From b03450f2002dfbe9aae77f0f931f38cef3d99735 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 17 Aug 2020 21:53:47 +1000 Subject: [PATCH] - Repair minor Duke3D regression where `timerUpdateClock()` was no longer called in `newgame()` once 7bb6b6a1eeb2547e33b6685e06da79a0fe30b8cd removed `handleevents()'. Repairs issue when starting new games and the clock isn't right (particularly noticable on E1L1 start). --- source/games/duke/src/premap.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/games/duke/src/premap.cpp b/source/games/duke/src/premap.cpp index da1e4ad01..bd9bbe370 100644 --- a/source/games/duke/src/premap.cpp +++ b/source/games/duke/src/premap.cpp @@ -841,6 +841,7 @@ void donewgame(MapRecord* map, int sk) template void newgame(MapRecord* map, int sk, func completion) { + timerUpdateClock(); ready2send = 0; auto completion1 = [=](bool res)