Get rid of the globals used when implementing the framerate based input polling

git-svn-id: https://svn.eduke32.com/eduke32@8555 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2020-01-29 11:36:59 +00:00 committed by Christoph Oelckers
parent e94ce88b27
commit ae9b6915ce
2 changed files with 44 additions and 41 deletions

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@ -2899,13 +2899,10 @@ static int P_CheckLockedMovement(int const playerNum)
&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay))); && pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)));
} }
static bool g_horizRecenter;
static float g_horizAngleAdjust;
static fix16_t g_horizSkew;
void P_GetInput(int const playerNum) void P_GetInput(int const playerNum)
{ {
auto const pPlayer = g_player[playerNum].ps; auto &thisPlayer = g_player[playerNum];
auto const pPlayer = thisPlayer.ps;
ControlInfo info; ControlInfo info;
if (g_cheatBufLen > 1 || (pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !inputState.GetKeyStatus(sc_Pause))) if (g_cheatBufLen > 1 || (pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !inputState.GetKeyStatus(sc_Pause)))
@ -3151,23 +3148,22 @@ void P_GetInput(int const playerNum)
pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX)); pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
} }
// A horiz diff of 128 equal 45 degrees, // A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units
// so we convert horiz to 1024 angle units
if (g_horizAngleAdjust) if (thisPlayer.horizAngleAdjust)
{ {
float const horizAngle float const horizAngle
= atan2f(pPlayer->q16horiz - F16(100), F16(128)) * (512.f / fPI) + scaleAdjustmentToInterval(g_horizAngleAdjust); = atan2f(pPlayer->q16horiz - F16(100), F16(128)) * (512.f / fPI) + scaleAdjustmentToInterval(thisPlayer.horizAngleAdjust);
pPlayer->q16horiz = F16(100) + Blrintf(F16(128) * tanf(horizAngle * (fPI / 512.f))); pPlayer->q16horiz = F16(100) + Blrintf(F16(128) * tanf(horizAngle * (fPI / 512.f)));
} }
else if (pPlayer->return_to_center > 0 || g_horizRecenter) else if (pPlayer->return_to_center > 0 || thisPlayer.horizRecenter)
{ {
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5)))))); pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1))) if ((!pPlayer->return_to_center && thisPlayer.horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
{ {
pPlayer->q16horiz = F16(100); pPlayer->q16horiz = F16(100);
g_horizRecenter = false; thisPlayer.horizRecenter = false;
} }
if (pPlayer->q16horizoff >= F16(-0.1) && pPlayer->q16horizoff <= F16(0.1)) if (pPlayer->q16horizoff >= F16(-0.1) && pPlayer->q16horizoff <= F16(0.1))
@ -3203,8 +3199,8 @@ void P_GetInput(int const playerNum)
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0); pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
} }
if (g_horizSkew) if (thisPlayer.horizSkew)
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)))); pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(thisPlayer.horizSkew))));
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX)); pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
} }
@ -4713,20 +4709,22 @@ static void P_ClampZ(DukePlayer_t* const pPlayer, int const sectorLotag, int32_t
void P_ProcessInput(int playerNum) void P_ProcessInput(int playerNum)
{ {
g_horizAngleAdjust = 0; auto &thisPlayer = g_player[playerNum];
g_horizSkew = 0;
if (g_player[playerNum].playerquitflag == 0) thisPlayer.horizAngleAdjust = 0;
thisPlayer.horizSkew = 0;
if (thisPlayer.playerquitflag == 0)
return; return;
auto const pPlayer = g_player[playerNum].ps; auto const pPlayer = thisPlayer.ps;
auto const pSprite = &sprite[pPlayer->i]; auto const pSprite = &sprite[pPlayer->i];
++pPlayer->player_par; ++pPlayer->player_par;
VM_OnEvent(EVENT_PROCESSINPUT, pPlayer->i, playerNum); VM_OnEvent(EVENT_PROCESSINPUT, pPlayer->i, playerNum);
uint32_t playerBits = g_player[playerNum].input->bits; uint32_t playerBits = thisPlayer.input->bits;
if (pPlayer->cheat_phase > 0) if (pPlayer->cheat_phase > 0)
playerBits = 0; playerBits = 0;
@ -5248,7 +5246,7 @@ void P_ProcessInput(int playerNum)
pPlayer->vel.x = 0; pPlayer->vel.x = 0;
pPlayer->vel.y = 0; pPlayer->vel.y = 0;
} }
else if (g_player[playerNum].input->q16avel) else if (thisPlayer.input->q16avel)
pPlayer->crack_time = PCRACKTIME; pPlayer->crack_time = PCRACKTIME;
if (pPlayer->spritebridge == 0) if (pPlayer->spritebridge == 0)
@ -5286,18 +5284,18 @@ void P_ProcessInput(int playerNum)
} }
} }
if (g_player[playerNum].input->extbits & (1)) VM_OnEvent(EVENT_MOVEFORWARD, pPlayer->i, playerNum); if (thisPlayer.input->extbits & (1)) VM_OnEvent(EVENT_MOVEFORWARD, pPlayer->i, playerNum);
if (g_player[playerNum].input->extbits & (1 << 1)) VM_OnEvent(EVENT_MOVEBACKWARD, pPlayer->i, playerNum); if (thisPlayer.input->extbits & (1 << 1)) VM_OnEvent(EVENT_MOVEBACKWARD, pPlayer->i, playerNum);
if (g_player[playerNum].input->extbits & (1 << 2)) VM_OnEvent(EVENT_STRAFELEFT, pPlayer->i, playerNum); if (thisPlayer.input->extbits & (1 << 2)) VM_OnEvent(EVENT_STRAFELEFT, pPlayer->i, playerNum);
if (g_player[playerNum].input->extbits & (1 << 3)) VM_OnEvent(EVENT_STRAFERIGHT, pPlayer->i, playerNum); if (thisPlayer.input->extbits & (1 << 3)) VM_OnEvent(EVENT_STRAFERIGHT, pPlayer->i, playerNum);
if (g_player[playerNum].input->extbits & (1 << 4) || g_player[playerNum].input->q16avel < 0) if (thisPlayer.input->extbits & (1 << 4) || thisPlayer.input->q16avel < 0)
VM_OnEvent(EVENT_TURNLEFT, pPlayer->i, playerNum); VM_OnEvent(EVENT_TURNLEFT, pPlayer->i, playerNum);
if (g_player[playerNum].input->extbits & (1 << 5) || g_player[playerNum].input->q16avel > 0) if (thisPlayer.input->extbits & (1 << 5) || thisPlayer.input->q16avel > 0)
VM_OnEvent(EVENT_TURNRIGHT, pPlayer->i, playerNum); VM_OnEvent(EVENT_TURNRIGHT, pPlayer->i, playerNum);
if (pPlayer->vel.x || pPlayer->vel.y || g_player[playerNum].input->fvel || g_player[playerNum].input->svel) if (pPlayer->vel.x || pPlayer->vel.y || thisPlayer.input->fvel || thisPlayer.input->svel)
{ {
pPlayer->crack_time = PCRACKTIME; pPlayer->crack_time = PCRACKTIME;
@ -5351,8 +5349,8 @@ void P_ProcessInput(int playerNum)
} }
#endif #endif
pPlayer->vel.x += (((g_player[playerNum].input->fvel) * velocityModifier) << 6); pPlayer->vel.x += (((thisPlayer.input->fvel) * velocityModifier) << 6);
pPlayer->vel.y += (((g_player[playerNum].input->svel) * velocityModifier) << 6); pPlayer->vel.y += (((thisPlayer.input->svel) * velocityModifier) << 6);
int playerSpeedReduction = 0; int playerSpeedReduction = 0;
@ -5528,8 +5526,8 @@ RECHECK:
if (VM_OnEvent(EVENT_LOOKUP,pPlayer->i,playerNum) == 0) if (VM_OnEvent(EVENT_LOOKUP,pPlayer->i,playerNum) == 0)
{ {
pPlayer->return_to_center = 9; pPlayer->return_to_center = 9;
g_horizRecenter = true; thisPlayer.horizRecenter = true;
g_horizAngleAdjust = float(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN))); thisPlayer.horizAngleAdjust = float(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
} }
} }
@ -5538,8 +5536,8 @@ RECHECK:
if (VM_OnEvent(EVENT_LOOKDOWN,pPlayer->i,playerNum) == 0) if (VM_OnEvent(EVENT_LOOKDOWN,pPlayer->i,playerNum) == 0)
{ {
pPlayer->return_to_center = 9; pPlayer->return_to_center = 9;
g_horizRecenter = true; thisPlayer.horizRecenter = true;
g_horizAngleAdjust = -float(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN))); thisPlayer.horizAngleAdjust = -float(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
} }
} }
@ -5547,8 +5545,8 @@ RECHECK:
{ {
if (VM_OnEvent(EVENT_AIMUP,pPlayer->i,playerNum) == 0) if (VM_OnEvent(EVENT_AIMUP,pPlayer->i,playerNum) == 0)
{ {
g_horizAngleAdjust = float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN))); thisPlayer.horizAngleAdjust = float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
g_horizRecenter = false; thisPlayer.horizRecenter = false;
} }
} }
@ -5556,14 +5554,14 @@ RECHECK:
{ {
if (VM_OnEvent(EVENT_AIMDOWN,pPlayer->i,playerNum) == 0) if (VM_OnEvent(EVENT_AIMDOWN,pPlayer->i,playerNum) == 0)
{ {
g_horizAngleAdjust = -float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN))); thisPlayer.horizAngleAdjust = -float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
g_horizRecenter = false; thisPlayer.horizRecenter = false;
} }
} }
if (pPlayer->hard_landing > 0) if (pPlayer->hard_landing > 0)
{ {
g_horizSkew = fix16_from_int(-(pPlayer->hard_landing << 4)); thisPlayer.horizSkew = fix16_from_int(-(pPlayer->hard_landing << 4));
pPlayer->hard_landing--; pPlayer->hard_landing--;
} }
@ -5592,8 +5590,8 @@ RECHECK:
#ifndef EDUKE32_STANDALONE #ifndef EDUKE32_STANDALONE
if (!FURY && pPlayer->knee_incs > 0) if (!FURY && pPlayer->knee_incs > 0)
{ {
g_horizSkew = F16(-48); thisPlayer.horizSkew = F16(-48);
g_horizRecenter = true; thisPlayer.horizRecenter = true;
pPlayer->return_to_center = 9; pPlayer->return_to_center = 9;
if (++pPlayer->knee_incs > 15) if (++pPlayer->knee_incs > 15)

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@ -223,10 +223,15 @@ typedef struct {
} DukePlayer_t; } DukePlayer_t;
// KEEPINSYNC lunatic/_defs_game.lua // KEEPINSYNC lunatic/_defs_game.lua
typedef struct { typedef struct
{
DukePlayer_t *ps; DukePlayer_t *ps;
input_t *input; input_t *input;
bool horizRecenter;
float horizAngleAdjust;
fix16_t horizSkew;
int32_t netsynctime; int32_t netsynctime;
int16_t ping, filler; int16_t ping, filler;
int32_t pcolor, pteam; int32_t pcolor, pteam;