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Draw frame at level start after EVENT_LOADPLAYER instead of before.
git-svn-id: https://svn.eduke32.com/eduke32@5487 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 6 deletions
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@ -2000,12 +2000,6 @@ int32_t G_EnterLevel(int32_t g)
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for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
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for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
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g_restorePalette = -1;
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G_UpdateScreenArea();
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clearview(0L);
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G_DrawBackground();
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G_DrawRooms(myconnectindex,65536);
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g_player[myconnectindex].ps->over_shoulder_on = 0;
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g_player[myconnectindex].ps->over_shoulder_on = 0;
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@ -2029,6 +2023,13 @@ int32_t G_EnterLevel(int32_t g)
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OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1,
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OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1,
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MapInfo[mii].name);
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MapInfo[mii].name);
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g_restorePalette = -1;
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G_UpdateScreenArea();
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clearview(0L);
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G_DrawBackground();
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G_DrawRooms(myconnectindex,65536);
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Net_WaitForServer();
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Net_WaitForServer();
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return 0;
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return 0;
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}
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}
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