mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-12 03:00:38 +00:00
Brightskins tweak, more whitespace
git-svn-id: https://svn.eduke32.com/eduke32@29 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e3d40c7b51
commit
b11595ad2e
13 changed files with 589 additions and 593 deletions
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@ -107,11 +107,11 @@ void addammo( short weapon,struct player_struct *p,short amount)
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void addweaponnoswitch( struct player_struct *p, short weapon)
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void addweaponnoswitch( struct player_struct *p, short weapon)
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{
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{
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if ( p->gotweapon[weapon] == 0 )
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if ( p->gotweapon[weapon] == 0 )
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{
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{
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p->gotweapon[weapon] = 1;
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p->gotweapon[weapon] = 1;
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if(weapon == SHRINKER_WEAPON)
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if(weapon == SHRINKER_WEAPON)
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p->gotweapon[GROW_WEAPON] = 1;
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p->gotweapon[GROW_WEAPON] = 1;
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}
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}
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switch(weapon)
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switch(weapon)
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{
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{
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@ -130,7 +130,7 @@ void addweapon( struct player_struct *p,short weapon)
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short snum;
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short snum;
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snum = sprite[p->i].yvel;
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snum = sprite[p->i].yvel;
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addweaponnoswitch(p,weapon);
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addweaponnoswitch(p,weapon);
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if (p->reloading) return;
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if (p->reloading) return;
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@ -210,8 +210,8 @@ void checkavailweapon( struct player_struct *p )
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weap = p->curr_weapon;
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weap = p->curr_weapon;
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if( p->gotweapon[weap] && p->ammo_amount[weap] > 0 )
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if( p->gotweapon[weap] && p->ammo_amount[weap] > 0 )
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return;
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return;
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if( p->gotweapon[weap] && !(p->weaponswitch & 2))
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if( p->gotweapon[weap] && !(p->weaponswitch & 2))
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return;
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return;
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snum = sprite[p->i].yvel;
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snum = sprite[p->i].yvel;
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@ -2515,24 +2515,24 @@ void moveweapons(void)
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}
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}
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}
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}
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/* if(thisprojectile[i].workslike & 8192)
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/* if(thisprojectile[i].workslike & 8192)
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{
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{
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for(k=-3;k<2;k++)
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for(k=-3;k<2;k++)
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{
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{
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x = EGS(s->sectnum,
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x = EGS(s->sectnum,
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s->x+((k*sintable[(s->ang+512)&2047])>>9),
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s->x+((k*sintable[(s->ang+512)&2047])>>9),
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s->y+((k*sintable[s->ang&2047])>>9),
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s->y+((k*sintable[s->ang&2047])>>9),
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s->z+((k*ksgn(s->zvel))*klabs(s->zvel/24)),s->picnum,-40+(k<<2), // FIRELASER
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s->z+((k*ksgn(s->zvel))*klabs(s->zvel/24)),s->picnum,-40+(k<<2), // FIRELASER
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s->xrepeat,s->yrepeat,0,0,0,s->owner,5);
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s->xrepeat,s->yrepeat,0,0,0,s->owner,5);
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sprite[x].cstat = 128;
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sprite[x].cstat = 128;
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sprite[x].pal = s->pal;
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sprite[x].pal = s->pal;
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}
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}
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}
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}
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else */
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else */
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if(thisprojectile[i].workslike & PROJECTILE_FLAG_SPIT) if(s->zvel < 6144)
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if(thisprojectile[i].workslike & PROJECTILE_FLAG_SPIT) if(s->zvel < 6144)
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s->zvel += gc-112;
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s->zvel += gc-112;
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if(thisprojectile[i].workslike & PROJECTILE_FLAG_WATERBUBBLES && sector[s->sectnum].lotag == 2 && rnd(140))
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if(thisprojectile[i].workslike & PROJECTILE_FLAG_WATERBUBBLES && sector[s->sectnum].lotag == 2 && rnd(140))
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@ -1843,33 +1843,33 @@ void Keys3d(void)
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{
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{
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case 0:
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case 0:
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strcpy(tempbuf,"Wall picnum: ");
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strcpy(tempbuf,"Wall picnum: ");
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i = getnumber256(tempbuf,wall[searchwall].picnum,MAXTILES-1,0);
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i = getnumber256(tempbuf,wall[searchwall].picnum,MAXTILES-1,0);
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if(tilesizx[i] != 0)
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if(tilesizx[i] != 0)
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wall[searchwall].picnum = i;
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wall[searchwall].picnum = i;
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break;
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break;
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case 1:
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case 1:
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strcpy(tempbuf,"Sector ceiling picnum: ");
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strcpy(tempbuf,"Sector ceiling picnum: ");
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i = getnumber256(tempbuf,sector[searchsector].ceilingpicnum,MAXTILES-1,0);
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i = getnumber256(tempbuf,sector[searchsector].ceilingpicnum,MAXTILES-1,0);
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if(tilesizx[i] != 0)
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if(tilesizx[i] != 0)
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sector[searchsector].ceilingpicnum = i;
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sector[searchsector].ceilingpicnum = i;
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break;
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break;
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case 2:
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case 2:
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strcpy(tempbuf,"Sector floor picnum: ");
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strcpy(tempbuf,"Sector floor picnum: ");
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i = getnumber256(tempbuf,sector[searchsector].floorpicnum,MAXTILES-1,0);
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i = getnumber256(tempbuf,sector[searchsector].floorpicnum,MAXTILES-1,0);
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if(tilesizx[i] != 0)
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if(tilesizx[i] != 0)
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sector[searchsector].floorpicnum = i;
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sector[searchsector].floorpicnum = i;
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break;
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break;
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case 3:
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case 3:
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strcpy(tempbuf,"Sprite picnum: ");
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strcpy(tempbuf,"Sprite picnum: ");
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i = getnumber256(tempbuf,sprite[searchwall].picnum,MAXTILES-1,0);
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i = getnumber256(tempbuf,sprite[searchwall].picnum,MAXTILES-1,0);
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if(tilesizx[i] != 0)
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if(tilesizx[i] != 0)
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sprite[searchwall].picnum = i;
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sprite[searchwall].picnum = i;
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break;
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break;
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case 4:
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case 4:
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strcpy(tempbuf,"Masked wall picnum: ");
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strcpy(tempbuf,"Masked wall picnum: ");
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i = getnumber256(tempbuf,wall[searchwall].overpicnum,MAXTILES-1,0);
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i = getnumber256(tempbuf,wall[searchwall].overpicnum,MAXTILES-1,0);
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if(tilesizx[i] != 0)
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if(tilesizx[i] != 0)
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wall[searchwall].overpicnum = i;
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wall[searchwall].overpicnum = i;
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break;
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break;
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}
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}
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asksave = 1;
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asksave = 1;
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@ -3355,12 +3355,12 @@ void Keys2d(void)
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Bsprintf(tempbuf,"Delete all sprites of picnum: ");
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Bsprintf(tempbuf,"Delete all sprites of picnum: ");
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i = getnumber16(tempbuf,-1,MAXSPRITES-1,1);
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i = getnumber16(tempbuf,-1,MAXSPRITES-1,1);
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if (i >= 0)
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if (i >= 0)
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{
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{
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for(j=0;j<MAXSPRITES-1;j++)
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for(j=0;j<MAXSPRITES-1;j++)
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if(sprite[j].picnum == i)
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if(sprite[j].picnum == i)
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deletesprite(j);
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deletesprite(j);
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printmessage16("Sprites deleted.");
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printmessage16("Sprites deleted.");
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}
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}
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}
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}
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getpoint(searchx,searchy,&mousxplc,&mousyplc);
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getpoint(searchx,searchy,&mousxplc,&mousyplc);
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@ -3510,40 +3510,40 @@ void Keys2d(void)
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{
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{
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if (pointhighlight >= 16384)
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if (pointhighlight >= 16384)
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{
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{
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keystatus[0x1f] = 0;
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keystatus[0x1f] = 0;
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Bsprintf(tempbuf,"Sprite (%d) xrepeat: ",cursprite);
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Bsprintf(tempbuf,"Sprite (%d) xrepeat: ",cursprite);
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sprite[cursprite].xrepeat=getnumber16(tempbuf, sprite[cursprite].xrepeat, 256,0);
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sprite[cursprite].xrepeat=getnumber16(tempbuf, sprite[cursprite].xrepeat, 256,0);
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Bsprintf(tempbuf,"Sprite (%d) yrepeat: ",cursprite);
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Bsprintf(tempbuf,"Sprite (%d) yrepeat: ",cursprite);
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sprite[cursprite].yrepeat=getnumber16(tempbuf, sprite[cursprite].yrepeat, 256,0);
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sprite[cursprite].yrepeat=getnumber16(tempbuf, sprite[cursprite].yrepeat, 256,0);
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Bsprintf(tempbuf,"Sprite (%d) updated",i);
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Bsprintf(tempbuf,"Sprite (%d) updated",i);
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printmessage16(tempbuf);
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printmessage16(tempbuf);
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}
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}
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}
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}
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if(keystatus[KEYSC_QUOTE] && keystatus[KEYSC_F]) // ' F
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if(keystatus[KEYSC_QUOTE] && keystatus[KEYSC_F]) // ' F
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{
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{
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keystatus[KEYSC_F] = 0;
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keystatus[KEYSC_F] = 0;
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j = 0;
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j = 0;
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for(i=0;i<MAXSECTORS;i++)
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for(i=0;i<MAXSECTORS;i++)
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{
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{
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if(tilesizx[sector[i].ceilingpicnum] <= 0)
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if(tilesizx[sector[i].ceilingpicnum] <= 0)
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sector[i].ceilingpicnum = 0,j++;
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sector[i].ceilingpicnum = 0,j++;
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if(tilesizx[sector[i].floorpicnum] <= 0)
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if(tilesizx[sector[i].floorpicnum] <= 0)
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sector[i].floorpicnum = 0,j++;
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sector[i].floorpicnum = 0,j++;
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}
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}
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for(i=0;i<MAXWALLS;i++)
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for(i=0;i<MAXWALLS;i++)
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{
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{
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if(tilesizx[wall[i].picnum] <= 0)
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if(tilesizx[wall[i].picnum] <= 0)
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wall[i].picnum = 0,j++;
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wall[i].picnum = 0,j++;
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if(tilesizx[wall[i].overpicnum] <= 0)
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if(tilesizx[wall[i].overpicnum] <= 0)
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wall[i].overpicnum = 0,j++;
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wall[i].overpicnum = 0,j++;
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}
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}
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for(i=0;i<MAXSPRITES;i++)
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for(i=0;i<MAXSPRITES;i++)
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{
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{
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if(tilesizx[sprite[i].picnum] <= 0)
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if(tilesizx[sprite[i].picnum] <= 0)
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sprite[i].picnum = 0,j++;
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sprite[i].picnum = 0,j++;
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}
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}
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Bsprintf(tempbuf,"Replaced %d invalid tiles",j);
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Bsprintf(tempbuf,"Replaced %d invalid tiles",j);
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printmessage16(tempbuf);
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printmessage16(tempbuf);
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}
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}
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@ -4275,7 +4275,7 @@ int ExtInit(void)
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defsfilename = getenv("DUKE3DDEF");
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defsfilename = getenv("DUKE3DDEF");
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initprintf("Using %s as definitions file\n", defsfilename);
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initprintf("Using %s as definitions file\n", defsfilename);
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}
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}
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loadgroupfiles(defsfilename);
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loadgroupfiles(defsfilename);
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bpp = 8;
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bpp = 8;
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if (loadsetup("build.cfg") < 0) initprintf("Configuration file not found, using defaults.\n"), rv = 1;
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if (loadsetup("build.cfg") < 0) initprintf("Configuration file not found, using defaults.\n"), rv = 1;
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@ -229,7 +229,7 @@ void CONFIG_SetDefaults( void )
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ud.m_ffire = 1;
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ud.m_ffire = 1;
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ud.levelstats = 0;
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ud.levelstats = 0;
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ud.drawweapon = 1;
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ud.drawweapon = 1;
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ud.brightskins = 0;
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ud.brightskins = 0;
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ShowOpponentWeapons = 0;
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ShowOpponentWeapons = 0;
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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Bstrcpy(myname, "Duke");
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Bstrcpy(myname, "Duke");
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@ -502,31 +502,31 @@ void getpackets(void)
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if (enterlevel(MODE_GAME)) backtomenu();
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if (enterlevel(MODE_GAME)) backtomenu();
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break;
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break;
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case 6:
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case 6:
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//slaves in M/S mode only send to master
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//slaves in M/S mode only send to master
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//Master re-transmits message to all others
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//Master re-transmits message to all others
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if ((!networkmode) && (myconnectindex == connecthead))
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if ((!networkmode) && (myconnectindex == connecthead))
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for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
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for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
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if (i != other) sendpacket(i,packbuf,packbufleng);
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if (i != other) sendpacket(i,packbuf,packbufleng);
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if (packbuf[2] != BYTEVERSION)
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if (packbuf[2] != BYTEVERSION)
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gameexit("\nYou cannot play Duke with different versions.");
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gameexit("\nYou cannot play Duke with different versions.");
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other = packbuf[1];
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other = packbuf[1];
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for (i=3;packbuf[i];i++)
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for (i=3;packbuf[i];i++)
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ud.user_name[other][i-3] = packbuf[i];
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ud.user_name[other][i-3] = packbuf[i];
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ud.user_name[other][i-3] = 0;
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ud.user_name[other][i-3] = 0;
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i++;
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i++;
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j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6
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j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6
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for (;i-j<10;i++) ud.wchoice[other][i-j] = packbuf[i];
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for (;i-j<10;i++) ud.wchoice[other][i-j] = packbuf[i];
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ps[other].aim_mode = packbuf[i++];
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ps[other].aim_mode = packbuf[i++];
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ps[other].auto_aim = packbuf[i++];
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ps[other].auto_aim = packbuf[i++];
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ps[other].weaponswitch = packbuf[i++];
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ps[other].weaponswitch = packbuf[i++];
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break;
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break;
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case 7:
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case 7:
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//slaves in M/S mode only send to master
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//slaves in M/S mode only send to master
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//Master re-transmits message to all others
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//Master re-transmits message to all others
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@ -1870,7 +1870,7 @@ void tics(void)
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i = totalclock;
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i = totalclock;
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if (i != frameval[framecnt])
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if (i != frameval[framecnt])
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{
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{
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j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]);
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j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]);
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Bsprintf(b,"%ld",j>0?j:0);
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Bsprintf(b,"%ld",j>0?j:0);
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/* printext256(windowx1,windowy1,31,-21,b,1); */
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/* printext256(windowx1,windowy1,31,-21,b,1); */
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minitext(320-strlen(b)*4,ud.multimode>1&&ud.multimode<5?9:ud.multimode>4?17:1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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minitext(320-strlen(b)*4,ud.multimode>1&&ud.multimode<5?9:ud.multimode>4?17:1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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@ -2525,24 +2525,24 @@ void palto(char r,char g,char b,long e)
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int i;
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int i;
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char temparray[768];
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char temparray[768];
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long tc;
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long tc;
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/*
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/*
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for(i=0;i<768;i+=3)
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for(i=0;i<768;i+=3)
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{
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{
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temparray[i ] =
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temparray[i ] =
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ps[myconnectindex].palette[i+0]+((((long)r-(long)ps[myconnectindex].palette[i+0])*(long)(e&127))>>6);
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ps[myconnectindex].palette[i+0]+((((long)r-(long)ps[myconnectindex].palette[i+0])*(long)(e&127))>>6);
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temparray[i+1] =
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temparray[i+1] =
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ps[myconnectindex].palette[i+1]+((((long)g-(long)ps[myconnectindex].palette[i+1])*(long)(e&127))>>6);
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ps[myconnectindex].palette[i+1]+((((long)g-(long)ps[myconnectindex].palette[i+1])*(long)(e&127))>>6);
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temparray[i+2] =
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temparray[i+2] =
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ps[myconnectindex].palette[i+2]+((((long)b-(long)ps[myconnectindex].palette[i+2])*(long)(e&127))>>6);
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ps[myconnectindex].palette[i+2]+((((long)b-(long)ps[myconnectindex].palette[i+2])*(long)(e&127))>>6);
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}
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}
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*/
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*/
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//setbrightness(ud.brightness>>2,temparray);
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//setbrightness(ud.brightness>>2,temparray);
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setpalettefade(r,g,b,e&127);
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setpalettefade(r,g,b,e&127);
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if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
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if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
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if ((e&128) == 0) {
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if ((e&128) == 0) {
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nextpage();
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nextpage();
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for (tc = totalclock; totalclock < tc + 4; handleevents(), getpackets() );
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for (tc = totalclock; totalclock < tc + 4; handleevents(), getpackets() );
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}
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}
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}
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}
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@ -3461,7 +3461,7 @@ short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,s
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T1=T3=T4=T6=T7=T8=T9=0;
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T1=T3=T4=T6=T7=T8=T9=0;
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actorspriteflags[i] = 0;
|
actorspriteflags[i] = 0;
|
||||||
|
|
||||||
if( actorscrptr[s_pn] )
|
if( actorscrptr[s_pn] )
|
||||||
{
|
{
|
||||||
|
@ -3591,7 +3591,7 @@ short spawn( short j, short pn )
|
||||||
|
|
||||||
T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0;
|
T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0;
|
||||||
|
|
||||||
actorspriteflags[i] = 0;
|
actorspriteflags[i] = 0;
|
||||||
|
|
||||||
if( PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48) )
|
if( PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48) )
|
||||||
if( !(PN >= CRACK1 && PN <= CRACK4) )
|
if( !(PN >= CRACK1 && PN <= CRACK4) )
|
||||||
|
@ -5470,15 +5470,15 @@ void animatesprites(long x,long y,short a,long smoothratio)
|
||||||
|
|
||||||
if (checkspriteflags(i,SPRITE_FLAG_NOSHADE))
|
if (checkspriteflags(i,SPRITE_FLAG_NOSHADE))
|
||||||
l = sprite[j].shade;
|
l = sprite[j].shade;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (sector[t->sectnum].ceilingstat&1)
|
if (sector[t->sectnum].ceilingstat&1)
|
||||||
l = sector[t->sectnum].ceilingshade;
|
l = sector[t->sectnum].ceilingshade;
|
||||||
else
|
else
|
||||||
l = sector[t->sectnum].floorshade;
|
l = sector[t->sectnum].floorshade;
|
||||||
if(l < -127) l = -127;
|
if(l < -127) l = -127;
|
||||||
if(l > 128) l = 127;
|
if(l > 128) l = 127;
|
||||||
}
|
}
|
||||||
t->shade = l;
|
t->shade = l;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5847,14 +5847,14 @@ PALONLY:
|
||||||
if( sector[sect].floorpal && sector[sect].floorpal < numl)
|
if( sector[sect].floorpal && sector[sect].floorpal < numl)
|
||||||
t->pal = sector[sect].floorpal;
|
t->pal = sector[sect].floorpal;
|
||||||
|
|
||||||
|
if(ud.brightskins)
|
||||||
|
t->shade = -32; // yes? no?
|
||||||
|
|
||||||
if(s->owner == -1) continue;
|
if(s->owner == -1) continue;
|
||||||
|
|
||||||
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
|
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
|
||||||
t->z = hittype[i].floorz;
|
t->z = hittype[i].floorz;
|
||||||
|
|
||||||
if(ud.brightskins)
|
|
||||||
t->shade -= 15;
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case JIBS1__STATIC:
|
case JIBS1__STATIC:
|
||||||
|
@ -5883,9 +5883,6 @@ PALONLY:
|
||||||
case SCRAP3__STATIC:
|
case SCRAP3__STATIC:
|
||||||
case SCRAP4__STATIC:
|
case SCRAP4__STATIC:
|
||||||
case SCRAP5__STATIC:
|
case SCRAP5__STATIC:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
||||||
t->picnum = s->yvel;
|
t->picnum = s->yvel;
|
||||||
else t->picnum += T1;
|
else t->picnum += T1;
|
||||||
|
@ -5902,7 +5899,6 @@ PALONLY:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
|
||||||
if( sector[sect].floorpal && sector[sect].floorpal < numl )
|
if( sector[sect].floorpal && sector[sect].floorpal < numl )
|
||||||
t->pal = sector[sect].floorpal;
|
t->pal = sector[sect].floorpal;
|
||||||
break;
|
break;
|
||||||
|
@ -6938,12 +6934,12 @@ void nonsharedkeys(void)
|
||||||
{
|
{
|
||||||
if(i == 5 && ps[myconnectindex].fta > 0 && ps[myconnectindex].ftq == 26)
|
if(i == 5 && ps[myconnectindex].fta > 0 && ps[myconnectindex].ftq == 26)
|
||||||
{
|
{
|
||||||
i = (VOLUMEALL?num_volumes*11:6);
|
i = (VOLUMEALL?num_volumes*11:6);
|
||||||
music_select++;
|
music_select++;
|
||||||
while(!music_fn[0][music_select][0] && music_select < i)
|
while(!music_fn[0][music_select][0] && music_select < i)
|
||||||
music_select++;
|
music_select++;
|
||||||
if(music_select == i)
|
if(music_select == i)
|
||||||
music_select = 0;
|
music_select = 0;
|
||||||
Bstrcpy(&fta_quotes[26][0],"PLAYING ");
|
Bstrcpy(&fta_quotes[26][0],"PLAYING ");
|
||||||
Bstrcat(&fta_quotes[26][0],&music_fn[0][music_select][0]);
|
Bstrcat(&fta_quotes[26][0],&music_fn[0][music_select][0]);
|
||||||
FTA(26,&ps[myconnectindex]);
|
FTA(26,&ps[myconnectindex]);
|
||||||
|
@ -7137,9 +7133,9 @@ FAKE_F3:
|
||||||
screencapt = 0;
|
screencapt = 0;
|
||||||
if( lastsavedpos >= 0 )
|
if( lastsavedpos >= 0 )
|
||||||
{
|
{
|
||||||
/* inputloc = strlen(&ud.savegame[lastsavedpos][0]);
|
/* inputloc = strlen(&ud.savegame[lastsavedpos][0]);
|
||||||
current_menu = 360+lastsavedpos;
|
current_menu = 360+lastsavedpos;
|
||||||
probey = lastsavedpos; */
|
probey = lastsavedpos; */
|
||||||
if(ud.multimode > 1)
|
if(ud.multimode > 1)
|
||||||
saveplayer(-1-(lastsavedpos));
|
saveplayer(-1-(lastsavedpos));
|
||||||
else saveplayer(lastsavedpos);
|
else saveplayer(lastsavedpos);
|
||||||
|
@ -7193,23 +7189,23 @@ FAKE_F3:
|
||||||
if(lastsavedpos == -1) goto FAKE_F3;
|
if(lastsavedpos == -1) goto FAKE_F3;
|
||||||
|
|
||||||
if( lastsavedpos >= 0 )
|
if( lastsavedpos >= 0 )
|
||||||
{
|
{
|
||||||
KB_FlushKeyboardQueue();
|
KB_FlushKeyboardQueue();
|
||||||
KB_ClearKeysDown();
|
KB_ClearKeysDown();
|
||||||
FX_StopAllSounds();
|
FX_StopAllSounds();
|
||||||
|
|
||||||
if(ud.multimode > 1)
|
if(ud.multimode > 1)
|
||||||
{
|
{
|
||||||
loadplayer(-1-lastsavedpos);
|
loadplayer(-1-lastsavedpos);
|
||||||
ps[myconnectindex].gm = MODE_GAME;
|
ps[myconnectindex].gm = MODE_GAME;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
i = loadplayer(lastsavedpos);
|
i = loadplayer(lastsavedpos);
|
||||||
if(i == 0)
|
if(i == 0)
|
||||||
ps[myconnectindex].gm = MODE_GAME;
|
ps[myconnectindex].gm = MODE_GAME;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(KB_KeyPressed( sc_F10 ))
|
if(KB_KeyPressed( sc_F10 ))
|
||||||
|
@ -8284,10 +8280,10 @@ void app_main(int argc,char **argv)
|
||||||
|
|
||||||
checkcommandline(argc,argv);
|
checkcommandline(argc,argv);
|
||||||
|
|
||||||
if (VOLUMEALL)
|
if (VOLUMEALL)
|
||||||
loadgroupfiles(duke3ddef);
|
loadgroupfiles(duke3ddef);
|
||||||
|
|
||||||
initprintf("\n");
|
initprintf("\n");
|
||||||
|
|
||||||
if (condebug)
|
if (condebug)
|
||||||
initprintf("CON debugging activated (%d).\n\n",condebug);
|
initprintf("CON debugging activated (%d).\n\n",condebug);
|
||||||
|
@ -8350,22 +8346,22 @@ void app_main(int argc,char **argv)
|
||||||
|
|
||||||
if( setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP) < 0 )
|
if( setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP) < 0 )
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
int xres[] = {800,640,320};
|
int xres[] = {800,640,320};
|
||||||
int yres[] = {600,480,240};
|
int yres[] = {600,480,240};
|
||||||
int bpp[] = {32,16,8};
|
int bpp[] = {32,16,8};
|
||||||
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...",
|
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...",
|
||||||
ScreenWidth,ScreenHeight,ScreenBPP,ScreenMode?"fullscreen":"windowed");
|
ScreenWidth,ScreenHeight,ScreenBPP,ScreenMode?"fullscreen":"windowed");
|
||||||
/* ScreenMode = 0; // JBF: was 2
|
/* ScreenMode = 0; // JBF: was 2
|
||||||
ScreenWidth = 800;
|
ScreenWidth = 800;
|
||||||
ScreenHeight = 600; // JBF: was 200
|
ScreenHeight = 600; // JBF: was 200
|
||||||
ScreenBPP = 32; */
|
ScreenBPP = 32; */
|
||||||
while(setgamemode(0,xres[i],yres[i],bpp[i]) < 0) {
|
while(setgamemode(0,xres[i],yres[i],bpp[i]) < 0) {
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
ScreenWidth = xres[i];
|
ScreenWidth = xres[i];
|
||||||
ScreenHeight = yres[i];
|
ScreenHeight = yres[i];
|
||||||
ScreenBPP = bpp[i];
|
ScreenBPP = bpp[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
initprintf("Initializing OSD...\n");
|
initprintf("Initializing OSD...\n");
|
||||||
|
@ -8833,8 +8829,8 @@ RECHECK:
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(ud.recstat != 2)
|
if(ud.recstat != 2)
|
||||||
menus();
|
menus();
|
||||||
if( ud.multimode > 1 )
|
if( ud.multimode > 1 )
|
||||||
{
|
{
|
||||||
ControlInfo noshareinfo;
|
ControlInfo noshareinfo;
|
||||||
|
@ -9840,23 +9836,23 @@ void dobonus(char bonusonly)
|
||||||
|
|
||||||
playanm("RADLOGO.ANM",3);
|
playanm("RADLOGO.ANM",3);
|
||||||
|
|
||||||
if( ud.lockout == 0 && !KB_KeyWaiting() )
|
if( ud.lockout == 0 && !KB_KeyWaiting() )
|
||||||
{
|
{
|
||||||
sound(ENDSEQVOL3SND5);
|
sound(ENDSEQVOL3SND5);
|
||||||
while(issoundplaying(ENDSEQVOL3SND5)) { handleevents(); getpackets(); }
|
while(issoundplaying(ENDSEQVOL3SND5)) { handleevents(); getpackets(); }
|
||||||
if(KB_KeyWaiting()) goto ENDANM;
|
if(KB_KeyWaiting()) goto ENDANM;
|
||||||
sound(ENDSEQVOL3SND6);
|
sound(ENDSEQVOL3SND6);
|
||||||
while(issoundplaying(ENDSEQVOL3SND6)) { handleevents(); getpackets(); }
|
while(issoundplaying(ENDSEQVOL3SND6)) { handleevents(); getpackets(); }
|
||||||
if(KB_KeyWaiting()) goto ENDANM;
|
if(KB_KeyWaiting()) goto ENDANM;
|
||||||
sound(ENDSEQVOL3SND7);
|
sound(ENDSEQVOL3SND7);
|
||||||
while(issoundplaying(ENDSEQVOL3SND7)) { handleevents(); getpackets(); }
|
while(issoundplaying(ENDSEQVOL3SND7)) { handleevents(); getpackets(); }
|
||||||
if(KB_KeyWaiting()) goto ENDANM;
|
if(KB_KeyWaiting()) goto ENDANM;
|
||||||
sound(ENDSEQVOL3SND8);
|
sound(ENDSEQVOL3SND8);
|
||||||
while(issoundplaying(ENDSEQVOL3SND8)) { handleevents(); getpackets(); }
|
while(issoundplaying(ENDSEQVOL3SND8)) { handleevents(); getpackets(); }
|
||||||
if(KB_KeyWaiting()) goto ENDANM;
|
if(KB_KeyWaiting()) goto ENDANM;
|
||||||
sound(ENDSEQVOL3SND9);
|
sound(ENDSEQVOL3SND9);
|
||||||
while(issoundplaying(ENDSEQVOL3SND9)) { handleevents(); getpackets(); }
|
while(issoundplaying(ENDSEQVOL3SND9)) { handleevents(); getpackets(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
KB_FlushKeyBoardQueue();
|
KB_FlushKeyBoardQueue();
|
||||||
totalclock = 0;
|
totalclock = 0;
|
||||||
|
|
|
@ -433,7 +433,7 @@ char *keyw[] = {
|
||||||
"dynamicremap", // 285
|
"dynamicremap", // 285
|
||||||
"setinput", // 286
|
"setinput", // 286
|
||||||
"getinput", // 287
|
"getinput", // 287
|
||||||
"save", // 288
|
"save", // 288
|
||||||
"<null>"
|
"<null>"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -802,14 +802,14 @@ LABELS userdefslabels[]= {
|
||||||
};
|
};
|
||||||
|
|
||||||
LABELS inputlabels[]= {
|
LABELS inputlabels[]= {
|
||||||
{ "avel", INPUT_AVEL, 0, 0 },
|
{ "avel", INPUT_AVEL, 0, 0 },
|
||||||
{ "horz", INPUT_HORZ, 0, 0 },
|
{ "horz", INPUT_HORZ, 0, 0 },
|
||||||
{ "fvel", INPUT_FVEL, 0, 0 },
|
{ "fvel", INPUT_FVEL, 0, 0 },
|
||||||
{ "svel", INPUT_SVEL, 0, 0 },
|
{ "svel", INPUT_SVEL, 0, 0 },
|
||||||
{ "bits", INPUT_BITS, 0, 0 },
|
{ "bits", INPUT_BITS, 0, 0 },
|
||||||
{ "bits2", INPUT_BITS2, 0, 0 },
|
{ "bits2", INPUT_BITS2, 0, 0 },
|
||||||
{ "", -1, 0, 0 } // END OF LIST
|
{ "", -1, 0, 0 } // END OF LIST
|
||||||
};
|
};
|
||||||
|
|
||||||
void skipcomments(void)
|
void skipcomments(void)
|
||||||
{
|
{
|
||||||
|
@ -3151,10 +3151,10 @@ char parsecommand(void)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case CON_SETINPUT:
|
case CON_SETINPUT:
|
||||||
if(!CheckEventSync(current_event))
|
if(!CheckEventSync(current_event))
|
||||||
ReportError(WARNING_EVENTSYNC);
|
ReportError(WARNING_EVENTSYNC);
|
||||||
case CON_GETINPUT:
|
case CON_GETINPUT:
|
||||||
{
|
{
|
||||||
long lLabelID;
|
long lLabelID;
|
||||||
|
|
||||||
|
@ -3463,7 +3463,7 @@ char parsecommand(void)
|
||||||
case CON_OPERATEMASTERSWITCHES:
|
case CON_OPERATEMASTERSWITCHES:
|
||||||
case CON_CHECKACTIVATORMOTION:
|
case CON_CHECKACTIVATORMOTION:
|
||||||
case CON_TIME:
|
case CON_TIME:
|
||||||
case CON_INITTIMER:
|
case CON_INITTIMER:
|
||||||
case CON_LOCKPLAYER:
|
case CON_LOCKPLAYER:
|
||||||
case CON_SHOOTVAR:
|
case CON_SHOOTVAR:
|
||||||
if(!CheckEventSync(current_event))
|
if(!CheckEventSync(current_event))
|
||||||
|
@ -3588,15 +3588,15 @@ char parsecommand(void)
|
||||||
|
|
||||||
switch(tw)
|
switch(tw)
|
||||||
{
|
{
|
||||||
case CON_DIST:
|
case CON_DIST:
|
||||||
case CON_LDIST:
|
case CON_LDIST:
|
||||||
case CON_TXDIST:
|
case CON_TXDIST:
|
||||||
case CON_GETANGLE:
|
case CON_GETANGLE:
|
||||||
transvartype(GAMEVAR_FLAG_READONLY);
|
transvartype(GAMEVAR_FLAG_READONLY);
|
||||||
break;
|
break;
|
||||||
case CON_MULSCALE:
|
case CON_MULSCALE:
|
||||||
transmultvars(2);
|
transmultvars(2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
@ -5899,59 +5899,59 @@ void ReportError(int iError)
|
||||||
}
|
}
|
||||||
switch(iError)
|
switch(iError)
|
||||||
{
|
{
|
||||||
case ERROR_CLOSEBRACKET:
|
case ERROR_CLOSEBRACKET:
|
||||||
initprintf("%s:%ld: error: found more `}' than `{' before `%s'.\n",compilefile,line_number,tempbuf);
|
initprintf("%s:%ld: error: found more `}' than `{' before `%s'.\n",compilefile,line_number,tempbuf);
|
||||||
break;
|
break;
|
||||||
case ERROR_EVENTONLY:
|
case ERROR_EVENTONLY:
|
||||||
initprintf("%s:%ld: error: command `%s' only valid during events.\n",compilefile,line_number,tempbuf);
|
initprintf("%s:%ld: error: command `%s' only valid during events.\n",compilefile,line_number,tempbuf);
|
||||||
break;
|
break;
|
||||||
case ERROR_EXCEEDSMAXTILES:
|
case ERROR_EXCEEDSMAXTILES:
|
||||||
initprintf("%s:%ld: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",compilefile,line_number,tempbuf,MAXTILES-1);
|
initprintf("%s:%ld: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",compilefile,line_number,tempbuf,MAXTILES-1);
|
||||||
break;
|
break;
|
||||||
case ERROR_EXPECTEDKEYWORD:
|
case ERROR_EXPECTEDKEYWORD:
|
||||||
initprintf("%s:%ld: error: expected a keyword but found `%s'.\n",compilefile,line_number,tempbuf);
|
initprintf("%s:%ld: error: expected a keyword but found `%s'.\n",compilefile,line_number,tempbuf);
|
||||||
break;
|
break;
|
||||||
case ERROR_FOUNDWITHIN:
|
case ERROR_FOUNDWITHIN:
|
||||||
initprintf("%s:%ld: error: found `%s' within %s.\n",compilefile,line_number,tempbuf,parsing_event?"an event":parsing_actor?"an actor":"a state");
|
initprintf("%s:%ld: error: found `%s' within %s.\n",compilefile,line_number,tempbuf,parsing_event?"an event":parsing_actor?"an actor":"a state");
|
||||||
break;
|
break;
|
||||||
case ERROR_ISAKEYWORD:
|
case ERROR_ISAKEYWORD:
|
||||||
initprintf("%s:%ld: error: symbol `%s' is a keyword.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: error: symbol `%s' is a keyword.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case ERROR_NOENDSWITCH:
|
case ERROR_NOENDSWITCH:
|
||||||
initprintf("%s:%ld: error: did not find `endswitch' before `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: error: did not find `endswitch' before `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case ERROR_NOTAGAMEDEF:
|
case ERROR_NOTAGAMEDEF:
|
||||||
initprintf("%s:%ld: error: symbol `%s' is not a game definition.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: error: symbol `%s' is not a game definition.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case ERROR_NOTAGAMEVAR:
|
case ERROR_NOTAGAMEVAR:
|
||||||
initprintf("%s:%ld: error: symbol `%s' is not a game variable.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: error: symbol `%s' is not a game variable.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case ERROR_OPENBRACKET:
|
case ERROR_OPENBRACKET:
|
||||||
initprintf("%s:%ld: error: found more `{' than `}' before `%s'.\n",compilefile,line_number,tempbuf);
|
initprintf("%s:%ld: error: found more `{' than `}' before `%s'.\n",compilefile,line_number,tempbuf);
|
||||||
break;
|
break;
|
||||||
case ERROR_PARAMUNDEFINED:
|
case ERROR_PARAMUNDEFINED:
|
||||||
initprintf("%s:%ld: error: parameter `%s' is undefined.\n",compilefile,line_number,tempbuf);
|
initprintf("%s:%ld: error: parameter `%s' is undefined.\n",compilefile,line_number,tempbuf);
|
||||||
break;
|
break;
|
||||||
case ERROR_SYMBOLNOTRECOGNIZED:
|
case ERROR_SYMBOLNOTRECOGNIZED:
|
||||||
initprintf("%s:%ld: error: symbol `%s' is not recognized.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: error: symbol `%s' is not recognized.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case ERROR_SYNTAXERROR:
|
case ERROR_SYNTAXERROR:
|
||||||
initprintf("%s:%ld: error: syntax error.\n",compilefile,line_number);
|
initprintf("%s:%ld: error: syntax error.\n",compilefile,line_number);
|
||||||
break;
|
break;
|
||||||
case ERROR_VARREADONLY:
|
case ERROR_VARREADONLY:
|
||||||
initprintf("%s:%ld: error: variable `%s' is read-only.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: error: variable `%s' is read-only.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case ERROR_VARTYPEMISMATCH:
|
case ERROR_VARTYPEMISMATCH:
|
||||||
initprintf("%s:%ld: error: variable `%s' is of the wrong type.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: error: variable `%s' is of the wrong type.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case WARNING_DUPLICATEDEFINITION:
|
case WARNING_DUPLICATEDEFINITION:
|
||||||
initprintf("%s:%ld: warning: duplicate game definition `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
initprintf("%s:%ld: warning: duplicate game definition `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
||||||
break;
|
break;
|
||||||
case WARNING_EVENTSYNC:
|
case WARNING_EVENTSYNC:
|
||||||
initprintf("%s:%ld: warning: found `%s' within a local event.\n",compilefile,line_number,tempbuf);
|
initprintf("%s:%ld: warning: found `%s' within a local event.\n",compilefile,line_number,tempbuf);
|
||||||
break;
|
break;
|
||||||
case WARNING_LABELSONLY:
|
case WARNING_LABELSONLY:
|
||||||
initprintf("%s:%ld: warning: expected a label, found a constant.\n",compilefile,line_number);
|
initprintf("%s:%ld: warning: expected a label, found a constant.\n",compilefile,line_number);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1876,44 +1876,44 @@ void DoInput(char bSet, long lVar1, long lLabelID, long lVar2, short sActor, sho
|
||||||
|
|
||||||
switch(lLabelID)
|
switch(lLabelID)
|
||||||
{
|
{
|
||||||
case INPUT_AVEL:
|
case INPUT_AVEL:
|
||||||
if(bSet)
|
if(bSet)
|
||||||
sync[iPlayer].avel=lValue;
|
sync[iPlayer].avel=lValue;
|
||||||
else
|
else
|
||||||
SetGameVarID((int)lVar2, sync[iPlayer].avel, sActor, sPlayer);
|
SetGameVarID((int)lVar2, sync[iPlayer].avel, sActor, sPlayer);
|
||||||
break;
|
break;
|
||||||
case INPUT_HORZ:
|
case INPUT_HORZ:
|
||||||
if(bSet)
|
if(bSet)
|
||||||
sync[iPlayer].horz=lValue;
|
sync[iPlayer].horz=lValue;
|
||||||
else
|
else
|
||||||
SetGameVarID((int)lVar2, sync[iPlayer].horz, sActor, sPlayer);
|
SetGameVarID((int)lVar2, sync[iPlayer].horz, sActor, sPlayer);
|
||||||
break;
|
break;
|
||||||
case INPUT_FVEL:
|
case INPUT_FVEL:
|
||||||
if(bSet)
|
if(bSet)
|
||||||
sync[iPlayer].fvel=lValue;
|
sync[iPlayer].fvel=lValue;
|
||||||
else
|
else
|
||||||
SetGameVarID((int)lVar2, sync[iPlayer].fvel, sActor, sPlayer);
|
SetGameVarID((int)lVar2, sync[iPlayer].fvel, sActor, sPlayer);
|
||||||
break;
|
break;
|
||||||
case INPUT_SVEL:
|
case INPUT_SVEL:
|
||||||
if(bSet)
|
if(bSet)
|
||||||
sync[iPlayer].svel=lValue;
|
sync[iPlayer].svel=lValue;
|
||||||
else
|
else
|
||||||
SetGameVarID((int)lVar2, sync[iPlayer].svel, sActor, sPlayer);
|
SetGameVarID((int)lVar2, sync[iPlayer].svel, sActor, sPlayer);
|
||||||
break;
|
break;
|
||||||
case INPUT_BITS:
|
case INPUT_BITS:
|
||||||
if(bSet)
|
if(bSet)
|
||||||
sync[iPlayer].bits=lValue;
|
sync[iPlayer].bits=lValue;
|
||||||
else
|
else
|
||||||
SetGameVarID((int)lVar2, sync[iPlayer].bits, sActor, sPlayer);
|
SetGameVarID((int)lVar2, sync[iPlayer].bits, sActor, sPlayer);
|
||||||
break;
|
break;
|
||||||
case INPUT_BITS2:
|
case INPUT_BITS2:
|
||||||
if(bSet)
|
if(bSet)
|
||||||
sync[iPlayer].bits2=lValue;
|
sync[iPlayer].bits2=lValue;
|
||||||
else
|
else
|
||||||
SetGameVarID((int)lVar2, sync[iPlayer].bits2, sActor, sPlayer);
|
SetGameVarID((int)lVar2, sync[iPlayer].bits2, sActor, sPlayer);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -4403,14 +4403,14 @@ SKIPJIBS:
|
||||||
switch(tw)
|
switch(tw)
|
||||||
{
|
{
|
||||||
case CON_SOUNDONCEVAR:
|
case CON_SOUNDONCEVAR:
|
||||||
if(!isspritemakingsound(g_i,sound))
|
if(!isspritemakingsound(g_i,sound))
|
||||||
spritesound((short)sound,g_i);
|
spritesound((short)sound,g_i);
|
||||||
break;
|
break;
|
||||||
case CON_GLOBALSOUNDVAR:
|
case CON_GLOBALSOUNDVAR:
|
||||||
spritesound((short)sound,ps[screenpeek].i);
|
spritesound((short)sound,ps[screenpeek].i);
|
||||||
break;
|
break;
|
||||||
case CON_STOPSOUNDVAR:
|
case CON_STOPSOUNDVAR:
|
||||||
if(isspritemakingsound(g_i,sound))
|
if(isspritemakingsound(g_i,sound))
|
||||||
stopspritesound((short)sound,g_i);
|
stopspritesound((short)sound,g_i);
|
||||||
break;
|
break;
|
||||||
case CON_SOUNDVAR:
|
case CON_SOUNDVAR:
|
||||||
|
@ -4774,37 +4774,37 @@ SKIPJIBS:
|
||||||
g_sp->cstat = (short) *insptr++;
|
g_sp->cstat = (short) *insptr++;
|
||||||
break;
|
break;
|
||||||
case CON_SAVE:
|
case CON_SAVE:
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
time_t curtime;
|
time_t curtime;
|
||||||
|
|
||||||
|
insptr++;
|
||||||
|
i = *insptr++;
|
||||||
|
if(movesperpacket == 4 && connecthead != myconnectindex)
|
||||||
|
break;
|
||||||
|
|
||||||
|
lastsavedpos = i;
|
||||||
|
curtime = time(NULL);
|
||||||
|
Bstrcpy(tempbuf,asctime(localtime(&curtime)));
|
||||||
|
clearbuf(ud.savegame[lastsavedpos],sizeof(ud.savegame[lastsavedpos]),0);
|
||||||
|
Bsprintf(ud.savegame[lastsavedpos],"Auto");
|
||||||
|
for(i=0;i<13;i++)
|
||||||
|
Bmemcpy(&ud.savegame[lastsavedpos][i+4],&tempbuf[i+3],sizeof(tempbuf[i+3]));
|
||||||
|
ud.savegame[lastsavedpos][i+4] = '\0';
|
||||||
|
OSD_Printf("Saving to slot %d\n",lastsavedpos);
|
||||||
|
|
||||||
|
KB_FlushKeyboardQueue();
|
||||||
|
|
||||||
|
screencapt = 1;
|
||||||
|
displayrooms(myconnectindex,65536);
|
||||||
|
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
||||||
|
screencapt = 0;
|
||||||
|
if(ud.multimode > 1)
|
||||||
|
saveplayer(-1-(lastsavedpos));
|
||||||
|
else saveplayer(lastsavedpos);
|
||||||
|
|
||||||
insptr++;
|
|
||||||
i = *insptr++;
|
|
||||||
if(movesperpacket == 4 && connecthead != myconnectindex)
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
lastsavedpos = i;
|
|
||||||
curtime = time(NULL);
|
|
||||||
Bstrcpy(tempbuf,asctime(localtime(&curtime)));
|
|
||||||
clearbuf(ud.savegame[lastsavedpos],sizeof(ud.savegame[lastsavedpos]),0);
|
|
||||||
Bsprintf(ud.savegame[lastsavedpos],"Auto");
|
|
||||||
for(i=0;i<13;i++)
|
|
||||||
Bmemcpy(&ud.savegame[lastsavedpos][i+4],&tempbuf[i+3],sizeof(tempbuf[i+3]));
|
|
||||||
ud.savegame[lastsavedpos][i+4] = '\0';
|
|
||||||
OSD_Printf("Saving to slot %d\n",lastsavedpos);
|
|
||||||
|
|
||||||
KB_FlushKeyboardQueue();
|
|
||||||
|
|
||||||
screencapt = 1;
|
|
||||||
displayrooms(myconnectindex,65536);
|
|
||||||
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
|
||||||
screencapt = 0;
|
|
||||||
if(ud.multimode > 1)
|
|
||||||
saveplayer(-1-(lastsavedpos));
|
|
||||||
else saveplayer(lastsavedpos);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case CON_IFMOVE:
|
case CON_IFMOVE:
|
||||||
insptr++;
|
insptr++;
|
||||||
parseifelse(g_t[1] == *insptr);
|
parseifelse(g_t[1] == *insptr);
|
||||||
|
@ -5522,8 +5522,8 @@ good:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case CON_SETINPUT:
|
case CON_SETINPUT:
|
||||||
case CON_GETINPUT:
|
case CON_GETINPUT:
|
||||||
{
|
{
|
||||||
// syntax [gs]etplayer[<var>].x <VAR>
|
// syntax [gs]etplayer[<var>].x <VAR>
|
||||||
// <varid> <xxxid> <varid>
|
// <varid> <xxxid> <varid>
|
||||||
|
|
|
@ -2491,7 +2491,7 @@ cheat_for_port_credits:
|
||||||
gltexapplyprops();
|
gltexapplyprops();
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 7:
|
||||||
if (bpp==8) break;
|
if (bpp==8) break;
|
||||||
cmenu(230);
|
cmenu(230);
|
||||||
break;
|
break;
|
||||||
#endif
|
#endif
|
||||||
|
@ -3331,7 +3331,7 @@ cheat_for_port_credits:
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
if(SoundToggle && (FXDevice >= 0)) { VoiceToggle = (VoiceToggle == 2) ? 0 : VoiceToggle+1; }
|
if(SoundToggle && (FXDevice >= 0)) { VoiceToggle = (VoiceToggle == 2) ? 0 : VoiceToggle+1; }
|
||||||
onbar = 0;
|
onbar = 0;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
|
@ -3389,7 +3389,7 @@ cheat_for_port_credits:
|
||||||
menutext(c,50+16+16+16+16+16+16,SHX(-8),(FXDevice<0)||SoundToggle==0,"FLIP STEREO");
|
menutext(c,50+16+16+16+16+16+16,SHX(-8),(FXDevice<0)||SoundToggle==0,"FLIP STEREO");
|
||||||
|
|
||||||
{ char *s[] = { "OFF", "LOCAL", "ALL" };
|
{ char *s[] = { "OFF", "LOCAL", "ALL" };
|
||||||
menutext(c+160+40,50+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,s[VoiceToggle]); }
|
menutext(c+160+40,50+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,s[VoiceToggle]); }
|
||||||
|
|
||||||
if(AmbienceToggle) menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,"ON");
|
if(AmbienceToggle) menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,"ON");
|
||||||
else menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,"OFF");
|
else menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,"OFF");
|
||||||
|
|
|
@ -382,7 +382,7 @@ int osdcmd_setvar(const osdfuncparm_t *parm)
|
||||||
SetGameVarID(i, varval, ps[myconnectindex].i, myconnectindex);
|
SetGameVarID(i, varval, ps[myconnectindex].i, myconnectindex);
|
||||||
}
|
}
|
||||||
return OSDCMD_OK;
|
return OSDCMD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
int osdcmd_addpath(const osdfuncparm_t *parm)
|
int osdcmd_addpath(const osdfuncparm_t *parm)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2113,29 +2113,29 @@ char animateaccess(short gs,short snum)
|
||||||
|
|
||||||
void myospalw(long x, long y, short tilenum, signed char shade, char orientation, char p)
|
void myospalw(long x, long y, short tilenum, signed char shade, char orientation, char p)
|
||||||
{
|
{
|
||||||
if(!ud.drawweapon)
|
if(!ud.drawweapon)
|
||||||
return;
|
return;
|
||||||
else if(ud.drawweapon == 1)
|
else if(ud.drawweapon == 1)
|
||||||
myospal(x,y,tilenum,shade,orientation,p);
|
myospal(x,y,tilenum,shade,orientation,p);
|
||||||
else if(ud.drawweapon == 2)
|
else if(ud.drawweapon == 2)
|
||||||
{
|
{
|
||||||
switch(g_currentweapon)
|
switch(g_currentweapon)
|
||||||
{
|
{
|
||||||
case PISTOL_WEAPON:
|
case PISTOL_WEAPON:
|
||||||
case CHAINGUN_WEAPON:
|
case CHAINGUN_WEAPON:
|
||||||
case RPG_WEAPON:
|
case RPG_WEAPON:
|
||||||
case FREEZE_WEAPON:
|
case FREEZE_WEAPON:
|
||||||
case SHRINKER_WEAPON:
|
case SHRINKER_WEAPON:
|
||||||
case GROW_WEAPON:
|
case GROW_WEAPON:
|
||||||
case DEVISTATOR_WEAPON:
|
case DEVISTATOR_WEAPON:
|
||||||
case TRIPBOMB_WEAPON:
|
case TRIPBOMB_WEAPON:
|
||||||
case HANDREMOTE_WEAPON:
|
case HANDREMOTE_WEAPON:
|
||||||
case HANDBOMB_WEAPON:
|
case HANDBOMB_WEAPON:
|
||||||
case SHOTGUN_WEAPON:
|
case SHOTGUN_WEAPON:
|
||||||
rotatesprite(160<<16,(180+(ps[screenpeek].weapon_pos*ps[screenpeek].weapon_pos))<<16,scale(65536,ud.statusbarscale,100),0,weapon_sprites[g_currentweapon],0,0,2,windowx1,windowy1,windowx2,windowy2);
|
rotatesprite(160<<16,(180+(ps[screenpeek].weapon_pos*ps[screenpeek].weapon_pos))<<16,scale(65536,ud.statusbarscale,100),0,weapon_sprites[g_currentweapon],0,0,2,windowx1,windowy1,windowx2,windowy2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
short fistsign;
|
short fistsign;
|
||||||
|
@ -2285,14 +2285,14 @@ void displayweapon(short snum)
|
||||||
looking_arc += ((*kb)<<3);
|
looking_arc += ((*kb)<<3);
|
||||||
else if((*kb) < 4)
|
else if((*kb) < 4)
|
||||||
myospalw(weapon_xoffset+142-(p->look_ang>>1),
|
myospalw(weapon_xoffset+142-(p->look_ang>>1),
|
||||||
looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
|
looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
|
||||||
|
|
||||||
myospalw(weapon_xoffset+130-(p->look_ang>>1),
|
myospalw(weapon_xoffset+130-(p->look_ang>>1),
|
||||||
looking_arc+249-gun_pos,
|
looking_arc+249-gun_pos,
|
||||||
HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
|
HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
|
||||||
myospalw(weapon_xoffset+152-(p->look_ang>>1),
|
myospalw(weapon_xoffset+152-(p->look_ang>>1),
|
||||||
looking_arc+249-gun_pos,
|
looking_arc+249-gun_pos,
|
||||||
HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
|
HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -2314,12 +2314,12 @@ void displayweapon(short snum)
|
||||||
if(*kb < 8)
|
if(*kb < 8)
|
||||||
{
|
{
|
||||||
myospalw(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
|
myospalw(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
|
||||||
RPGGUN+((*kb)>>1),gs,o,pal);
|
RPGGUN+((*kb)>>1),gs,o,pal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
myospalw(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
|
myospalw(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
|
||||||
RPGGUN,gs,o,pal);
|
RPGGUN,gs,o,pal);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -2342,13 +2342,13 @@ void displayweapon(short snum)
|
||||||
case 1:
|
case 1:
|
||||||
case 2:
|
case 2:
|
||||||
myospalw(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
|
myospalw(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
|
||||||
SHOTGUN+2,-128,o,pal);
|
SHOTGUN+2,-128,o,pal);
|
||||||
case 0:
|
case 0:
|
||||||
case 6:
|
case 6:
|
||||||
case 7:
|
case 7:
|
||||||
case 8:
|
case 8:
|
||||||
myospalw(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
|
myospalw(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
|
||||||
SHOTGUN,gs,o,pal);
|
SHOTGUN,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
case 4:
|
case 4:
|
||||||
|
@ -2363,45 +2363,45 @@ void displayweapon(short snum)
|
||||||
weapon_xoffset += 20;
|
weapon_xoffset += 20;
|
||||||
|
|
||||||
myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
|
myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
|
||||||
SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
|
SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
|
||||||
}
|
}
|
||||||
|
|
||||||
myospalw(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
|
myospalw(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
|
||||||
SHOTGUN+3,gs,o,pal);
|
SHOTGUN+3,gs,o,pal);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case 13:
|
case 13:
|
||||||
case 14:
|
case 14:
|
||||||
case 15:
|
case 15:
|
||||||
myospalw(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
|
myospalw(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
|
||||||
SHOTGUN+4,gs,o,pal);
|
SHOTGUN+4,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
case 16:
|
case 16:
|
||||||
case 17:
|
case 17:
|
||||||
case 18:
|
case 18:
|
||||||
case 19:
|
case 19:
|
||||||
myospalw(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
|
myospalw(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
|
||||||
SHOTGUN+5,gs,o,pal);
|
SHOTGUN+5,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
case 20:
|
case 20:
|
||||||
case 21:
|
case 21:
|
||||||
case 22:
|
case 22:
|
||||||
case 23:
|
case 23:
|
||||||
myospalw(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
|
myospalw(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
|
||||||
SHOTGUN+6,gs,o,pal);
|
SHOTGUN+6,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
case 24:
|
case 24:
|
||||||
case 25:
|
case 25:
|
||||||
case 26:
|
case 26:
|
||||||
case 27:
|
case 27:
|
||||||
myospalw(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
|
myospalw(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
|
||||||
SHOTGUN+5,gs,o,pal);
|
SHOTGUN+5,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
case 28:
|
case 28:
|
||||||
case 29:
|
case 29:
|
||||||
case 30:
|
case 30:
|
||||||
myospalw(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
|
myospalw(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
|
||||||
SHOTGUN+4,gs,o,pal);
|
SHOTGUN+4,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2425,12 +2425,12 @@ void displayweapon(short snum)
|
||||||
if(*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3);
|
if(*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3);
|
||||||
|
|
||||||
myospalw(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos,
|
myospalw(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos,
|
||||||
CHAINGUN,gs,o,pal);
|
CHAINGUN,gs,o,pal);
|
||||||
switch(*kb)
|
switch(*kb)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
||||||
CHAINGUN+1,gs,o,pal);
|
CHAINGUN+1,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if(*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON])
|
if(*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON])
|
||||||
|
@ -2438,21 +2438,21 @@ void displayweapon(short snum)
|
||||||
i = 0;
|
i = 0;
|
||||||
if(sprite[p->i].pal != 1) i = rand()&7;
|
if(sprite[p->i].pal != 1) i = rand()&7;
|
||||||
myospalw(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
myospalw(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
||||||
CHAINGUN+5+((*kb-4)/5),gs,o,pal);
|
CHAINGUN+5+((*kb-4)/5),gs,o,pal);
|
||||||
if(sprite[p->i].pal != 1) i = rand()&7;
|
if(sprite[p->i].pal != 1) i = rand()&7;
|
||||||
myospalw(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
myospalw(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
||||||
CHAINGUN+5+((*kb-4)/5),gs,o,pal);
|
CHAINGUN+5+((*kb-4)/5),gs,o,pal);
|
||||||
}
|
}
|
||||||
if(*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-2)
|
if(*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-2)
|
||||||
{
|
{
|
||||||
i = rand()&7;
|
i = rand()&7;
|
||||||
myospalw(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
myospalw(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
|
||||||
CHAINGUN+5+((*kb-2)/5),gs,o,pal);
|
CHAINGUN+5+((*kb-2)/5),gs,o,pal);
|
||||||
myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
||||||
CHAINGUN+1+((*kb)>>1),gs,o,pal);
|
CHAINGUN+1+((*kb)>>1),gs,o,pal);
|
||||||
}
|
}
|
||||||
else myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
else myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
|
||||||
CHAINGUN+1,gs,o,pal);
|
CHAINGUN+1,gs,o,pal);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2655,21 +2655,21 @@ void displayweapon(short snum)
|
||||||
}
|
}
|
||||||
|
|
||||||
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
||||||
o,2);
|
o,2);
|
||||||
|
|
||||||
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+2,
|
looking_arc+240-gun_pos,SHRINKER+2,
|
||||||
16-(sintable[p->random_club_frame&2047]>>10),
|
16-(sintable[p->random_club_frame&2047]>>10),
|
||||||
o,2);
|
o,2);
|
||||||
|
|
||||||
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2696,22 +2696,22 @@ void displayweapon(short snum)
|
||||||
}
|
}
|
||||||
|
|
||||||
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
||||||
o,0);
|
o,0);
|
||||||
|
|
||||||
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
myospalw(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+2,
|
looking_arc+240-gun_pos,SHRINKER+2,
|
||||||
16-(sintable[p->random_club_frame&2047]>>10),
|
16-(sintable[p->random_club_frame&2047]>>10),
|
||||||
o,0);
|
o,0);
|
||||||
|
|
||||||
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
myospalw(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -36,25 +36,25 @@ static int precachecount;
|
||||||
static void tloadtile(short tilenume, char type)
|
static void tloadtile(short tilenume, char type)
|
||||||
{
|
{
|
||||||
if ((picanm[tilenume]&63) > 0) {
|
if ((picanm[tilenume]&63) > 0) {
|
||||||
int i,j;
|
int i,j;
|
||||||
|
|
||||||
if ((picanm[tilenume]&192)==192) {
|
if ((picanm[tilenume]&192)==192) {
|
||||||
i = tilenume - (picanm[tilenume]&63);
|
i = tilenume - (picanm[tilenume]&63);
|
||||||
j = tilenume;
|
j = tilenume;
|
||||||
} else {
|
} else {
|
||||||
i = tilenume;
|
i = tilenume;
|
||||||
j = tilenume + (picanm[tilenume]&63);
|
j = tilenume + (picanm[tilenume]&63);
|
||||||
}
|
}
|
||||||
for (;i<=j;i++) {
|
for (;i<=j;i++) {
|
||||||
if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++;
|
if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++;
|
||||||
gotpic[i>>3] |= pow2char[i&7];
|
gotpic[i>>3] |= pow2char[i&7];
|
||||||
precachehightile[type][i>>3] |= pow2char[i&7];
|
precachehightile[type][i>>3] |= pow2char[i&7];
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
|
if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
|
||||||
gotpic[tilenume>>3] |= pow2char[tilenume&7];
|
gotpic[tilenume>>3] |= pow2char[tilenume&7];
|
||||||
precachehightile[type][tilenume>>3] |= pow2char[tilenume&7];
|
precachehightile[type][tilenume>>3] |= pow2char[tilenume&7];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void cachespritenum(short i)
|
void cachespritenum(short i)
|
||||||
|
@ -162,17 +162,17 @@ void cachespritenum(short i)
|
||||||
case CAMERA1__STATIC:
|
case CAMERA1__STATIC:
|
||||||
maxc = 5;
|
maxc = 5;
|
||||||
break;
|
break;
|
||||||
// caching of HUD sprites for weapons that may be in the level
|
// caching of HUD sprites for weapons that may be in the level
|
||||||
case CHAINGUNSPRITE__STATIC: for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1); break;
|
case CHAINGUNSPRITE__STATIC: for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1); break;
|
||||||
case RPGSPRITE__STATIC: for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1); break;
|
case RPGSPRITE__STATIC: for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1); break;
|
||||||
case FREEZESPRITE__STATIC: for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1); break;
|
case FREEZESPRITE__STATIC: for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1); break;
|
||||||
case GROWSPRITEICON__STATIC:
|
case GROWSPRITEICON__STATIC:
|
||||||
case SHRINKERSPRITE__STATIC: for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1); break;
|
case SHRINKERSPRITE__STATIC: for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1); break;
|
||||||
case HBOMBAMMO__STATIC:
|
case HBOMBAMMO__STATIC:
|
||||||
case HEAVYHBOMB__STATIC: for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1); break;
|
case HEAVYHBOMB__STATIC: for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1); break;
|
||||||
case TRIPBOMBSPRITE__STATIC: for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1); break;
|
case TRIPBOMBSPRITE__STATIC: for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1); break;
|
||||||
case SHOTGUNSPRITE__STATIC: tloadtile(SHOTGUNSHELL,1); for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1); break;
|
case SHOTGUNSPRITE__STATIC: tloadtile(SHOTGUNSHELL,1); for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1); break;
|
||||||
case DEVISTATORSPRITE__STATIC: for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1); break;
|
case DEVISTATORSPRITE__STATIC: for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1); break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -275,12 +275,12 @@ void cacheit(void)
|
||||||
{
|
{
|
||||||
long i,j,k, pc=0;
|
long i,j,k, pc=0;
|
||||||
long tc;
|
long tc;
|
||||||
unsigned long starttime, endtime;
|
unsigned long starttime, endtime;
|
||||||
|
|
||||||
if(ud.recstat == 2)
|
if(ud.recstat == 2)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
starttime = getticks();
|
starttime = getticks();
|
||||||
|
|
||||||
precachenecessarysounds();
|
precachenecessarysounds();
|
||||||
|
|
||||||
|
@ -314,44 +314,44 @@ void cacheit(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
tc = totalclock;
|
tc = totalclock;
|
||||||
j = 0;
|
j = 0;
|
||||||
|
|
||||||
for(i=0;i<MAXTILES;i++) {
|
for(i=0;i<MAXTILES;i++) {
|
||||||
if (!(i&7) && !gotpic[i>>3]) {
|
if (!(i&7) && !gotpic[i>>3]) {
|
||||||
i+=7;
|
i+=7;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if(gotpic[i>>3] & pow2char[i&7]) {
|
if(gotpic[i>>3] & pow2char[i&7]) {
|
||||||
if (waloff[i] == 0)
|
if (waloff[i] == 0)
|
||||||
loadtile((short)i);
|
loadtile((short)i);
|
||||||
|
|
||||||
if (useprecache) {
|
if (useprecache) {
|
||||||
if (precachehightile[0][i>>3] & pow2char[i&7])
|
if (precachehightile[0][i>>3] & pow2char[i&7])
|
||||||
for (k=0; k<MAXPALOOKUPS; k++)
|
for (k=0; k<MAXPALOOKUPS; k++)
|
||||||
polymost_precache(i,k,0);
|
polymost_precache(i,k,0);
|
||||||
|
|
||||||
if (precachehightile[1][i>>3] & pow2char[i&7])
|
if (precachehightile[1][i>>3] & pow2char[i&7])
|
||||||
for (k=0; k<MAXPALOOKUPS; k++)
|
for (k=0; k<MAXPALOOKUPS; k++)
|
||||||
polymost_precache(i,k,1);
|
polymost_precache(i,k,1);
|
||||||
}
|
}
|
||||||
|
|
||||||
j++;
|
j++;
|
||||||
pc++;
|
pc++;
|
||||||
} else continue;
|
} else continue;
|
||||||
|
|
||||||
if((j&7) == 0) { handleevents(); getpackets(); }
|
if((j&7) == 0) { handleevents(); getpackets(); }
|
||||||
if (totalclock - tc > TICRATE/4) {
|
if (totalclock - tc > TICRATE/4) {
|
||||||
sprintf(tempbuf,"Loading textures ... %ld%%\n",min(100,100*pc/precachecount));
|
sprintf(tempbuf,"Loading textures ... %ld%%\n",min(100,100*pc/precachecount));
|
||||||
dofrontscreens(tempbuf);
|
dofrontscreens(tempbuf);
|
||||||
tc = totalclock;
|
tc = totalclock;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
clearbufbyte(gotpic,sizeof(gotpic),0L);
|
clearbufbyte(gotpic,sizeof(gotpic),0L);
|
||||||
|
|
||||||
endtime = getticks();
|
endtime = getticks();
|
||||||
OSD_Printf("Cache time: %dms\n", endtime-starttime);
|
OSD_Printf("Cache time: %dms\n", endtime-starttime);
|
||||||
}
|
}
|
||||||
|
|
||||||
void xyzmirror(short i,short wn)
|
void xyzmirror(short i,short wn)
|
||||||
|
@ -1004,7 +1004,7 @@ void newgame(char vn,char ln,char sk)
|
||||||
short i;
|
short i;
|
||||||
|
|
||||||
if(globalskillsound >= 0)
|
if(globalskillsound >= 0)
|
||||||
while(issoundplaying(globalskillsound)) { handleevents(); getpackets(); }
|
while(issoundplaying(globalskillsound)) { handleevents(); getpackets(); }
|
||||||
globalskillsound = -1;
|
globalskillsound = -1;
|
||||||
|
|
||||||
waitforeverybody();
|
waitforeverybody();
|
||||||
|
@ -1113,7 +1113,7 @@ void resetpspritevars(char g)
|
||||||
{
|
{
|
||||||
aimmode[i] = ps[i].aim_mode;
|
aimmode[i] = ps[i].aim_mode;
|
||||||
autoaim[i] = ps[i].auto_aim;
|
autoaim[i] = ps[i].auto_aim;
|
||||||
weaponswitch[i] = ps[i].weaponswitch;
|
weaponswitch[i] = ps[i].weaponswitch;
|
||||||
if(ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
if(ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
||||||
{
|
{
|
||||||
for(j=0;j<MAX_WEAPONS;j++)
|
for(j=0;j<MAX_WEAPONS;j++)
|
||||||
|
@ -1145,7 +1145,7 @@ void resetpspritevars(char g)
|
||||||
{
|
{
|
||||||
ps[i].aim_mode = aimmode[i];
|
ps[i].aim_mode = aimmode[i];
|
||||||
ps[i].auto_aim = autoaim[i];
|
ps[i].auto_aim = autoaim[i];
|
||||||
ps[i].weaponswitch = weaponswitch[i];
|
ps[i].weaponswitch = weaponswitch[i];
|
||||||
if(ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
if(ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
||||||
{
|
{
|
||||||
for(j=0;j<MAX_WEAPONS;j++)
|
for(j=0;j<MAX_WEAPONS;j++)
|
||||||
|
|
|
@ -60,7 +60,7 @@ int loadpheader(char spot,struct savehead *saveh)
|
||||||
|
|
||||||
return(0);
|
return(0);
|
||||||
corrupt:
|
corrupt:
|
||||||
kclose(fil);
|
kclose(fil);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -203,25 +203,25 @@ int loadplayer(signed char spot)
|
||||||
if (kdfread(&script[0],4,MAXSCRIPTSIZE,fil) != MAXSCRIPTSIZE) goto corrupt;
|
if (kdfread(&script[0],4,MAXSCRIPTSIZE,fil) != MAXSCRIPTSIZE) goto corrupt;
|
||||||
for(i=0;i<MAXSCRIPTSIZE;i++)
|
for(i=0;i<MAXSCRIPTSIZE;i++)
|
||||||
if( scriptptrs[i] )
|
if( scriptptrs[i] )
|
||||||
{
|
{
|
||||||
j = (long)script[i]+(long)&script[0];
|
j = (long)script[i]+(long)&script[0];
|
||||||
script[i] = j;
|
script[i] = j;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (kdfread(&actorscrptr[0],4,MAXTILES,fil) != MAXTILES) goto corrupt;
|
if (kdfread(&actorscrptr[0],4,MAXTILES,fil) != MAXTILES) goto corrupt;
|
||||||
for(i=0;i<MAXTILES;i++)
|
for(i=0;i<MAXTILES;i++)
|
||||||
if(actorscrptr[i])
|
if(actorscrptr[i])
|
||||||
{
|
{
|
||||||
j = (long)actorscrptr[i]+(long)&script[0];
|
j = (long)actorscrptr[i]+(long)&script[0];
|
||||||
actorscrptr[i] = (long *)j;
|
actorscrptr[i] = (long *)j;
|
||||||
}
|
}
|
||||||
if (kdfread(&actorLoadEventScrptr[0],4,MAXTILES,fil) != MAXTILES) goto corrupt;
|
if (kdfread(&actorLoadEventScrptr[0],4,MAXTILES,fil) != MAXTILES) goto corrupt;
|
||||||
for(i=0;i<MAXTILES;i++)
|
for(i=0;i<MAXTILES;i++)
|
||||||
if(actorLoadEventScrptr[i])
|
if(actorLoadEventScrptr[i])
|
||||||
{
|
{
|
||||||
j = (long)actorLoadEventScrptr[i]+(long)&script[0];
|
j = (long)actorLoadEventScrptr[i]+(long)&script[0];
|
||||||
actorLoadEventScrptr[i] = (long *)j;
|
actorLoadEventScrptr[i] = (long *)j;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (kdfread(&scriptptrs[0],1,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
if (kdfread(&scriptptrs[0],1,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
||||||
if (kdfread(&hittype[0],sizeof(struct weaponhit),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
if (kdfread(&hittype[0],sizeof(struct weaponhit),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
|
||||||
|
@ -326,7 +326,7 @@ int loadplayer(signed char spot)
|
||||||
{
|
{
|
||||||
for(x=0;x<numanimwalls;x++)
|
for(x=0;x<numanimwalls;x++)
|
||||||
switch(dynamictostatic[wall[animwall[x].wallnum].picnum])
|
switch(dynamictostatic[wall[animwall[x].wallnum].picnum])
|
||||||
{
|
{
|
||||||
case FEMPIC1__STATIC:
|
case FEMPIC1__STATIC:
|
||||||
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
|
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
|
||||||
break;
|
break;
|
||||||
|
@ -334,7 +334,7 @@ int loadplayer(signed char spot)
|
||||||
case FEMPIC3__STATIC:
|
case FEMPIC3__STATIC:
|
||||||
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
|
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
numinterpolations = 0;
|
numinterpolations = 0;
|
||||||
|
@ -345,31 +345,31 @@ int loadplayer(signed char spot)
|
||||||
{
|
{
|
||||||
switch(sprite[k].lotag)
|
switch(sprite[k].lotag)
|
||||||
{
|
{
|
||||||
case 31:
|
case 31:
|
||||||
setinterpolation(§or[sprite[k].sectnum].floorz);
|
setinterpolation(§or[sprite[k].sectnum].floorz);
|
||||||
break;
|
break;
|
||||||
case 32:
|
case 32:
|
||||||
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
||||||
break;
|
break;
|
||||||
case 25:
|
case 25:
|
||||||
setinterpolation(§or[sprite[k].sectnum].floorz);
|
setinterpolation(§or[sprite[k].sectnum].floorz);
|
||||||
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
||||||
break;
|
break;
|
||||||
case 17:
|
case 17:
|
||||||
setinterpolation(§or[sprite[k].sectnum].floorz);
|
setinterpolation(§or[sprite[k].sectnum].floorz);
|
||||||
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
setinterpolation(§or[sprite[k].sectnum].ceilingz);
|
||||||
break;
|
break;
|
||||||
case 0:
|
case 0:
|
||||||
case 5:
|
case 5:
|
||||||
case 6:
|
case 6:
|
||||||
case 11:
|
case 11:
|
||||||
case 14:
|
case 14:
|
||||||
case 15:
|
case 15:
|
||||||
case 16:
|
case 16:
|
||||||
case 26:
|
case 26:
|
||||||
case 30:
|
case 30:
|
||||||
setsectinterpolate(k);
|
setsectinterpolate(k);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
k = nextspritestat[k];
|
k = nextspritestat[k];
|
||||||
|
@ -396,7 +396,7 @@ int loadplayer(signed char spot)
|
||||||
|
|
||||||
return(0);
|
return(0);
|
||||||
corrupt:
|
corrupt:
|
||||||
Bsprintf(tempbuf,"Save game file \"%s\" is corrupt.",fnptr);
|
Bsprintf(tempbuf,"Save game file \"%s\" is corrupt.",fnptr);
|
||||||
gameexit(tempbuf);
|
gameexit(tempbuf);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
@ -511,38 +511,38 @@ int saveplayer(signed char spot)
|
||||||
|
|
||||||
for(i=0;i<MAXSCRIPTSIZE;i++)
|
for(i=0;i<MAXSCRIPTSIZE;i++)
|
||||||
if( scriptptrs[i] )
|
if( scriptptrs[i] )
|
||||||
{
|
{
|
||||||
j = script[i]+(long)&script[0];
|
j = script[i]+(long)&script[0];
|
||||||
script[i] = j;
|
script[i] = j;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(i=0;i<MAXTILES;i++)
|
for(i=0;i<MAXTILES;i++)
|
||||||
if(actorscrptr[i])
|
if(actorscrptr[i])
|
||||||
{
|
{
|
||||||
j = (long)actorscrptr[i]-(long)&script[0];
|
j = (long)actorscrptr[i]-(long)&script[0];
|
||||||
actorscrptr[i] = (long *)j;
|
actorscrptr[i] = (long *)j;
|
||||||
}
|
}
|
||||||
dfwrite(&actorscrptr[0],4,MAXTILES,fil);
|
dfwrite(&actorscrptr[0],4,MAXTILES,fil);
|
||||||
for(i=0;i<MAXTILES;i++)
|
for(i=0;i<MAXTILES;i++)
|
||||||
if(actorscrptr[i])
|
if(actorscrptr[i])
|
||||||
{
|
{
|
||||||
j = (long)actorscrptr[i]+(long)&script[0];
|
j = (long)actorscrptr[i]+(long)&script[0];
|
||||||
actorscrptr[i] = (long *)j;
|
actorscrptr[i] = (long *)j;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(i=0;i<MAXTILES;i++)
|
for(i=0;i<MAXTILES;i++)
|
||||||
if(actorLoadEventScrptr[i])
|
if(actorLoadEventScrptr[i])
|
||||||
{
|
{
|
||||||
j = (long)actorLoadEventScrptr[i]-(long)&script[0];
|
j = (long)actorLoadEventScrptr[i]-(long)&script[0];
|
||||||
actorLoadEventScrptr[i] = (long *)j;
|
actorLoadEventScrptr[i] = (long *)j;
|
||||||
}
|
}
|
||||||
dfwrite(&actorLoadEventScrptr[0],4,MAXTILES,fil);
|
dfwrite(&actorLoadEventScrptr[0],4,MAXTILES,fil);
|
||||||
for(i=0;i<MAXTILES;i++)
|
for(i=0;i<MAXTILES;i++)
|
||||||
if(actorLoadEventScrptr[i])
|
if(actorLoadEventScrptr[i])
|
||||||
{
|
{
|
||||||
j = (long)actorLoadEventScrptr[i]+(long)&script[0];
|
j = (long)actorLoadEventScrptr[i]+(long)&script[0];
|
||||||
actorLoadEventScrptr[i] = (long *)j;
|
actorLoadEventScrptr[i] = (long *)j;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
for(i=0;i<MAXSPRITES;i++)
|
for(i=0;i<MAXSPRITES;i++)
|
||||||
|
|
|
@ -44,24 +44,24 @@ long backflag,numenvsnds;
|
||||||
|
|
||||||
void SoundStartup( void )
|
void SoundStartup( void )
|
||||||
{
|
{
|
||||||
int32 status;
|
int32 status;
|
||||||
|
|
||||||
// if they chose None lets return
|
// if they chose None lets return
|
||||||
if (FXDevice < 0) return;
|
if (FXDevice < 0) return;
|
||||||
|
|
||||||
status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate );
|
status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate );
|
||||||
if ( status == FX_Ok ) {
|
if ( status == FX_Ok ) {
|
||||||
FX_SetVolume( FXVolume );
|
FX_SetVolume( FXVolume );
|
||||||
if (ReverseStereo == 1) {
|
if (ReverseStereo == 1) {
|
||||||
FX_SetReverseStereo(!FX_GetReverseStereo());
|
FX_SetReverseStereo(!FX_GetReverseStereo());
|
||||||
}
|
}
|
||||||
status = FX_SetCallBack( testcallback );
|
status = FX_SetCallBack( testcallback );
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( status != FX_Ok ) {
|
if ( status != FX_Ok ) {
|
||||||
sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString( FX_Error ));
|
sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString( FX_Error ));
|
||||||
gameexit(tempbuf);
|
gameexit(tempbuf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -74,17 +74,17 @@ void SoundStartup( void )
|
||||||
|
|
||||||
void SoundShutdown( void )
|
void SoundShutdown( void )
|
||||||
{
|
{
|
||||||
int32 status;
|
int32 status;
|
||||||
|
|
||||||
// if they chose None lets return
|
// if they chose None lets return
|
||||||
if (FXDevice < 0)
|
if (FXDevice < 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
status = FX_Shutdown();
|
status = FX_Shutdown();
|
||||||
if ( status != FX_Ok ) {
|
if ( status != FX_Ok ) {
|
||||||
sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString( FX_Error ));
|
sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString( FX_Error ));
|
||||||
gameexit(tempbuf);
|
gameexit(tempbuf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -275,9 +275,9 @@ int xyzsound(short num,short i,long x,long y,long z)
|
||||||
if( soundm[num]&4 )
|
if( soundm[num]&4 )
|
||||||
{
|
{
|
||||||
if(VoiceToggle==0)
|
if(VoiceToggle==0)
|
||||||
return -1;
|
return -1;
|
||||||
else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)?1:VoiceToggle!=2))
|
else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)?1:VoiceToggle!=2))
|
||||||
return -1;
|
return -1;
|
||||||
for(j=0;j<NUM_SOUNDS;j++)
|
for(j=0;j<NUM_SOUNDS;j++)
|
||||||
for(k=0;k<Sound[j].num;k++)
|
for(k=0;k<Sound[j].num;k++)
|
||||||
if( (Sound[j].num > 0) && (soundm[j]&4) )
|
if( (Sound[j].num > 0) && (soundm[j]&4) )
|
||||||
|
@ -463,7 +463,7 @@ int spritesound(unsigned short num, short i)
|
||||||
|
|
||||||
void stopspritesound(short num, short i)
|
void stopspritesound(short num, short i)
|
||||||
{
|
{
|
||||||
stopsound(num);
|
stopsound(num);
|
||||||
}
|
}
|
||||||
|
|
||||||
void stopsound(short num)
|
void stopsound(short num)
|
||||||
|
@ -624,11 +624,11 @@ void clearsoundlocks(void)
|
||||||
|
|
||||||
int isspritemakingsound(short i, int num)
|
int isspritemakingsound(short i, int num)
|
||||||
{
|
{
|
||||||
if (num < 0) num=0; // FIXME
|
if (num < 0) num=0; // FIXME
|
||||||
return issoundplaying(num) > 0;
|
return issoundplaying(num) > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int issoundplaying(int num)
|
int issoundplaying(int num)
|
||||||
{
|
{
|
||||||
return Sound[num].num;
|
return Sound[num].num;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue