mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- simplified screen job setup where all elements can be skipped in one go.
This commit is contained in:
parent
9bebd7fabf
commit
af3eac8456
3 changed files with 11 additions and 10 deletions
|
@ -125,14 +125,15 @@ class ScreenJobRunner
|
|||
int index = -1;
|
||||
float screenfade;
|
||||
bool clearbefore;
|
||||
bool skipall;
|
||||
int actionState;
|
||||
int terminateState;
|
||||
int fadeticks = 0;
|
||||
int last_paused_tic = -1;
|
||||
|
||||
public:
|
||||
ScreenJobRunner(JobDesc* jobs_, int count, CompletionFunc completion_, bool clearbefore_)
|
||||
: completion(std::move(completion_)), clearbefore(clearbefore_)
|
||||
ScreenJobRunner(JobDesc* jobs_, int count, CompletionFunc completion_, bool clearbefore_, bool skipall_)
|
||||
: completion(std::move(completion_)), clearbefore(clearbefore_), skipall(skipall_)
|
||||
{
|
||||
jobs.Resize(count);
|
||||
memcpy(jobs.Data(), jobs_, count * sizeof(JobDesc));
|
||||
|
@ -167,7 +168,7 @@ public:
|
|||
jobs[index].job->Destroy();
|
||||
}
|
||||
index++;
|
||||
while (index < jobs.Size() && (jobs[index].job == nullptr || (skip && jobs[index].ignoreifskipped)))
|
||||
while (index < jobs.Size() && (jobs[index].job == nullptr || (skip && skipall)))
|
||||
{
|
||||
if (jobs[index].job != nullptr) jobs[index].job->Destroy();
|
||||
index++;
|
||||
|
@ -316,13 +317,13 @@ public:
|
|||
|
||||
ScreenJobRunner *runner;
|
||||
|
||||
void RunScreenJob(JobDesc* jobs, int count, CompletionFunc completion, bool clearbefore, bool blockingui)
|
||||
void RunScreenJob(JobDesc* jobs, int count, CompletionFunc completion, bool clearbefore, bool blockingui, bool skipall)
|
||||
{
|
||||
assert(completion != nullptr);
|
||||
videoclearFade();
|
||||
if (count)
|
||||
{
|
||||
runner = new ScreenJobRunner(jobs, count, completion, clearbefore);
|
||||
runner = new ScreenJobRunner(jobs, count, completion, clearbefore, skipall);
|
||||
gameaction = blockingui? ga_intro : ga_intermission;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -135,11 +135,11 @@ struct JobDesc
|
|||
{
|
||||
DScreenJob* job;
|
||||
void (*postAction)();
|
||||
bool ignoreifskipped;
|
||||
//bool ignoreifskipped;
|
||||
};
|
||||
|
||||
|
||||
void RunScreenJob(JobDesc *jobs, int count, CompletionFunc completion, bool clearbefore = true, bool blockingui = false);
|
||||
void RunScreenJob(JobDesc *jobs, int count, CompletionFunc completion, bool clearbefore = true, bool blockingui = false, bool skipall = false);
|
||||
void EndScreenJob();
|
||||
void DeleteScreenJob();
|
||||
bool ScreenJobResponder(event_t* ev);
|
||||
|
|
|
@ -1129,9 +1129,9 @@ void e4intro(const CompletionFunc& completion)
|
|||
|
||||
S_PlaySpecialMusic(MUS_BRIEFING);
|
||||
jobs[job++] = { PlayVideo("vol41a.anm", vol41a, framespeed_10), nullptr };
|
||||
jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr, true };
|
||||
jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr, true };
|
||||
RunScreenJob(jobs, job, completion);
|
||||
jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr };
|
||||
jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr };
|
||||
RunScreenJob(jobs, job, completion, true, false, true);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue