From af679d2ca8ce26f3d826e03163204889e0aedad4 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Sun, 6 Aug 2017 13:45:05 +0000 Subject: [PATCH] CON: Call I_ClearAllInput before Anim_Play when executing startcutscene. git-svn-id: https://svn.eduke32.com/eduke32@6428 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/gameexec.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index 84eb92345..9ab83b8a8 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -2756,6 +2756,7 @@ nullquote: } tw = pPlayer->palette; + I_ClearAllInput(); Anim_Play(apStrings[nQuote]); P_SetGamePalette(pPlayer, tw, 2 + 16); continue;