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- Duke: Ensure gi->NextLevel()
sets the skill level upon invocation.
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@ -142,6 +142,7 @@ void GameInterface::Render()
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void GameInterface::NextLevel(MapRecord* map, int skill)
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void GameInterface::NextLevel(MapRecord* map, int skill)
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{
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{
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ud.player_skill = skill + 1;
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enterlevel(map, 0);
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enterlevel(map, 0);
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}
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}
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