7)
|
if ((picanm[nTile].extra&7) == 7)
|
||||||
{
|
{
|
||||||
pTSprite->ang = (gameclock<<3)&2047;
|
pTSprite->ang = myclock & 2047;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -588,7 +590,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t)
|
||||||
int const nVoxel = tiletovox[pTSprite->picnum];
|
int const nVoxel = tiletovox[pTSprite->picnum];
|
||||||
|
|
||||||
if (nVoxel != -1 && ((voxrotate[nVoxel>>3]&pow2char[nVoxel&7]) != 0 || (picanm[nRootTile].extra&7) == 7))
|
if (nVoxel != -1 && ((voxrotate[nVoxel>>3]&pow2char[nVoxel&7]) != 0 || (picanm[nRootTile].extra&7) == 7))
|
||||||
pTSprite->ang = (pTSprite->ang+(gameclock<<3))&2047;
|
pTSprite->ang = (pTSprite->ang+myclock)&2047;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((pTSprite->cstat&48) != 48 && hw_models && !(spriteext[nSprite].flags&SPREXT_NOTMD))
|
if ((pTSprite->cstat&48) != 48 && hw_models && !(spriteext[nSprite].flags&SPREXT_NOTMD))
|
||||||
|
@ -603,7 +605,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t)
|
||||||
pTSprite->xoffset += tileLeftOffset(nAnimTile);
|
pTSprite->xoffset += tileLeftOffset(nAnimTile);
|
||||||
|
|
||||||
if ((picanm[nRootTile].extra&7) == 7)
|
if ((picanm[nRootTile].extra&7) == 7)
|
||||||
pTSprite->ang = (pTSprite->ang+(gameclock<<3))&2047;
|
pTSprite->ang = (pTSprite->ang+myclock)&2047;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue