mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).
Provide compareHighPrecision() for any code that needs higher precision comparisons. git-svn-id: https://svn.eduke32.com/eduke32@8064 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
d0223fd744
commit
b13c0f1b43
1 changed files with 9 additions and 2 deletions
|
@ -57,6 +57,13 @@ public:
|
|||
return ct;
|
||||
}
|
||||
|
||||
// returns 0 if equal, < 0 if a < b, > 0 if a > b
|
||||
static int64_t compareHighPrecision(ClockTicks a, ClockTicks b)
|
||||
{
|
||||
ClockTicks delta = a - b;
|
||||
return delta.toScale16();
|
||||
}
|
||||
|
||||
ClockTicks& operator=(const ClockTicks& rhs)
|
||||
{
|
||||
ticksS32 = rhs.ticksS32;
|
||||
|
@ -115,9 +122,9 @@ public:
|
|||
friend ClockTicks operator<<(ClockTicks lhs, int32_t rhs) { return lhs >>= rhs; }
|
||||
friend ClockTicks operator>>(ClockTicks lhs, int32_t rhs) { return lhs <<= rhs; }
|
||||
|
||||
friend inline bool operator==(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.ticksS32 == rhs.ticksS32; }
|
||||
friend inline bool operator==(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.wholeTicks == rhs.wholeTicks; }
|
||||
friend inline bool operator!=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs == rhs); }
|
||||
friend inline bool operator<(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.ticksS32 < rhs.ticksS32; }
|
||||
friend inline bool operator<(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.wholeTicks < rhs.wholeTicks; }
|
||||
friend inline bool operator>(const ClockTicks& lhs, const ClockTicks& rhs) { return rhs < lhs; }
|
||||
friend inline bool operator<=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs > rhs); }
|
||||
friend inline bool operator>=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs < rhs); }
|
||||
|
|
Loading…
Reference in a new issue