mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- Blood fixes for changes in timer and mouse input interface-
This commit is contained in:
parent
94cfcb4fbd
commit
afe5128c70
7 changed files with 60 additions and 58 deletions
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@ -470,7 +470,7 @@ void PreloadCache(void)
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sndTryPlaySpecialMusic(MUS_LOADING);
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gSoundRes.PrecacheSounds();
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PreloadTiles();
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int clock = totalclock;
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int clock = totalclock.Ticks();
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int cnt = 0;
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int percentDisplayed = -1;
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@ -503,12 +503,12 @@ void PreloadCache(void)
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if (totalclock - clock >= 1)
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{
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clock = totalclock;
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clock = totalclock.Ticks();
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percentDisplayed++;
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}
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}
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clock = totalclock;
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clock = totalclock.Ticks();
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}
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}
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}
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@ -96,8 +96,8 @@ void CChoke::sub_84110(int x, int y)
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gFrameClock = gGameClock;
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at8->x = x;
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at8->y = y;
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int vd = totalclock-at10;
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at10 = totalclock;
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int vd = totalclock.Ticks()-at10;
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at10 = totalclock.Ticks();
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atc -= vd;
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if (atc <= 0 || atc > at8->at10)
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atc = at8->at10;
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@ -121,7 +121,7 @@ void CChoke::sub_84110(int x, int y)
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void CChoke::sub_84218()
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{
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atc = at8->at10;
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at10 = totalclock;
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at10 = totalclock.Ticks();
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}
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void sub_84230(PLAYER *pPlayer)
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@ -195,25 +195,26 @@ void ctrlGetInput(void)
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CONTROL_GetInput(&info);
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if (MouseDeadZone)
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{
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if (info.dpitch > 0)
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info.dpitch = max(info.dpitch - MouseDeadZone, 0);
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else if (info.dpitch < 0)
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info.dpitch = min(info.dpitch + MouseDeadZone, 0);
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if (MouseDeadZone)
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{
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if (info.mousey > 0)
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info.mousey = max(info.mousey - MouseDeadZone, 0);
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else if (info.mousey < 0)
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info.mousey = min(info.mousey + MouseDeadZone, 0);
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if (info.dyaw > 0)
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info.dyaw = max(info.dyaw - MouseDeadZone, 0);
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else if (info.dyaw < 0)
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info.dyaw = min(info.dyaw + MouseDeadZone, 0);
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}
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if (info.mousex > 0)
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info.mousex = max(info.mousex - MouseDeadZone, 0);
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else if (info.mousex < 0)
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info.mousex = min(info.mousex + MouseDeadZone, 0);
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}
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if (MouseBias)
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{
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if (klabs(info.dyaw) > klabs(info.dpitch))
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info.dpitch = tabledivide32_noinline(info.dpitch, MouseBias);
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else info.dyaw = tabledivide32_noinline(info.dyaw, MouseBias);
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}
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if (MouseBias)
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{
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if (klabs(info.mousex) > klabs(info.mousey))
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info.mousey = tabledivide32_noinline(info.mousey, MouseBias);
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else
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info.mousex = tabledivide32_noinline(info.mousex, MouseBias);
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}
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if (gQuitRequest)
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gInput.keyFlags.quit = 1;
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@ -453,9 +454,9 @@ void ctrlGetInput(void)
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turn <<= 1;
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if (BUTTON(gamefunc_Strafe))
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strafe = ClipRange(strafe - info.dyaw, -2048, 2048);
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strafe = ClipRange(strafe - info.mousex, -2048, 2048);
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else
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turn = fix16_clamp(turn + fix16_div(fix16_from_int(info.dyaw), F16(32)), F16(-1024)>>2, F16(1024)>>2);
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turn = fix16_clamp(turn + fix16_div(fix16_from_int(info.mousex), F16(32)), F16(-1024)>>2, F16(1024)>>2);
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strafe = ClipRange(strafe-(info.dx<<5), -2048, 2048);
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@ -465,7 +466,7 @@ void ctrlGetInput(void)
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else
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gInput.mlook = ClipRange(info.dz>>7, -127, 127);
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#endif
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gInput.q16mlook = fix16_clamp(fix16_div(fix16_from_int(info.dpitch), F16(256)), F16(-127)>>2, F16(127)>>2);
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gInput.q16mlook = fix16_clamp(fix16_div(fix16_from_int(info.mousey*2), F16(256)), F16(-127)>>2, F16(127)>>2);
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if (!gMouseAimingFlipped)
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gInput.q16mlook = -gInput.q16mlook;
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forward = ClipRange(forward - info.dz, -2048, 2048);
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@ -245,7 +245,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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UpdateDacs(0, true);
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timerUpdate();
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int32_t nStartTime = totalclock;
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int32_t nStartTime = totalclock.Ticks();
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ctrlClearAllInput();
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@ -253,7 +253,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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do
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{
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G_HandleAsync();
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if (scale(totalclock-nStartTime, nFrameRate, kTicRate) < nFrame)
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if (scale(totalclock.Ticks() -nStartTime, nFrameRate, kTicRate) < nFrame)
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continue;
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if (ctrlCheckAllInput())
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@ -175,7 +175,7 @@ void CGameMenuMgr::Draw(void)
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if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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{
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m_prevmousepos = m_mousepos;
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m_mouselastactivity = totalclock;
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m_mouselastactivity = totalclock.Ticks();
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}
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else
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m_mousewake_watchpoint = 0;
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@ -611,7 +611,7 @@ void CGameMenuItemZBool::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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if (m_pzText)
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gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
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const char *value = at20 ? at21 : at25;
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@ -686,7 +686,7 @@ void CGameMenuItemChain::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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int width, height;
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int x = m_nX;
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int y = m_nY;
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@ -772,7 +772,7 @@ void CGameMenuItem7EA1C::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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int width;
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int x = m_nX;
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switch (at20)
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@ -887,7 +887,7 @@ void CGameMenuItem7EE34::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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int width;
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int x = m_nX;
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switch (at24)
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@ -1011,7 +1011,7 @@ void CGameMenuItemBitmap::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (bEnable && pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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int x = m_nX;
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int y = m_nY;
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if (m_pzText)
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@ -1051,7 +1051,7 @@ void CGameMenuItemBitmapLS::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (bEnable && pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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int x = m_nX;
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int y = m_nY;
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if (m_pzText)
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@ -1156,7 +1156,7 @@ void CGameMenuItemKeyList::Draw(void)
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{
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shade = 32;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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viewDrawText(3, buffer, m_nX, y, shade, 0, 0, false);
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const char *sVal;
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if (bScan && (gGameClock & 32))
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@ -1304,13 +1304,13 @@ bool CGameMenuItemKeyList::MouseEvent(CGameMenuEvent &event)
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event.at0 = kMenuEventNone;
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if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE))
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{
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gGameMenuMgr.m_mouselastactivity = totalclock;
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gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
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MOUSE_ClearButton(WHEELUP_MOUSE);
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event.at0 = kMenuEventScrollUp;
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}
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else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE))
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{
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gGameMenuMgr.m_mouselastactivity = totalclock;
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gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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event.at0 = kMenuEventScrollDown;
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}
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@ -1389,7 +1389,7 @@ void CGameMenuItemSlider::Draw(void)
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int shade2 = bEnable ? 0 : 16;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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if (m_pzText)
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gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
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int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2;
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@ -1621,7 +1621,7 @@ void CGameMenuItemSliderFloat::Draw(void)
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int shade2 = bEnable ? 0 : 16;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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if (m_pzText)
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gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
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int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2;
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@ -1803,7 +1803,7 @@ void CGameMenuItemZEdit::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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if (at30)
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shade = -128;
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if (m_pzText)
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@ -1988,7 +1988,7 @@ void CGameMenuItemZEditBitmap::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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at2c->at24 = -1;
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if (at34)
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shade = -128;
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@ -2150,8 +2150,8 @@ void CGameMenuItemQAV::Draw(void)
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{
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int backFC = gFrameClock;
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gFrameClock = gGameClock;
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int nTicks = totalclock - at30;
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at30 = totalclock;
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int nTicks = totalclock.Ticks() - at30;
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at30 = totalclock.Ticks();
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at2c -= nTicks;
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if (at2c <= 0 || at2c > at28->at10)
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{
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@ -2229,7 +2229,7 @@ bool CGameMenuItemQAV::Event(CGameMenuEvent &event)
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at28->y = m_nY;
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at28->Preload();
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at2c = at28->at10;
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at30 = totalclock;
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at30 = totalclock.Ticks();
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return false;
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}
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gSysRes.Lock(at24);
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@ -2250,7 +2250,7 @@ bool CGameMenuItemQAV::Event(CGameMenuEvent &event)
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void CGameMenuItemQAV::Reset(void)
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{
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at2c = at28->at10;
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at30 = totalclock;
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at30 = totalclock.Ticks();
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}
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CGameMenuItemZCycleSelect::CGameMenuItemZCycleSelect()
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@ -2298,7 +2298,7 @@ void CGameMenuItemZCycleSelect::Draw(void)
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{
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shade = 32;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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viewDrawText(3, m_pzStrings[k], m_nX, y, shade, 0, 0, false);
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}
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else
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@ -2396,13 +2396,13 @@ bool CGameMenuItemZCycleSelect::MouseEvent(CGameMenuEvent &event)
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event.at0 = kMenuEventNone;
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if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE))
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{
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gGameMenuMgr.m_mouselastactivity = totalclock;
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gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
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MOUSE_ClearButton(WHEELUP_MOUSE);
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event.at0 = kMenuEventScrollUp;
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}
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else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE))
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{
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gGameMenuMgr.m_mouselastactivity = totalclock;
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gGameMenuMgr.m_mouselastactivity = totalclock.Ticks();
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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event.at0 = kMenuEventScrollDown;
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}
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@ -2464,7 +2464,7 @@ void CGameMenuItemZCycle::Draw(void)
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int shade = bEnable ? 32 : 48;
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int pal = bEnable ? 0 : 5;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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int x = m_nX;
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int y = m_nY;
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@ -2666,7 +2666,7 @@ void CGameMenuItemYesNoQuit::Draw(void)
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if (!m_pzText) return;
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int shade = 32;
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if (pMenu->IsFocusItem(this))
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shade = 32-(totalclock&63);
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shade = 32-(totalclock.Ticks() &63);
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int width;
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int x = m_nX;
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switch (at20)
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@ -2859,7 +2859,7 @@ void CGameMenuItemPassword::Draw(void)
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{
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bool focus = pMenu->IsFocusItem(this);
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int shade = 32;
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int shadef = 32-(totalclock&63);
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int shadef = 32-(totalclock.Ticks() &63);
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int width;
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switch (at37)
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{
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@ -2886,12 +2886,12 @@ void CGameMenuItemPassword::Draw(void)
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shadef = 32;
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break;
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case 4:
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if ((totalclock - at5b) & 32)
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if ((totalclock.Ticks() - at5b) & 32)
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{
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gMenuTextMgr.GetFontInfo(m_nFont, kInvalidPasswordMsg, &width, NULL);
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gMenuTextMgr.DrawText(kInvalidPasswordMsg, m_nFont, m_nX - width / 2, m_nY + 20, shade, 0, false);
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}
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if (at5b && totalclock-at5b > 256)
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if (at5b && totalclock.Ticks() -at5b > 256)
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{
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at5b = 0;
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at37 = 0;
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@ -2934,7 +2934,7 @@ bool CGameMenuItemPassword::Event(CGameMenuEvent &event)
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at37 = 4;
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if (!at36)
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{
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at5b = totalclock;
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at5b = totalclock.Ticks();
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pMenu->FocusPrevItem();
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}
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else
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@ -2962,7 +2962,7 @@ bool CGameMenuItemPassword::Event(CGameMenuEvent &event)
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at37 = 0;
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}
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else
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at5b = totalclock;
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at5b = totalclock.Ticks();
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return false;
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case 3:
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strcpy(at20, at29);
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@ -39,8 +39,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// alpha increments of 3 --> 255 / 3 = 85 --> round up to power of 2 --> 128 --> divide by 2 --> 64 alphatabs required
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// use 16 anyway :P
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#define MOUSEUSEALPHA (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15)
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#define MOUSEALPHA (MOUSEUSEALPHA ? clamp((totalclock - gGameMenuMgr.m_mouselastactivity - 90)*3, 0, 255) : 0)
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#define CURSORALPHA (MOUSEUSEALPHA ? clamp((totalclock - gGameMenuMgr.m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
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#define MOUSEALPHA (MOUSEUSEALPHA ? clamp((totalclock.Ticks() - gGameMenuMgr.m_mouselastactivity - 90)*3, 0, 255) : 0)
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#define CURSORALPHA (MOUSEUSEALPHA ? clamp((totalclock.Ticks() - gGameMenuMgr.m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
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#define MOUSEACTIVECONDITION (totalclock - gGameMenuMgr.m_mouselastactivity < M_MOUSETIMEOUT)
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#define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition))
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#define MOUSEINACTIVECONDITIONAL(condition) (!MOUSEACTIVECONDITION && (condition))
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@ -131,6 +131,7 @@ public:
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explicit operator uint32_t() const { return wholeTicks; };
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explicit operator int32_t() const { return wholeTicks; };
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int32_t Ticks() const { return wholeTicks; }
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private:
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//POGO: wholeTicks must be first in member-order to ensure the address of
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