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https://github.com/ZDoom/raze-gles.git
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More CON error messages
git-svn-id: https://svn.eduke32.com/eduke32@951 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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ca0987d715
commit
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1 changed files with 75 additions and 15 deletions
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@ -4768,6 +4768,12 @@ static int parse(void)
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case CON_MIKESND:
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case CON_MIKESND:
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insptr++;
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insptr++;
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if (g_sp->yvel<0 || g_sp->yvel>=MAXSOUNDS)
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{
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OSD_Printf(CON_ERROR "CON_MIKESND: Invalid sound %d\n",line_num,g_sp->yvel);
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insptr++;
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break;
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}
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if (!isspritemakingsound(g_i,g_sp->yvel))
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if (!isspritemakingsound(g_i,g_sp->yvel))
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spritesound(g_sp->yvel,g_i);
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spritesound(g_sp->yvel,g_i);
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break;
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break;
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@ -5171,7 +5177,7 @@ static int parse(void)
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operatesectors(var1, var2);
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operatesectors(var1, var2);
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break;
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break;
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case CON_OPERATEACTIVATORS:
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case CON_OPERATEACTIVATORS:
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if (var1<0 || var1>=0xffff) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
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if (var2<0 || var2>=ud.multimode) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid player %d\n",line_num,var2);break;}
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operateactivators(var1, var2);
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operateactivators(var1, var2);
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break;
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break;
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case CON_SETASPECT:
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case CON_SETASPECT:
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@ -5342,15 +5348,15 @@ static int parse(void)
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break;
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break;
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}
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}
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case CON_GETPNAME:
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case CON_GETPNAME:
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case CON_QSTRCAT:
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case CON_QSTRCAT:
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case CON_QSTRCPY:
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case CON_QSTRCPY:
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case CON_QGETSYSSTR:
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case CON_QGETSYSSTR:
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case CON_CHANGESPRITESTAT:
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case CON_CHANGESPRITESTAT:
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case CON_CHANGESPRITESECT:
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case CON_CHANGESPRITESECT:
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insptr++;
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insptr++;
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{
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{
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int i = GetGameVarID(*insptr++, g_i, g_p), j;
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int i = GetGameVarID(*insptr++, g_i, g_p), j;
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if (tw == CON_GETPNAME && *insptr == g_iThisActorID)
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if (tw == CON_GETPNAME && *insptr == g_iThisActorID)
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{
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{
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j = g_p;
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j = g_p;
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@ -5778,8 +5784,10 @@ case CON_CHANGESPRITESECT:
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insptr++;
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insptr++;
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{
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{
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j=GetGameVarID(*insptr++, g_i, g_p);
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j=GetGameVarID(*insptr++, g_i, g_p);
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if (j < MAXUNIQHUDID-1)
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if (j >= 0 && j < MAXUNIQHUDID-1)
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guniqhudid = j;
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guniqhudid = j;
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else
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OSD_Printf(CON_ERROR "CON_GUNIQHUDID: Invalid ID %d\n",line_num,j);
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break;
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break;
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}
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}
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@ -5826,7 +5834,15 @@ case CON_CHANGESPRITESECT:
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if (y1 > y2) swaplong(&y1,&y2);
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if (y1 > y2) swaplong(&y1,&y2);
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if (x1 < 0 || y1 < 0 || x2 > xdim-1 || y2 > ydim-1 || x2-x1 < 2 || y2-y1 < 2)
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if (x1 < 0 || y1 < 0 || x2 > xdim-1 || y2 > ydim-1 || x2-x1 < 2 || y2-y1 < 2)
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{
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OSD_Printf(CON_ERROR "CON_SHOWVIEW: incorrect coordiantes\n",line_num);
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break;
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break;
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}
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if (sect<0 || sect>=numsectors)
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{
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OSD_Printf(CON_ERROR "CON_SHOWVIEW: Invalid sector %d\n",line_num,sect);
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break;
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}
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#if defined(USE_OPENGL) && defined(POLYMOST)
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#if defined(USE_OPENGL) && defined(POLYMOST)
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j = glprojectionhacks;
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j = glprojectionhacks;
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@ -5973,6 +5989,11 @@ case CON_CHANGESPRITESECT:
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int walldist=GetGameVarID(*insptr++,g_i,g_p), clipmask=GetGameVarID(*insptr++,g_i,g_p);
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int walldist=GetGameVarID(*insptr++,g_i,g_p), clipmask=GetGameVarID(*insptr++,g_i,g_p);
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int ceilz, ceilhit, florz, florhit;
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int ceilz, ceilhit, florz, florhit;
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if (sectnum<0 || sectnum>=numsectors)
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{
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OSD_Printf(CON_ERROR "CON_GETZRANGE: Invalid sector %d\n",line_num,sectnum);
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break;
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}
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getzrange(x, y, z, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask);
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getzrange(x, y, z, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask);
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SetGameVarID(ceilzvar, ceilz, g_i, g_p);
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SetGameVarID(ceilzvar, ceilz, g_i, g_p);
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SetGameVarID(ceilhitvar, ceilhit, g_i, g_p);
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SetGameVarID(ceilhitvar, ceilhit, g_i, g_p);
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@ -5992,6 +6013,11 @@ case CON_CHANGESPRITESECT:
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short hitsect, hitwall, hitsprite;
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short hitsect, hitwall, hitsprite;
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int hitx, hity, hitz;
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int hitx, hity, hitz;
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if (sectnum<0 || sectnum>=numsectors)
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{
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OSD_Printf(CON_ERROR "CON_HITSCAN: Invalid sector %d\n",line_num,sectnum);
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break;
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}
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hitscan(xs, ys, zs, sectnum, vx, vy, vz, &hitsect, &hitwall, &hitsprite, &hitx, &hity, &hitz, cliptype);
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hitscan(xs, ys, zs, sectnum, vx, vy, vz, &hitsect, &hitwall, &hitsprite, &hitx, &hity, &hitz, cliptype);
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SetGameVarID(hitsectvar, hitsect, g_i, g_p);
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SetGameVarID(hitsectvar, hitsect, g_i, g_p);
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SetGameVarID(hitwallvar, hitwall, g_i, g_p);
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SetGameVarID(hitwallvar, hitwall, g_i, g_p);
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@ -6050,6 +6076,11 @@ case CON_CHANGESPRITESECT:
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int neartagsectorvar=*insptr++, neartagwallvar=*insptr++, neartagspritevar=*insptr++, neartaghitdistvar=*insptr++;
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int neartagsectorvar=*insptr++, neartagwallvar=*insptr++, neartagspritevar=*insptr++, neartaghitdistvar=*insptr++;
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int neartagrange=GetGameVarID(*insptr++,g_i,g_p), tagsearch=GetGameVarID(*insptr++,g_i,g_p);
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int neartagrange=GetGameVarID(*insptr++,g_i,g_p), tagsearch=GetGameVarID(*insptr++,g_i,g_p);
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if (sectnum<0 || sectnum>=numsectors)
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{
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OSD_Printf(CON_ERROR "CON_NEARTAG: Invalid sector %d\n",line_num,sectnum);
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break;
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}
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neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, neartagrange, tagsearch);
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neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, neartagrange, tagsearch);
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SetGameVarID(neartagsectorvar, neartagsector, g_i, g_p);
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SetGameVarID(neartagsectorvar, neartagsector, g_i, g_p);
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@ -6068,13 +6099,22 @@ case CON_CHANGESPRITESECT:
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if (tw == CON_SETSPRITE)
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if (tw == CON_SETSPRITE)
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{
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{
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setsprite(spritenum, x, y, z);
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if (spritenum >= 0 && spritenum < MAXSPRITES)
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setsprite(spritenum, x, y, z);
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else
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OSD_Printf(CON_ERROR "CON_SETSPRITE: invalid sprite ID %d\n",line_num,spritenum);
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break;
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break;
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}
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}
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{
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{
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int cliptype = GetGameVarID(*insptr++,g_i,g_p);
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int cliptype = GetGameVarID(*insptr++,g_i,g_p);
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if (spritenum < 0 && spritenum >= MAXSPRITES)
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{
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OSD_Printf(CON_ERROR "CON_MOVESPRITE: invalid sprite ID %d\n",line_num,spritenum);
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insptr++;
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break;
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}
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SetGameVarID(*insptr++, movesprite(spritenum, x, y, z, cliptype), g_i, g_p);
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SetGameVarID(*insptr++, movesprite(spritenum, x, y, z, cliptype), g_i, g_p);
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break;
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break;
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}
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}
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@ -6524,7 +6564,7 @@ case CON_CHANGESPRITESECT:
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case CON_CLEARMAPSTATE:
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case CON_CLEARMAPSTATE:
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insptr++;
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insptr++;
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j = GetGameVarID(*insptr++,g_i,g_p);
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j = GetGameVarID(*insptr++,g_i,g_p);
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if (j < 0 || j > MAXVOLUMES*MAXLEVELS)
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if (j < 0 || j >= MAXVOLUMES*MAXLEVELS)
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{
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{
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OSD_Printf(CON_ERROR "CON_CLEARMAPSTATE: Invalid map number: %d\n",line_num,j);
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OSD_Printf(CON_ERROR "CON_CLEARMAPSTATE: Invalid map number: %d\n",line_num,j);
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return 0;
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return 0;
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@ -7010,7 +7050,10 @@ case CON_CHANGESPRITESECT:
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if (tw == CON_SETACTORVAR)
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if (tw == CON_SETACTORVAR)
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{
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{
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SetGameVarID(lVar1, GetGameVarID(j, g_i, g_p), lSprite, g_p);
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if (lSprite >= 0 && lSprite < MAXSPRITES)
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SetGameVarID(lVar1, GetGameVarID(j, g_i, g_p), lSprite, g_p);
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else
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OSD_Printf(CON_ERROR "CON_SETACTORVAR: invalid sprite ID %d\n",line_num,lSprite);
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break;
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break;
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}
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}
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SetGameVarID(j, GetGameVarID(lVar1, lSprite, g_p), g_i, g_p);
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SetGameVarID(j, GetGameVarID(lVar1, lSprite, g_p), g_i, g_p);
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@ -7033,7 +7076,10 @@ case CON_CHANGESPRITESECT:
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if (tw == CON_SETPLAYERVAR)
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if (tw == CON_SETPLAYERVAR)
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{
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{
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SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, iPlayer);
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if (iPlayer >= 0 && iPlayer < ud.multimode)
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SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, iPlayer);
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else
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OSD_Printf(CON_ERROR "CON_SETPLAYERVAR: invalid player ID %d\n",line_num,iPlayer);
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break;
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break;
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}
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}
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SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, iPlayer), g_i, g_p);
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SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, iPlayer), g_i, g_p);
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@ -7243,6 +7289,12 @@ case CON_CHANGESPRITESECT:
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case CON_GMAXAMMO:
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case CON_GMAXAMMO:
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insptr++;
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insptr++;
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j=GetGameVarID(*insptr++, g_i, g_p);
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j=GetGameVarID(*insptr++, g_i, g_p);
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if (j<0 || j>=MAX_WEAPONS)
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{
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OSD_Printf(CON_ERROR "CON_GMAXAMMO: Invalid weapon ID %d\n",line_num,j);
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insptr++;
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break;
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}
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SetGameVarID(*insptr++, g_player[g_p].ps->max_ammo_amount[j], g_i, g_p);
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SetGameVarID(*insptr++, g_player[g_p].ps->max_ammo_amount[j], g_i, g_p);
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break;
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break;
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@ -7250,6 +7302,12 @@ case CON_CHANGESPRITESECT:
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insptr++;
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insptr++;
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j=GetGameVarID(*insptr++, g_i, g_p);
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j=GetGameVarID(*insptr++, g_i, g_p);
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g_player[g_p].ps->max_ammo_amount[j]=GetGameVarID(*insptr++, g_i, g_p);
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g_player[g_p].ps->max_ammo_amount[j]=GetGameVarID(*insptr++, g_i, g_p);
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if (j<0 || j>=MAX_WEAPONS)
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{
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OSD_Printf(CON_ERROR "CON_SMAXAMMO: Invalid weapon ID %d\n",line_num,j);
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insptr++;
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break;
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}
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break;
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break;
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case CON_MULVARVAR:
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case CON_MULVARVAR:
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@ -7545,6 +7603,8 @@ case CON_CHANGESPRITESECT:
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case GET_BOOTS:
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case GET_BOOTS:
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if (g_player[g_p].ps->boot_amount != *insptr) j = 1;
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if (g_player[g_p].ps->boot_amount != *insptr) j = 1;
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break;
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break;
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default:
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OSD_Printf(CON_ERROR "CON_IFPINVENTORY: invalid inventory ID\n",line_num);
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}
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}
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parseifelse(j);
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parseifelse(j);
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