diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index 36453e496..210f7640a 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -107,11 +107,11 @@ void addammo( short weapon,struct player_struct *p,short amount) void addweaponnoswitch( struct player_struct *p, short weapon) { - if ( p->gotweapon[weapon] == 0 ) + if ( p->gotweapon[weapon] == 0 ) { - p->gotweapon[weapon] = 1; - if(weapon == SHRINKER_WEAPON) - p->gotweapon[GROW_WEAPON] = 1; + p->gotweapon[weapon] = 1; + if(weapon == SHRINKER_WEAPON) + p->gotweapon[GROW_WEAPON] = 1; } switch(weapon) { @@ -124,13 +124,13 @@ void addweaponnoswitch( struct player_struct *p, short weapon) default: spritesound(SELECT_WEAPON,p->i);break; } } - + void addweapon( struct player_struct *p,short weapon) { short snum; snum = sprite[p->i].yvel; - addweaponnoswitch(p,weapon); + addweaponnoswitch(p,weapon); if (p->reloading) return; @@ -210,8 +210,8 @@ void checkavailweapon( struct player_struct *p ) weap = p->curr_weapon; if( p->gotweapon[weap] && p->ammo_amount[weap] > 0 ) return; - if( p->gotweapon[weap] && !(p->weaponswitch & 2)) - return; + if( p->gotweapon[weap] && !(p->weaponswitch & 2)) + return; snum = sprite[p->i].yvel; @@ -2515,24 +2515,24 @@ void moveweapons(void) } } -/* if(thisprojectile[i].workslike & 8192) - { - for(k=-3;k<2;k++) - { + /* if(thisprojectile[i].workslike & 8192) + { + for(k=-3;k<2;k++) + { - x = EGS(s->sectnum, - s->x+((k*sintable[(s->ang+512)&2047])>>9), - s->y+((k*sintable[s->ang&2047])>>9), - s->z+((k*ksgn(s->zvel))*klabs(s->zvel/24)),s->picnum,-40+(k<<2), // FIRELASER - s->xrepeat,s->yrepeat,0,0,0,s->owner,5); + x = EGS(s->sectnum, + s->x+((k*sintable[(s->ang+512)&2047])>>9), + s->y+((k*sintable[s->ang&2047])>>9), + s->z+((k*ksgn(s->zvel))*klabs(s->zvel/24)),s->picnum,-40+(k<<2), // FIRELASER + s->xrepeat,s->yrepeat,0,0,0,s->owner,5); - sprite[x].cstat = 128; - sprite[x].pal = s->pal; + sprite[x].cstat = 128; + sprite[x].pal = s->pal; - } - } - else */ - if(thisprojectile[i].workslike & PROJECTILE_FLAG_SPIT) if(s->zvel < 6144) + } + } + else */ + if(thisprojectile[i].workslike & PROJECTILE_FLAG_SPIT) if(s->zvel < 6144) s->zvel += gc-112; if(thisprojectile[i].workslike & PROJECTILE_FLAG_WATERBUBBLES && sector[s->sectnum].lotag == 2 && rnd(140)) diff --git a/polymer/eduke32/source/astub.c b/polymer/eduke32/source/astub.c index 29efed65c..1ff119429 100644 --- a/polymer/eduke32/source/astub.c +++ b/polymer/eduke32/source/astub.c @@ -1843,33 +1843,33 @@ void Keys3d(void) { case 0: strcpy(tempbuf,"Wall picnum: "); - i = getnumber256(tempbuf,wall[searchwall].picnum,MAXTILES-1,0); - if(tilesizx[i] != 0) - wall[searchwall].picnum = i; + i = getnumber256(tempbuf,wall[searchwall].picnum,MAXTILES-1,0); + if(tilesizx[i] != 0) + wall[searchwall].picnum = i; break; case 1: strcpy(tempbuf,"Sector ceiling picnum: "); - i = getnumber256(tempbuf,sector[searchsector].ceilingpicnum,MAXTILES-1,0); - if(tilesizx[i] != 0) - sector[searchsector].ceilingpicnum = i; + i = getnumber256(tempbuf,sector[searchsector].ceilingpicnum,MAXTILES-1,0); + if(tilesizx[i] != 0) + sector[searchsector].ceilingpicnum = i; break; case 2: strcpy(tempbuf,"Sector floor picnum: "); - i = getnumber256(tempbuf,sector[searchsector].floorpicnum,MAXTILES-1,0); - if(tilesizx[i] != 0) - sector[searchsector].floorpicnum = i; + i = getnumber256(tempbuf,sector[searchsector].floorpicnum,MAXTILES-1,0); + if(tilesizx[i] != 0) + sector[searchsector].floorpicnum = i; break; case 3: strcpy(tempbuf,"Sprite picnum: "); - i = getnumber256(tempbuf,sprite[searchwall].picnum,MAXTILES-1,0); - if(tilesizx[i] != 0) - sprite[searchwall].picnum = i; + i = getnumber256(tempbuf,sprite[searchwall].picnum,MAXTILES-1,0); + if(tilesizx[i] != 0) + sprite[searchwall].picnum = i; break; case 4: strcpy(tempbuf,"Masked wall picnum: "); - i = getnumber256(tempbuf,wall[searchwall].overpicnum,MAXTILES-1,0); - if(tilesizx[i] != 0) - wall[searchwall].overpicnum = i; + i = getnumber256(tempbuf,wall[searchwall].overpicnum,MAXTILES-1,0); + if(tilesizx[i] != 0) + wall[searchwall].overpicnum = i; break; } asksave = 1; @@ -3355,12 +3355,12 @@ void Keys2d(void) Bsprintf(tempbuf,"Delete all sprites of picnum: "); i = getnumber16(tempbuf,-1,MAXSPRITES-1,1); if (i >= 0) - { + { for(j=0;j= 16384) { - keystatus[0x1f] = 0; - Bsprintf(tempbuf,"Sprite (%d) xrepeat: ",cursprite); - sprite[cursprite].xrepeat=getnumber16(tempbuf, sprite[cursprite].xrepeat, 256,0); - Bsprintf(tempbuf,"Sprite (%d) yrepeat: ",cursprite); - sprite[cursprite].yrepeat=getnumber16(tempbuf, sprite[cursprite].yrepeat, 256,0); - Bsprintf(tempbuf,"Sprite (%d) updated",i); - printmessage16(tempbuf); - } + keystatus[0x1f] = 0; + Bsprintf(tempbuf,"Sprite (%d) xrepeat: ",cursprite); + sprite[cursprite].xrepeat=getnumber16(tempbuf, sprite[cursprite].xrepeat, 256,0); + Bsprintf(tempbuf,"Sprite (%d) yrepeat: ",cursprite); + sprite[cursprite].yrepeat=getnumber16(tempbuf, sprite[cursprite].yrepeat, 256,0); + Bsprintf(tempbuf,"Sprite (%d) updated",i); + printmessage16(tempbuf); + } } if(keystatus[KEYSC_QUOTE] && keystatus[KEYSC_F]) // ' F { keystatus[KEYSC_F] = 0; - j = 0; - for(i=0;i=0;i=connectpoint2[i]) - if (i != other) sendpacket(i,packbuf,packbufleng); + case 6: + //slaves in M/S mode only send to master + //Master re-transmits message to all others + if ((!networkmode) && (myconnectindex == connecthead)) + for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) + if (i != other) sendpacket(i,packbuf,packbufleng); - if (packbuf[2] != BYTEVERSION) - gameexit("\nYou cannot play Duke with different versions."); + if (packbuf[2] != BYTEVERSION) + gameexit("\nYou cannot play Duke with different versions."); - other = packbuf[1]; + other = packbuf[1]; - for (i=3;packbuf[i];i++) - ud.user_name[other][i-3] = packbuf[i]; - ud.user_name[other][i-3] = 0; - i++; + for (i=3;packbuf[i];i++) + ud.user_name[other][i-3] = packbuf[i]; + ud.user_name[other][i-3] = 0; + i++; - j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6 - for (;i-j<10;i++) ud.wchoice[other][i-j] = packbuf[i]; + j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6 + for (;i-j<10;i++) ud.wchoice[other][i-j] = packbuf[i]; - ps[other].aim_mode = packbuf[i++]; - ps[other].auto_aim = packbuf[i++]; - ps[other].weaponswitch = packbuf[i++]; - - break; + ps[other].aim_mode = packbuf[i++]; + ps[other].auto_aim = packbuf[i++]; + ps[other].weaponswitch = packbuf[i++]; + + break; case 7: //slaves in M/S mode only send to master //Master re-transmits message to all others @@ -1870,7 +1870,7 @@ void tics(void) i = totalclock; if (i != frameval[framecnt]) { - j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]); + j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]); Bsprintf(b,"%ld",j>0?j:0); /* printext256(windowx1,windowy1,31,-21,b,1); */ minitext(320-strlen(b)*4,ud.multimode>1&&ud.multimode<5?9:ud.multimode>4?17:1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26); @@ -2520,31 +2520,31 @@ void drawoverheadmap(long cposx, long cposy, long czoom, short cang) } } -void palto(char r,char g,char b,long e) -{ - int i; - char temparray[768]; - long tc; -/* - for(i=0;i<768;i+=3) - { - temparray[i ] = - ps[myconnectindex].palette[i+0]+((((long)r-(long)ps[myconnectindex].palette[i+0])*(long)(e&127))>>6); - temparray[i+1] = - ps[myconnectindex].palette[i+1]+((((long)g-(long)ps[myconnectindex].palette[i+1])*(long)(e&127))>>6); - temparray[i+2] = - ps[myconnectindex].palette[i+2]+((((long)b-(long)ps[myconnectindex].palette[i+2])*(long)(e&127))>>6); - } -*/ - - //setbrightness(ud.brightness>>2,temparray); - setpalettefade(r,g,b,e&127); - if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time - if ((e&128) == 0) { - nextpage(); - for (tc = totalclock; totalclock < tc + 4; handleevents(), getpackets() ); - } -} +void palto(char r,char g,char b,long e) +{ + int i; + char temparray[768]; + long tc; + /* + for(i=0;i<768;i+=3) + { + temparray[i ] = + ps[myconnectindex].palette[i+0]+((((long)r-(long)ps[myconnectindex].palette[i+0])*(long)(e&127))>>6); + temparray[i+1] = + ps[myconnectindex].palette[i+1]+((((long)g-(long)ps[myconnectindex].palette[i+1])*(long)(e&127))>>6); + temparray[i+2] = + ps[myconnectindex].palette[i+2]+((((long)b-(long)ps[myconnectindex].palette[i+2])*(long)(e&127))>>6); + } + */ + + //setbrightness(ud.brightness>>2,temparray); + setpalettefade(r,g,b,e&127); + if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time + if ((e&128) == 0) { + nextpage(); + for (tc = totalclock; totalclock < tc + 4; handleevents(), getpackets() ); + } +} void displayrest(long smoothratio) { @@ -3461,7 +3461,7 @@ short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,s T1=T3=T4=T6=T7=T8=T9=0; - actorspriteflags[i] = 0; + actorspriteflags[i] = 0; if( actorscrptr[s_pn] ) { @@ -3591,7 +3591,7 @@ short spawn( short j, short pn ) T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0; - actorspriteflags[i] = 0; + actorspriteflags[i] = 0; if( PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48) ) if( !(PN >= CRACK1 && PN <= CRACK4) ) @@ -5470,15 +5470,15 @@ void animatesprites(long x,long y,short a,long smoothratio) if (checkspriteflags(i,SPRITE_FLAG_NOSHADE)) l = sprite[j].shade; - else - { - if (sector[t->sectnum].ceilingstat&1) - l = sector[t->sectnum].ceilingshade; - else - l = sector[t->sectnum].floorshade; - if(l < -127) l = -127; - if(l > 128) l = 127; - } + else + { + if (sector[t->sectnum].ceilingstat&1) + l = sector[t->sectnum].ceilingshade; + else + l = sector[t->sectnum].floorshade; + if(l < -127) l = -127; + if(l > 128) l = 127; + } t->shade = l; } @@ -5847,14 +5847,14 @@ PALONLY: if( sector[sect].floorpal && sector[sect].floorpal < numl) t->pal = sector[sect].floorpal; + if(ud.brightskins) + t->shade = -32; // yes? no? + if(s->owner == -1) continue; if( t->z > hittype[i].floorz && t->xrepeat < 32 ) t->z = hittype[i].floorz; - if(ud.brightskins) - t->shade -= 15; - break; case JIBS1__STATIC: @@ -5883,9 +5883,6 @@ PALONLY: case SCRAP3__STATIC: case SCRAP4__STATIC: case SCRAP5__STATIC: - - - if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0) t->picnum = s->yvel; else t->picnum += T1; @@ -5902,7 +5899,6 @@ PALONLY: break; } default: - if( sector[sect].floorpal && sector[sect].floorpal < numl ) t->pal = sector[sect].floorpal; break; @@ -6938,12 +6934,12 @@ void nonsharedkeys(void) { if(i == 5 && ps[myconnectindex].fta > 0 && ps[myconnectindex].ftq == 26) { - i = (VOLUMEALL?num_volumes*11:6); + i = (VOLUMEALL?num_volumes*11:6); music_select++; - while(!music_fn[0][music_select][0] && music_select < i) - music_select++; + while(!music_fn[0][music_select][0] && music_select < i) + music_select++; if(music_select == i) - music_select = 0; + music_select = 0; Bstrcpy(&fta_quotes[26][0],"PLAYING "); Bstrcat(&fta_quotes[26][0],&music_fn[0][music_select][0]); FTA(26,&ps[myconnectindex]); @@ -7137,9 +7133,9 @@ FAKE_F3: screencapt = 0; if( lastsavedpos >= 0 ) { -/* inputloc = strlen(&ud.savegame[lastsavedpos][0]); - current_menu = 360+lastsavedpos; - probey = lastsavedpos; */ + /* inputloc = strlen(&ud.savegame[lastsavedpos][0]); + current_menu = 360+lastsavedpos; + probey = lastsavedpos; */ if(ud.multimode > 1) saveplayer(-1-(lastsavedpos)); else saveplayer(lastsavedpos); @@ -7193,23 +7189,23 @@ FAKE_F3: if(lastsavedpos == -1) goto FAKE_F3; if( lastsavedpos >= 0 ) - { - KB_FlushKeyboardQueue(); - KB_ClearKeysDown(); - FX_StopAllSounds(); + { + KB_FlushKeyboardQueue(); + KB_ClearKeysDown(); + FX_StopAllSounds(); - if(ud.multimode > 1) - { - loadplayer(-1-lastsavedpos); - ps[myconnectindex].gm = MODE_GAME; - } - else - { - i = loadplayer(lastsavedpos); - if(i == 0) - ps[myconnectindex].gm = MODE_GAME; - } - } + if(ud.multimode > 1) + { + loadplayer(-1-lastsavedpos); + ps[myconnectindex].gm = MODE_GAME; + } + else + { + i = loadplayer(lastsavedpos); + if(i == 0) + ps[myconnectindex].gm = MODE_GAME; + } + } } if(KB_KeyPressed( sc_F10 )) @@ -8284,10 +8280,10 @@ void app_main(int argc,char **argv) checkcommandline(argc,argv); - if (VOLUMEALL) - loadgroupfiles(duke3ddef); + if (VOLUMEALL) + loadgroupfiles(duke3ddef); - initprintf("\n"); + initprintf("\n"); if (condebug) initprintf("CON debugging activated (%d).\n\n",condebug); @@ -8350,22 +8346,22 @@ void app_main(int argc,char **argv) if( setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP) < 0 ) { - int i = 0; - int xres[] = {800,640,320}; - int yres[] = {600,480,240}; - int bpp[] = {32,16,8}; + int i = 0; + int xres[] = {800,640,320}; + int yres[] = {600,480,240}; + int bpp[] = {32,16,8}; initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...", ScreenWidth,ScreenHeight,ScreenBPP,ScreenMode?"fullscreen":"windowed"); -/* ScreenMode = 0; // JBF: was 2 - ScreenWidth = 800; - ScreenHeight = 600; // JBF: was 200 - ScreenBPP = 32; */ - while(setgamemode(0,xres[i],yres[i],bpp[i]) < 0) { - i++; - } - ScreenWidth = xres[i]; - ScreenHeight = yres[i]; - ScreenBPP = bpp[i]; + /* ScreenMode = 0; // JBF: was 2 + ScreenWidth = 800; + ScreenHeight = 600; // JBF: was 200 + ScreenBPP = 32; */ + while(setgamemode(0,xres[i],yres[i],bpp[i]) < 0) { + i++; + } + ScreenWidth = xres[i]; + ScreenHeight = yres[i]; + ScreenBPP = bpp[i]; } initprintf("Initializing OSD...\n"); @@ -8833,8 +8829,8 @@ RECHECK: } else { - if(ud.recstat != 2) - menus(); + if(ud.recstat != 2) + menus(); if( ud.multimode > 1 ) { ControlInfo noshareinfo; @@ -9840,23 +9836,23 @@ void dobonus(char bonusonly) playanm("RADLOGO.ANM",3); - if( ud.lockout == 0 && !KB_KeyWaiting() ) - { - sound(ENDSEQVOL3SND5); - while(issoundplaying(ENDSEQVOL3SND5)) { handleevents(); getpackets(); } - if(KB_KeyWaiting()) goto ENDANM; - sound(ENDSEQVOL3SND6); - while(issoundplaying(ENDSEQVOL3SND6)) { handleevents(); getpackets(); } - if(KB_KeyWaiting()) goto ENDANM; - sound(ENDSEQVOL3SND7); - while(issoundplaying(ENDSEQVOL3SND7)) { handleevents(); getpackets(); } - if(KB_KeyWaiting()) goto ENDANM; - sound(ENDSEQVOL3SND8); - while(issoundplaying(ENDSEQVOL3SND8)) { handleevents(); getpackets(); } - if(KB_KeyWaiting()) goto ENDANM; - sound(ENDSEQVOL3SND9); - while(issoundplaying(ENDSEQVOL3SND9)) { handleevents(); getpackets(); } - } + if( ud.lockout == 0 && !KB_KeyWaiting() ) + { + sound(ENDSEQVOL3SND5); + while(issoundplaying(ENDSEQVOL3SND5)) { handleevents(); getpackets(); } + if(KB_KeyWaiting()) goto ENDANM; + sound(ENDSEQVOL3SND6); + while(issoundplaying(ENDSEQVOL3SND6)) { handleevents(); getpackets(); } + if(KB_KeyWaiting()) goto ENDANM; + sound(ENDSEQVOL3SND7); + while(issoundplaying(ENDSEQVOL3SND7)) { handleevents(); getpackets(); } + if(KB_KeyWaiting()) goto ENDANM; + sound(ENDSEQVOL3SND8); + while(issoundplaying(ENDSEQVOL3SND8)) { handleevents(); getpackets(); } + if(KB_KeyWaiting()) goto ENDANM; + sound(ENDSEQVOL3SND9); + while(issoundplaying(ENDSEQVOL3SND9)) { handleevents(); getpackets(); } + } KB_FlushKeyBoardQueue(); totalclock = 0; diff --git a/polymer/eduke32/source/gamedef.c b/polymer/eduke32/source/gamedef.c index d51831061..1f6c95720 100644 --- a/polymer/eduke32/source/gamedef.c +++ b/polymer/eduke32/source/gamedef.c @@ -433,7 +433,7 @@ char *keyw[] = { "dynamicremap", // 285 "setinput", // 286 "getinput", // 287 - "save", // 288 + "save", // 288 "" }; @@ -802,14 +802,14 @@ LABELS userdefslabels[]= { }; LABELS inputlabels[]= { - { "avel", INPUT_AVEL, 0, 0 }, - { "horz", INPUT_HORZ, 0, 0 }, - { "fvel", INPUT_FVEL, 0, 0 }, - { "svel", INPUT_SVEL, 0, 0 }, - { "bits", INPUT_BITS, 0, 0 }, - { "bits2", INPUT_BITS2, 0, 0 }, - { "", -1, 0, 0 } // END OF LIST -}; + { "avel", INPUT_AVEL, 0, 0 }, + { "horz", INPUT_HORZ, 0, 0 }, + { "fvel", INPUT_FVEL, 0, 0 }, + { "svel", INPUT_SVEL, 0, 0 }, + { "bits", INPUT_BITS, 0, 0 }, + { "bits2", INPUT_BITS2, 0, 0 }, + { "", -1, 0, 0 } // END OF LIST + }; void skipcomments(void) { @@ -3151,10 +3151,10 @@ char parsecommand(void) break; } - case CON_SETINPUT: - if(!CheckEventSync(current_event)) - ReportError(WARNING_EVENTSYNC); - case CON_GETINPUT: + case CON_SETINPUT: + if(!CheckEventSync(current_event)) + ReportError(WARNING_EVENTSYNC); + case CON_GETINPUT: { long lLabelID; @@ -3463,7 +3463,7 @@ char parsecommand(void) case CON_OPERATEMASTERSWITCHES: case CON_CHECKACTIVATORMOTION: case CON_TIME: - case CON_INITTIMER: + case CON_INITTIMER: case CON_LOCKPLAYER: case CON_SHOOTVAR: if(!CheckEventSync(current_event)) @@ -3588,15 +3588,15 @@ char parsecommand(void) switch(tw) { - case CON_DIST: - case CON_LDIST: - case CON_TXDIST: - case CON_GETANGLE: - transvartype(GAMEVAR_FLAG_READONLY); - break; - case CON_MULSCALE: - transmultvars(2); - break; + case CON_DIST: + case CON_LDIST: + case CON_TXDIST: + case CON_GETANGLE: + transvartype(GAMEVAR_FLAG_READONLY); + break; + case CON_MULSCALE: + transmultvars(2); + break; } return 0; @@ -5899,59 +5899,59 @@ void ReportError(int iError) } switch(iError) { - case ERROR_CLOSEBRACKET: - initprintf("%s:%ld: error: found more `}' than `{' before `%s'.\n",compilefile,line_number,tempbuf); - break; - case ERROR_EVENTONLY: - initprintf("%s:%ld: error: command `%s' only valid during events.\n",compilefile,line_number,tempbuf); - break; - case ERROR_EXCEEDSMAXTILES: - initprintf("%s:%ld: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",compilefile,line_number,tempbuf,MAXTILES-1); - break; - case ERROR_EXPECTEDKEYWORD: - initprintf("%s:%ld: error: expected a keyword but found `%s'.\n",compilefile,line_number,tempbuf); - break; - case ERROR_FOUNDWITHIN: - initprintf("%s:%ld: error: found `%s' within %s.\n",compilefile,line_number,tempbuf,parsing_event?"an event":parsing_actor?"an actor":"a state"); - break; - case ERROR_ISAKEYWORD: - initprintf("%s:%ld: error: symbol `%s' is a keyword.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case ERROR_NOENDSWITCH: - initprintf("%s:%ld: error: did not find `endswitch' before `%s'.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case ERROR_NOTAGAMEDEF: - initprintf("%s:%ld: error: symbol `%s' is not a game definition.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case ERROR_NOTAGAMEVAR: - initprintf("%s:%ld: error: symbol `%s' is not a game variable.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case ERROR_OPENBRACKET: - initprintf("%s:%ld: error: found more `{' than `}' before `%s'.\n",compilefile,line_number,tempbuf); - break; - case ERROR_PARAMUNDEFINED: - initprintf("%s:%ld: error: parameter `%s' is undefined.\n",compilefile,line_number,tempbuf); - break; - case ERROR_SYMBOLNOTRECOGNIZED: - initprintf("%s:%ld: error: symbol `%s' is not recognized.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case ERROR_SYNTAXERROR: - initprintf("%s:%ld: error: syntax error.\n",compilefile,line_number); - break; - case ERROR_VARREADONLY: - initprintf("%s:%ld: error: variable `%s' is read-only.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case ERROR_VARTYPEMISMATCH: - initprintf("%s:%ld: error: variable `%s' is of the wrong type.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case WARNING_DUPLICATEDEFINITION: - initprintf("%s:%ld: warning: duplicate game definition `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6)); - break; - case WARNING_EVENTSYNC: - initprintf("%s:%ld: warning: found `%s' within a local event.\n",compilefile,line_number,tempbuf); - break; - case WARNING_LABELSONLY: - initprintf("%s:%ld: warning: expected a label, found a constant.\n",compilefile,line_number); - break; + case ERROR_CLOSEBRACKET: + initprintf("%s:%ld: error: found more `}' than `{' before `%s'.\n",compilefile,line_number,tempbuf); + break; + case ERROR_EVENTONLY: + initprintf("%s:%ld: error: command `%s' only valid during events.\n",compilefile,line_number,tempbuf); + break; + case ERROR_EXCEEDSMAXTILES: + initprintf("%s:%ld: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",compilefile,line_number,tempbuf,MAXTILES-1); + break; + case ERROR_EXPECTEDKEYWORD: + initprintf("%s:%ld: error: expected a keyword but found `%s'.\n",compilefile,line_number,tempbuf); + break; + case ERROR_FOUNDWITHIN: + initprintf("%s:%ld: error: found `%s' within %s.\n",compilefile,line_number,tempbuf,parsing_event?"an event":parsing_actor?"an actor":"a state"); + break; + case ERROR_ISAKEYWORD: + initprintf("%s:%ld: error: symbol `%s' is a keyword.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case ERROR_NOENDSWITCH: + initprintf("%s:%ld: error: did not find `endswitch' before `%s'.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case ERROR_NOTAGAMEDEF: + initprintf("%s:%ld: error: symbol `%s' is not a game definition.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case ERROR_NOTAGAMEVAR: + initprintf("%s:%ld: error: symbol `%s' is not a game variable.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case ERROR_OPENBRACKET: + initprintf("%s:%ld: error: found more `{' than `}' before `%s'.\n",compilefile,line_number,tempbuf); + break; + case ERROR_PARAMUNDEFINED: + initprintf("%s:%ld: error: parameter `%s' is undefined.\n",compilefile,line_number,tempbuf); + break; + case ERROR_SYMBOLNOTRECOGNIZED: + initprintf("%s:%ld: error: symbol `%s' is not recognized.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case ERROR_SYNTAXERROR: + initprintf("%s:%ld: error: syntax error.\n",compilefile,line_number); + break; + case ERROR_VARREADONLY: + initprintf("%s:%ld: error: variable `%s' is read-only.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case ERROR_VARTYPEMISMATCH: + initprintf("%s:%ld: error: variable `%s' is of the wrong type.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case WARNING_DUPLICATEDEFINITION: + initprintf("%s:%ld: warning: duplicate game definition `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6)); + break; + case WARNING_EVENTSYNC: + initprintf("%s:%ld: warning: found `%s' within a local event.\n",compilefile,line_number,tempbuf); + break; + case WARNING_LABELSONLY: + initprintf("%s:%ld: warning: expected a label, found a constant.\n",compilefile,line_number); + break; } } diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index dfa5432e2..7144f73c3 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -1876,44 +1876,44 @@ void DoInput(char bSet, long lVar1, long lLabelID, long lVar2, short sActor, sho switch(lLabelID) { - case INPUT_AVEL: - if(bSet) - sync[iPlayer].avel=lValue; - else - SetGameVarID((int)lVar2, sync[iPlayer].avel, sActor, sPlayer); - break; - case INPUT_HORZ: - if(bSet) - sync[iPlayer].horz=lValue; - else - SetGameVarID((int)lVar2, sync[iPlayer].horz, sActor, sPlayer); - break; - case INPUT_FVEL: - if(bSet) - sync[iPlayer].fvel=lValue; - else - SetGameVarID((int)lVar2, sync[iPlayer].fvel, sActor, sPlayer); - break; - case INPUT_SVEL: - if(bSet) - sync[iPlayer].svel=lValue; - else - SetGameVarID((int)lVar2, sync[iPlayer].svel, sActor, sPlayer); - break; - case INPUT_BITS: - if(bSet) - sync[iPlayer].bits=lValue; - else - SetGameVarID((int)lVar2, sync[iPlayer].bits, sActor, sPlayer); - break; - case INPUT_BITS2: - if(bSet) - sync[iPlayer].bits2=lValue; - else - SetGameVarID((int)lVar2, sync[iPlayer].bits2, sActor, sPlayer); - break; - default: - break; + case INPUT_AVEL: + if(bSet) + sync[iPlayer].avel=lValue; + else + SetGameVarID((int)lVar2, sync[iPlayer].avel, sActor, sPlayer); + break; + case INPUT_HORZ: + if(bSet) + sync[iPlayer].horz=lValue; + else + SetGameVarID((int)lVar2, sync[iPlayer].horz, sActor, sPlayer); + break; + case INPUT_FVEL: + if(bSet) + sync[iPlayer].fvel=lValue; + else + SetGameVarID((int)lVar2, sync[iPlayer].fvel, sActor, sPlayer); + break; + case INPUT_SVEL: + if(bSet) + sync[iPlayer].svel=lValue; + else + SetGameVarID((int)lVar2, sync[iPlayer].svel, sActor, sPlayer); + break; + case INPUT_BITS: + if(bSet) + sync[iPlayer].bits=lValue; + else + SetGameVarID((int)lVar2, sync[iPlayer].bits, sActor, sPlayer); + break; + case INPUT_BITS2: + if(bSet) + sync[iPlayer].bits2=lValue; + else + SetGameVarID((int)lVar2, sync[iPlayer].bits2, sActor, sPlayer); + break; + default: + break; } return; } @@ -4403,14 +4403,14 @@ SKIPJIBS: switch(tw) { case CON_SOUNDONCEVAR: - if(!isspritemakingsound(g_i,sound)) + if(!isspritemakingsound(g_i,sound)) spritesound((short)sound,g_i); break; case CON_GLOBALSOUNDVAR: spritesound((short)sound,ps[screenpeek].i); break; case CON_STOPSOUNDVAR: - if(isspritemakingsound(g_i,sound)) + if(isspritemakingsound(g_i,sound)) stopspritesound((short)sound,g_i); break; case CON_SOUNDVAR: @@ -4774,37 +4774,37 @@ SKIPJIBS: g_sp->cstat = (short) *insptr++; break; case CON_SAVE: - { - int i; - time_t curtime; - - insptr++; - i = *insptr++; - if(movesperpacket == 4 && connecthead != myconnectindex) + { + int i; + time_t curtime; + + insptr++; + i = *insptr++; + if(movesperpacket == 4 && connecthead != myconnectindex) + break; + + lastsavedpos = i; + curtime = time(NULL); + Bstrcpy(tempbuf,asctime(localtime(&curtime))); + clearbuf(ud.savegame[lastsavedpos],sizeof(ud.savegame[lastsavedpos]),0); + Bsprintf(ud.savegame[lastsavedpos],"Auto"); + for(i=0;i<13;i++) + Bmemcpy(&ud.savegame[lastsavedpos][i+4],&tempbuf[i+3],sizeof(tempbuf[i+3])); + ud.savegame[lastsavedpos][i+4] = '\0'; + OSD_Printf("Saving to slot %d\n",lastsavedpos); + + KB_FlushKeyboardQueue(); + + screencapt = 1; + displayrooms(myconnectindex,65536); + //savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100); + screencapt = 0; + if(ud.multimode > 1) + saveplayer(-1-(lastsavedpos)); + else saveplayer(lastsavedpos); + break; - - lastsavedpos = i; - curtime = time(NULL); - Bstrcpy(tempbuf,asctime(localtime(&curtime))); - clearbuf(ud.savegame[lastsavedpos],sizeof(ud.savegame[lastsavedpos]),0); - Bsprintf(ud.savegame[lastsavedpos],"Auto"); - for(i=0;i<13;i++) - Bmemcpy(&ud.savegame[lastsavedpos][i+4],&tempbuf[i+3],sizeof(tempbuf[i+3])); - ud.savegame[lastsavedpos][i+4] = '\0'; - OSD_Printf("Saving to slot %d\n",lastsavedpos); - - KB_FlushKeyboardQueue(); - - screencapt = 1; - displayrooms(myconnectindex,65536); - //savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100); - screencapt = 0; - if(ud.multimode > 1) - saveplayer(-1-(lastsavedpos)); - else saveplayer(lastsavedpos); - - break; - } + } case CON_IFMOVE: insptr++; parseifelse(g_t[1] == *insptr); @@ -5522,8 +5522,8 @@ good: break; } - case CON_SETINPUT: - case CON_GETINPUT: + case CON_SETINPUT: + case CON_GETINPUT: { // syntax [gs]etplayer[].x // diff --git a/polymer/eduke32/source/menus.c b/polymer/eduke32/source/menus.c index de57a7395..5d111f55f 100644 --- a/polymer/eduke32/source/menus.c +++ b/polymer/eduke32/source/menus.c @@ -2491,7 +2491,7 @@ cheat_for_port_credits: gltexapplyprops(); break; case 7: - if (bpp==8) break; + if (bpp==8) break; cmenu(230); break; #endif @@ -3331,7 +3331,7 @@ cheat_for_port_credits: break; case 4: - if(SoundToggle && (FXDevice >= 0)) { VoiceToggle = (VoiceToggle == 2) ? 0 : VoiceToggle+1; } + if(SoundToggle && (FXDevice >= 0)) { VoiceToggle = (VoiceToggle == 2) ? 0 : VoiceToggle+1; } onbar = 0; break; case 5: @@ -3389,7 +3389,7 @@ cheat_for_port_credits: menutext(c,50+16+16+16+16+16+16,SHX(-8),(FXDevice<0)||SoundToggle==0,"FLIP STEREO"); { char *s[] = { "OFF", "LOCAL", "ALL" }; - menutext(c+160+40,50+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,s[VoiceToggle]); } + menutext(c+160+40,50+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,s[VoiceToggle]); } if(AmbienceToggle) menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,"ON"); else menutext(c+160+40,50+16+16+16+16+16,0,(FXDevice<0)||SoundToggle==0,"OFF"); diff --git a/polymer/eduke32/source/osdcmds.c b/polymer/eduke32/source/osdcmds.c index 90b6e2901..70db53163 100644 --- a/polymer/eduke32/source/osdcmds.c +++ b/polymer/eduke32/source/osdcmds.c @@ -382,7 +382,7 @@ int osdcmd_setvar(const osdfuncparm_t *parm) SetGameVarID(i, varval, ps[myconnectindex].i, myconnectindex); } return OSDCMD_OK; - } +} int osdcmd_addpath(const osdfuncparm_t *parm) { diff --git a/polymer/eduke32/source/player.c b/polymer/eduke32/source/player.c index 2551f6c0c..da3b97a88 100644 --- a/polymer/eduke32/source/player.c +++ b/polymer/eduke32/source/player.c @@ -2113,29 +2113,29 @@ char animateaccess(short gs,short snum) void myospalw(long x, long y, short tilenum, signed char shade, char orientation, char p) { - if(!ud.drawweapon) - return; - else if(ud.drawweapon == 1) - myospal(x,y,tilenum,shade,orientation,p); - else if(ud.drawweapon == 2) - { - switch(g_currentweapon) - { - case PISTOL_WEAPON: - case CHAINGUN_WEAPON: - case RPG_WEAPON: - case FREEZE_WEAPON: - case SHRINKER_WEAPON: - case GROW_WEAPON: - case DEVISTATOR_WEAPON: - case TRIPBOMB_WEAPON: - case HANDREMOTE_WEAPON: - case HANDBOMB_WEAPON: - case SHOTGUN_WEAPON: - rotatesprite(160<<16,(180+(ps[screenpeek].weapon_pos*ps[screenpeek].weapon_pos))<<16,scale(65536,ud.statusbarscale,100),0,weapon_sprites[g_currentweapon],0,0,2,windowx1,windowy1,windowx2,windowy2); - break; - } - } + if(!ud.drawweapon) + return; + else if(ud.drawweapon == 1) + myospal(x,y,tilenum,shade,orientation,p); + else if(ud.drawweapon == 2) + { + switch(g_currentweapon) + { + case PISTOL_WEAPON: + case CHAINGUN_WEAPON: + case RPG_WEAPON: + case FREEZE_WEAPON: + case SHRINKER_WEAPON: + case GROW_WEAPON: + case DEVISTATOR_WEAPON: + case TRIPBOMB_WEAPON: + case HANDREMOTE_WEAPON: + case HANDBOMB_WEAPON: + case SHOTGUN_WEAPON: + rotatesprite(160<<16,(180+(ps[screenpeek].weapon_pos*ps[screenpeek].weapon_pos))<<16,scale(65536,ud.statusbarscale,100),0,weapon_sprites[g_currentweapon],0,0,2,windowx1,windowy1,windowx2,windowy2); + break; + } + } } short fistsign; @@ -2285,14 +2285,14 @@ void displayweapon(short snum) looking_arc += ((*kb)<<3); else if((*kb) < 4) myospalw(weapon_xoffset+142-(p->look_ang>>1), - looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal); + looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal); myospalw(weapon_xoffset+130-(p->look_ang>>1), - looking_arc+249-gun_pos, - HANDHOLDINGLASER+((*kb)>>2),gs,o,pal); + looking_arc+249-gun_pos, + HANDHOLDINGLASER+((*kb)>>2),gs,o,pal); myospalw(weapon_xoffset+152-(p->look_ang>>1), - looking_arc+249-gun_pos, - HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal); + looking_arc+249-gun_pos, + HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal); } break; @@ -2314,12 +2314,12 @@ void displayweapon(short snum) if(*kb < 8) { myospalw(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos, - RPGGUN+((*kb)>>1),gs,o,pal); + RPGGUN+((*kb)>>1),gs,o,pal); } } myospalw(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos, - RPGGUN,gs,o,pal); + RPGGUN,gs,o,pal); } break; @@ -2342,13 +2342,13 @@ void displayweapon(short snum) case 1: case 2: myospalw(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos, - SHOTGUN+2,-128,o,pal); + SHOTGUN+2,-128,o,pal); case 0: case 6: case 7: case 8: myospalw(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos, - SHOTGUN,gs,o,pal); + SHOTGUN,gs,o,pal); break; case 3: case 4: @@ -2363,45 +2363,45 @@ void displayweapon(short snum) weapon_xoffset += 20; myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos, - SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal); + SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal); } myospalw(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos, - SHOTGUN+3,gs,o,pal); + SHOTGUN+3,gs,o,pal); break; case 13: case 14: case 15: myospalw(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos, - SHOTGUN+4,gs,o,pal); + SHOTGUN+4,gs,o,pal); break; case 16: case 17: case 18: case 19: myospalw(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos, - SHOTGUN+5,gs,o,pal); + SHOTGUN+5,gs,o,pal); break; case 20: case 21: case 22: case 23: myospalw(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos, - SHOTGUN+6,gs,o,pal); + SHOTGUN+6,gs,o,pal); break; case 24: case 25: case 26: case 27: myospalw(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos, - SHOTGUN+5,gs,o,pal); + SHOTGUN+5,gs,o,pal); break; case 28: case 29: case 30: myospalw(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos, - SHOTGUN+4,gs,o,pal); + SHOTGUN+4,gs,o,pal); break; } } @@ -2425,12 +2425,12 @@ void displayweapon(short snum) if(*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3); myospalw(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos, - CHAINGUN,gs,o,pal); + CHAINGUN,gs,o,pal); switch(*kb) { case 0: myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos, - CHAINGUN+1,gs,o,pal); + CHAINGUN+1,gs,o,pal); break; default: if(*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]) @@ -2438,21 +2438,21 @@ void displayweapon(short snum) i = 0; if(sprite[p->i].pal != 1) i = rand()&7; myospalw(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos, - CHAINGUN+5+((*kb-4)/5),gs,o,pal); + CHAINGUN+5+((*kb-4)/5),gs,o,pal); if(sprite[p->i].pal != 1) i = rand()&7; myospalw(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos, - CHAINGUN+5+((*kb-4)/5),gs,o,pal); + CHAINGUN+5+((*kb-4)/5),gs,o,pal); } if(*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-2) { i = rand()&7; myospalw(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos, - CHAINGUN+5+((*kb-2)/5),gs,o,pal); + CHAINGUN+5+((*kb-2)/5),gs,o,pal); myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos, - CHAINGUN+1+((*kb)>>1),gs,o,pal); + CHAINGUN+1+((*kb)>>1),gs,o,pal); } else myospalw(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos, - CHAINGUN+1,gs,o,pal); + CHAINGUN+1,gs,o,pal); break; } } @@ -2655,21 +2655,21 @@ void displayweapon(short snum) } myospalw(weapon_xoffset+184-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32, - o,2); + looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32, + o,2); myospalw(weapon_xoffset+188-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal); + looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal); } else { myospalw(weapon_xoffset+184-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER+2, - 16-(sintable[p->random_club_frame&2047]>>10), - o,2); + looking_arc+240-gun_pos,SHRINKER+2, + 16-(sintable[p->random_club_frame&2047]>>10), + o,2); myospalw(weapon_xoffset+188-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal); + looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal); } } } @@ -2696,22 +2696,22 @@ void displayweapon(short snum) } myospalw(weapon_xoffset+184-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32, - o,0); + looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32, + o,0); myospalw(weapon_xoffset+188-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal); + looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal); } else { myospalw(weapon_xoffset+184-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER+2, - 16-(sintable[p->random_club_frame&2047]>>10), - o,0); + looking_arc+240-gun_pos,SHRINKER+2, + 16-(sintable[p->random_club_frame&2047]>>10), + o,0); myospalw(weapon_xoffset+188-(p->look_ang>>1), - looking_arc+240-gun_pos,SHRINKER,gs,o,pal); + looking_arc+240-gun_pos,SHRINKER,gs,o,pal); } } break; diff --git a/polymer/eduke32/source/premap.c b/polymer/eduke32/source/premap.c index b55d8419f..c06b6feda 100644 --- a/polymer/eduke32/source/premap.c +++ b/polymer/eduke32/source/premap.c @@ -36,25 +36,25 @@ static int precachecount; static void tloadtile(short tilenume, char type) { if ((picanm[tilenume]&63) > 0) { - int i,j; + int i,j; - if ((picanm[tilenume]&192)==192) { - i = tilenume - (picanm[tilenume]&63); - j = tilenume; - } else { - i = tilenume; - j = tilenume + (picanm[tilenume]&63); - } - for (;i<=j;i++) { - if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++; - gotpic[i>>3] |= pow2char[i&7]; - precachehightile[type][i>>3] |= pow2char[i&7]; - } + if ((picanm[tilenume]&192)==192) { + i = tilenume - (picanm[tilenume]&63); + j = tilenume; + } else { + i = tilenume; + j = tilenume + (picanm[tilenume]&63); + } + for (;i<=j;i++) { + if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++; + gotpic[i>>3] |= pow2char[i&7]; + precachehightile[type][i>>3] |= pow2char[i&7]; + } } else { - if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++; - gotpic[tilenume>>3] |= pow2char[tilenume&7]; - precachehightile[type][tilenume>>3] |= pow2char[tilenume&7]; - } + if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++; + gotpic[tilenume>>3] |= pow2char[tilenume&7]; + precachehightile[type][tilenume>>3] |= pow2char[tilenume&7]; + } } void cachespritenum(short i) @@ -162,17 +162,17 @@ void cachespritenum(short i) case CAMERA1__STATIC: maxc = 5; break; - // caching of HUD sprites for weapons that may be in the level - case CHAINGUNSPRITE__STATIC: for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1); break; - case RPGSPRITE__STATIC: for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1); break; - case FREEZESPRITE__STATIC: for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1); break; - case GROWSPRITEICON__STATIC: - case SHRINKERSPRITE__STATIC: for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1); break; - case HBOMBAMMO__STATIC: - case HEAVYHBOMB__STATIC: for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1); break; - case TRIPBOMBSPRITE__STATIC: for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1); break; - case SHOTGUNSPRITE__STATIC: tloadtile(SHOTGUNSHELL,1); for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1); break; - case DEVISTATORSPRITE__STATIC: for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1); break; + // caching of HUD sprites for weapons that may be in the level + case CHAINGUNSPRITE__STATIC: for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1); break; + case RPGSPRITE__STATIC: for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1); break; + case FREEZESPRITE__STATIC: for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1); break; + case GROWSPRITEICON__STATIC: + case SHRINKERSPRITE__STATIC: for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1); break; + case HBOMBAMMO__STATIC: + case HEAVYHBOMB__STATIC: for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1); break; + case TRIPBOMBSPRITE__STATIC: for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1); break; + case SHOTGUNSPRITE__STATIC: tloadtile(SHOTGUNSHELL,1); for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1); break; + case DEVISTATORSPRITE__STATIC: for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1); break; } @@ -275,12 +275,12 @@ void cacheit(void) { long i,j,k, pc=0; long tc; - unsigned long starttime, endtime; - - if(ud.recstat == 2) - return; - - starttime = getticks(); + unsigned long starttime, endtime; + + if(ud.recstat == 2) + return; + + starttime = getticks(); precachenecessarysounds(); @@ -314,44 +314,44 @@ void cacheit(void) } } - tc = totalclock; + tc = totalclock; j = 0; - for(i=0;i>3]) { - i+=7; - continue; - } - if(gotpic[i>>3] & pow2char[i&7]) { - if (waloff[i] == 0) - loadtile((short)i); + for(i=0;i>3]) { + i+=7; + continue; + } + if(gotpic[i>>3] & pow2char[i&7]) { + if (waloff[i] == 0) + loadtile((short)i); - if (useprecache) { - if (precachehightile[0][i>>3] & pow2char[i&7]) - for (k=0; k>3] & pow2char[i&7]) + for (k=0; k>3] & pow2char[i&7]) - for (k=0; k>3] & pow2char[i&7]) + for (k=0; k TICRATE/4) { - sprintf(tempbuf,"Loading textures ... %ld%%\n",min(100,100*pc/precachecount)); - dofrontscreens(tempbuf); - tc = totalclock; - } + if((j&7) == 0) { handleevents(); getpackets(); } + if (totalclock - tc > TICRATE/4) { + sprintf(tempbuf,"Loading textures ... %ld%%\n",min(100,100*pc/precachecount)); + dofrontscreens(tempbuf); + tc = totalclock; + } } clearbufbyte(gotpic,sizeof(gotpic),0L); - endtime = getticks(); - OSD_Printf("Cache time: %dms\n", endtime-starttime); + endtime = getticks(); + OSD_Printf("Cache time: %dms\n", endtime-starttime); } void xyzmirror(short i,short wn) @@ -1004,7 +1004,7 @@ void newgame(char vn,char ln,char sk) short i; if(globalskillsound >= 0) - while(issoundplaying(globalskillsound)) { handleevents(); getpackets(); } + while(issoundplaying(globalskillsound)) { handleevents(); getpackets(); } globalskillsound = -1; waitforeverybody(); @@ -1113,7 +1113,7 @@ void resetpspritevars(char g) { aimmode[i] = ps[i].aim_mode; autoaim[i] = ps[i].auto_aim; - weaponswitch[i] = ps[i].weaponswitch; + weaponswitch[i] = ps[i].weaponswitch; if(ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) { for(j=0;j 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) { for(j=0;ji].extra < max_player_health ) sprite[p->i].extra = max_player_health; } - else if(!isspritemakingsound(neartagsprite,FLUSH_TOILET)) - spritesound(FLUSH_TOILET,neartagsprite); + else if(!isspritemakingsound(neartagsprite,FLUSH_TOILET)) + spritesound(FLUSH_TOILET,neartagsprite); return; case NUKEBUTTON__STATIC: diff --git a/polymer/eduke32/source/sounds.c b/polymer/eduke32/source/sounds.c index 916943099..1a06306b0 100644 --- a/polymer/eduke32/source/sounds.c +++ b/polymer/eduke32/source/sounds.c @@ -42,27 +42,27 @@ long backflag,numenvsnds; =================== */ -void SoundStartup( void ) -{ - int32 status; - - // if they chose None lets return - if (FXDevice < 0) return; - - status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate ); - if ( status == FX_Ok ) { - FX_SetVolume( FXVolume ); - if (ReverseStereo == 1) { - FX_SetReverseStereo(!FX_GetReverseStereo()); - } - status = FX_SetCallBack( testcallback ); - } - - if ( status != FX_Ok ) { - sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString( FX_Error )); - gameexit(tempbuf); - } -} +void SoundStartup( void ) +{ + int32 status; + + // if they chose None lets return + if (FXDevice < 0) return; + + status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate ); + if ( status == FX_Ok ) { + FX_SetVolume( FXVolume ); + if (ReverseStereo == 1) { + FX_SetReverseStereo(!FX_GetReverseStereo()); + } + status = FX_SetCallBack( testcallback ); + } + + if ( status != FX_Ok ) { + sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString( FX_Error )); + gameexit(tempbuf); + } +} /* =================== @@ -72,20 +72,20 @@ void SoundStartup( void ) =================== */ -void SoundShutdown( void ) -{ - int32 status; - - // if they chose None lets return - if (FXDevice < 0) - return; - - status = FX_Shutdown(); - if ( status != FX_Ok ) { - sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString( FX_Error )); - gameexit(tempbuf); - } -} +void SoundShutdown( void ) +{ + int32 status; + + // if they chose None lets return + if (FXDevice < 0) + return; + + status = FX_Shutdown(); + if ( status != FX_Ok ) { + sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString( FX_Error )); + gameexit(tempbuf); + } +} /* =================== @@ -275,9 +275,9 @@ int xyzsound(short num,short i,long x,long y,long z) if( soundm[num]&4 ) { if(VoiceToggle==0) - return -1; + return -1; else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)?1:VoiceToggle!=2)) - return -1; + return -1; for(j=0;j 0) && (soundm[j]&4) ) @@ -461,10 +461,10 @@ int spritesound(unsigned short num, short i) return xyzsound(num,i,SX,SY,SZ); } -void stopspritesound(short num, short i) -{ - stopsound(num); -} +void stopspritesound(short num, short i) +{ + stopsound(num); +} void stopsound(short num) { @@ -622,13 +622,13 @@ void clearsoundlocks(void) lumplockbyte[i] = 199; } -int isspritemakingsound(short i, int num) -{ - if (num < 0) num=0; // FIXME - return issoundplaying(num) > 0; -} - -int issoundplaying(int num) -{ - return Sound[num].num; -} +int isspritemakingsound(short i, int num) +{ + if (num < 0) num=0; // FIXME + return issoundplaying(num) > 0; +} + +int issoundplaying(int num) +{ + return Sound[num].num; +}