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Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@5398 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3984,7 +3984,7 @@ int32_t polymost_lintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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}
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#define TSPR_OFFSET(tspr) \
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(((FindDistance2D((tspr->x - globalposx), (tspr->y - globalposy)) >> 4) * .0001f) + \
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(((FindDistance2D((tspr->x - globalposx), (tspr->y - globalposy)) >> 3) * .0001f) + \
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((tspr->owner != -1 ? tspr->owner & 63 : 0) * .0001f))
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void polymost_drawsprite(int32_t snum)
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