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CON: Call I_ClearAllInput before Anim_Play when executing startcutscene.
git-svn-id: https://svn.eduke32.com/eduke32@6428 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2756,6 +2756,7 @@ nullquote:
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}
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tw = pPlayer->palette;
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I_ClearAllInput();
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Anim_Play(apStrings[nQuote]);
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P_SetGamePalette(pPlayer, tw, 2 + 16);
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continue;
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