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- Blood: Fix automap player smoothness.
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1 changed files with 2 additions and 4 deletions
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@ -949,11 +949,9 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s
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{
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{
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PLAYER* pPlayer = &gPlayer[i];
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PLAYER* pPlayer = &gPlayer[i];
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spritetype* pSprite = pPlayer->pSprite;
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spritetype* pSprite = pPlayer->pSprite;
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int px = pSprite->x - x;
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int x1 = pSprite->x - x;
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int py = pSprite->y - y;
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int y1 = pSprite->y - y;
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int pa = (pSprite->ang - a) & 2047;
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int pa = (pSprite->ang - a) & 2047;
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int x1 = dmulscale16(px, nCos, -py, nSin);
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int y1 = dmulscale16(py, nCos2, px, nSin2);
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if (i == gView->nPlayer || gGameOptions.nGameType == 1)
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if (i == gView->nPlayer || gGameOptions.nGameType == 1)
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{
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{
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int nTile = pSprite->picnum;
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int nTile = pSprite->picnum;
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