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CON: make the 'palette' player member actually return the player's palette ID
instead of -1. Setting is still only through 'setgamepalette'. git-svn-id: https://svn.eduke32.com/eduke32@2226 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1455,6 +1455,8 @@ static void __fastcall VM_GetPlayer(register int32_t lVar1, register int32_t lLa
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Gv_SetVarX(lVar2, (g_player[iPlayer].ps->gotweapon & (1<<lParm2)) != 0); return;
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Gv_SetVarX(lVar2, (g_player[iPlayer].ps->gotweapon & (1<<lParm2)) != 0); return;
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case PLAYER_REFRESH_INVENTORY:
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case PLAYER_REFRESH_INVENTORY:
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Gv_SetVarX(lVar2, g_player[iPlayer].ps->refresh_inventory); return;
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Gv_SetVarX(lVar2, g_player[iPlayer].ps->refresh_inventory); return;
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case PLAYER_PALETTE: // no set
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Gv_SetVarX(lVar2, g_player[iPlayer].ps->palette); return;
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case PLAYER_TOGGLE_KEY_FLAG:
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case PLAYER_TOGGLE_KEY_FLAG:
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Gv_SetVarX(lVar2, g_player[iPlayer].ps->toggle_key_flag); return;
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Gv_SetVarX(lVar2, g_player[iPlayer].ps->toggle_key_flag); return;
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case PLAYER_KNUCKLE_INCS:
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case PLAYER_KNUCKLE_INCS:
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