mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- clear the matrix list after rendering the 2D content.
This commit is contained in:
parent
aa1361acbb
commit
b066f725d4
2 changed files with 4 additions and 1 deletions
|
@ -56,7 +56,7 @@ static int blendstyles[] = { GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALP
|
|||
static int renderops[] = { GL_FUNC_ADD, GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT };
|
||||
int depthf[] = { GL_ALWAYS, GL_LESS, GL_EQUAL, GL_LEQUAL };
|
||||
|
||||
static TArray<VSMatrix> matrixArray;
|
||||
TArray<VSMatrix> matrixArray;
|
||||
|
||||
FileReader GetResource(const char* fn)
|
||||
{
|
||||
|
|
|
@ -43,6 +43,8 @@
|
|||
#include "flatvertices.h"
|
||||
|
||||
extern int16_t numshades;
|
||||
extern TArray<VSMatrix> matrixArray;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Vertex buffer for 2D drawer
|
||||
|
@ -227,6 +229,7 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
|
|||
EnableBlend(true);
|
||||
EnableMultisampling(true);
|
||||
SetIdentityMatrix(Matrix_Projection);
|
||||
matrixArray.Resize(1);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue