CON: Call I_ClearAllInput before Anim_Play when executing startcutscene.

git-svn-id: https://svn.eduke32.com/eduke32@6428 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-08-06 13:45:05 +00:00
parent df70cbbbeb
commit af679d2ca8

View file

@ -2756,6 +2756,7 @@ nullquote:
}
tw = pPlayer->palette;
I_ClearAllInput();
Anim_Play(apStrings[nQuote]);
P_SetGamePalette(pPlayer, tw, 2 + 16);
continue;