diff --git a/wadsrc/static/demolition/menudef.txt b/wadsrc/static/demolition/menudef.txt index 42a01d684..f4edc5104 100644 --- a/wadsrc/static/demolition/menudef.txt +++ b/wadsrc/static/demolition/menudef.txt @@ -380,6 +380,15 @@ ImageScroller "HelpMenu" ImageItem "TEXTSTORY", 400 ImageItem "F1HELP", 401 } + ifgame(ShadowWarrior) + { + // The menu has no default binding, but if someone tries to open it anyway show the cool retro ads that were shipped with the game. :D + ImageItem "#5262" + ifnotshareware + { + ImageItem "#5261" + } + } } //------------------------------------------------------------------------------------------- @@ -395,13 +404,19 @@ ImageScroller "HelpMenu" ImageScroller "CreditsMenu" { - ifgame(Duke, Nam, WW2GI, Fury) + ifgame(Duke, Nam, WW2GI) { ImageItem "CREDITSTEXT1", 990 ImageItem "CREDITSTEXT2", 991 ImageItem "CREDITSTEXT3", 992 animatedtransition } + ifgame(fury) + { + // Ion Fury does not have a separate credits menu, so if someone tries to open it anyway, use the same screens as "Help" but start on the one for the credits. + ImageItem "F1HELP", 401 + ImageItem "TEXTSTORY", 400 + } ifgame(Redneck) { // no point putting this into the string table. @@ -464,6 +479,18 @@ ImageScroller "CreditsMenu" TextItem "REDNECK RAMPAGE RIDES AGAIN\n(c) 1998 XATRIX ENTERTAINMENT, INC.\n\nREDNECK RAMPAGE RIDES AGAIN\nIS A TRADEMARK OF\nINTERPLAY PRODUCTIONS", 70 animatedtransition } + ifgame(ShadowWarrior) + { + ifshareware + { + ImageItem "#5110" + ImageItem "#5112" + } + ImageItem "#5111" + ImageItem "#5118" + ImageItem "#4979" + ImageItem "#5113" + } } //------------------------------------------------------------------------------------------- @@ -491,4 +518,4 @@ ListMenu "SaveGameMenu" Position 0, 40 Class "SaveMenu" // uses its own implementation } - \ No newline at end of file +