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- defined credits and "help" menu for Shadow Warrior
Credits follows the recent VoidSW change, so the help menu will now take care of the ad screens - provided that someone goes to the console and tries to open it.
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commit
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1 changed files with 29 additions and 2 deletions
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@ -380,6 +380,15 @@ ImageScroller "HelpMenu"
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ImageItem "TEXTSTORY", 400
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ImageItem "F1HELP", 401
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}
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ifgame(ShadowWarrior)
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{
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// The menu has no default binding, but if someone tries to open it anyway show the cool retro ads that were shipped with the game. :D
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ImageItem "#5262"
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ifnotshareware
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{
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ImageItem "#5261"
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}
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}
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}
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//-------------------------------------------------------------------------------------------
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@ -395,13 +404,19 @@ ImageScroller "HelpMenu"
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ImageScroller "CreditsMenu"
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{
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ifgame(Duke, Nam, WW2GI, Fury)
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ifgame(Duke, Nam, WW2GI)
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{
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ImageItem "CREDITSTEXT1", 990
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ImageItem "CREDITSTEXT2", 991
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ImageItem "CREDITSTEXT3", 992
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animatedtransition
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}
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ifgame(fury)
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{
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// Ion Fury does not have a separate credits menu, so if someone tries to open it anyway, use the same screens as "Help" but start on the one for the credits.
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ImageItem "F1HELP", 401
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ImageItem "TEXTSTORY", 400
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}
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ifgame(Redneck)
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{
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// no point putting this into the string table.
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@ -464,6 +479,18 @@ ImageScroller "CreditsMenu"
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TextItem "REDNECK RAMPAGE RIDES AGAIN\n(c) 1998 XATRIX ENTERTAINMENT, INC.\n\nREDNECK RAMPAGE RIDES AGAIN\nIS A TRADEMARK OF\nINTERPLAY PRODUCTIONS", 70
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animatedtransition
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}
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ifgame(ShadowWarrior)
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{
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ifshareware
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{
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ImageItem "#5110"
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ImageItem "#5112"
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}
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ImageItem "#5111"
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ImageItem "#5118"
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ImageItem "#4979"
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ImageItem "#5113"
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}
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}
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//-------------------------------------------------------------------------------------------
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@ -491,4 +518,4 @@ ListMenu "SaveGameMenu"
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Position 0, 40
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Class "SaveMenu" // uses its own implementation
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}
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