SW: Draw the crosshair actually centered

Thanks to Striker for the tip.

git-svn-id: https://svn.eduke32.com/eduke32@8524 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/draw.cpp
This commit is contained in:
hendricks266 2019-12-26 06:28:12 +00:00 committed by Christoph Oelckers
parent 91cbaa1491
commit ae94566fb5
1 changed files with 2 additions and 3 deletions

View File

@ -1633,10 +1633,9 @@ void DrawCrosshair(PLAYERp pp)
{ {
//NORMALXHAIR: //NORMALXHAIR:
rotatesprite(CrosshairX, CrosshairY, (1 << 16), 0, rotatesprite(160<<16, 100<<16, (1 << 16), 0,
2326, 10, 0, 2326, 10, 0,
//ROTATE_SPRITE_VIEW_CLIP|ROTATE_SPRITE_CORNER, 0, 0, xdim - 1, ydim - 1); ROTATE_SPRITE_VIEW_CLIP, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_CORNER, 0, 0, xdim - 1, ydim - 1);
} }
//#define TITLE_ROT_FLAGS (ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK) //#define TITLE_ROT_FLAGS (ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK)